Kirill Selivanov Posted February 3, 2015 Share Posted February 3, 2015 closer and closer to 1.0 yeah? Quote Link to comment Share on other sites More sharing options...
Chema_C Posted February 3, 2015 Share Posted February 3, 2015 PROGRESS UPDATE:- New vehicle with huge stun baton and shield added.. Hardly can't wait to see this - Weapons re-balanced - all rifles deleted from the game and mod.. Hope you mean sniper rifles Quote Link to comment Share on other sites More sharing options...
drages Posted February 3, 2015 Author Share Posted February 3, 2015 Hardly can't wait to see this Hope you mean sniper rifles They were jokes Quote Link to comment Share on other sites More sharing options...
drages Posted February 3, 2015 Author Share Posted February 3, 2015 closer and closer to 1.0 yeah? Long way to go to 1.0 but after 0.98 most of the game mechanics will be finished.. Quote Link to comment Share on other sites More sharing options...
drages Posted February 4, 2015 Author Share Posted February 4, 2015 (edited) I am reworking on weapon damages.. I made a formula: Total Damage Per Turn: Pistol: 4 shot ------------------- HP*0.7 --------------------- 35-105 --- short range Heavy Pistol: 6 shot ------------ HP*0.9 --------------------- 45-135 --- short range SMG: 2 Burst-------------------- HP*0.85 -------------------- 40-130 --- short range Shotgun: 3 shot ---------------- HP*1.8 --------------------- 90-270 --- very short Rifle: 2 burst + 1 reaction------ Hp*1.2 --------------------- 60-180 --- middle Sniper: 1 shot ------------------ Overall "HP" of Enemy ---- 50-150 --- very long Heavy machine: 2 burst ------- HP*2.5 --------------------- 125-375 --- long Cannon: 2-3 shot -------------- HP*1.5 --------------------- 75-225 ---- long HP= Average hp of the enemy at the game era.. for example u fight against corvettes and "soldier" ranks are your enemies. Lets say all soldiers ranked enemies average hp is 100.. I am calculating every weapon for its own time. If you see carriers and u got default laser, u ****ed up.. u need to catch the techs u need in time.. u need down ufos, send your soldiers, stun specialists, kill others and go on.. u only need to stun a specialist once.. there are 24 specialist to capture in game. I dont count default storyline captures and live xenos u need.. Now u see shot count per turn, total damage per turn as %HP, total damage per turn (as %50-%150) and the ranges.. Ofcourse there will be different % per branches and special weapons but this is the idea i created to balance the weapons.. So our snipers can one shot enemy, cannons are deadly, shotguns are very good at very short ranges like indoors, pistols are fine, just enough to kill one guy per turn. Heavy machine guns and rifles.. rifles range/suppression/damage will get nerf.. as u see at calculation it will be a "against every situation" weapon.. HMG's damage and range will be much better.. its penalties and bad acc will balance it.. If u got any idea please tell as soon as u can Edited February 4, 2015 by drages Quote Link to comment Share on other sites More sharing options...
kubi Posted February 4, 2015 Share Posted February 4, 2015 (edited) I am reworking on weapon damages.. Looks good! I think, pistols and shotguns should have similar effective ranges, but shotgun should be much more strong at shorter distances. However, I'm not sure if/how the distance is calculated and if there is any parameter that describes the drop of its strength over distance. Also, it would be nice to increase the pellet count of the shotguns. Currently it is set to 3 or something like that. Increase to 15 and maybe make them weaker... Edited February 4, 2015 by kubi Quote Link to comment Share on other sites More sharing options...
drages Posted February 4, 2015 Author Share Posted February 4, 2015 (edited) I finished reworking of weapons and now i add the new values to mod.. I saw that.. yeah they were huge fails at weapon damages.. low fire rate, snipers are total fail, cannons useless.. you were realy right that there is nothing useful rather then rifles.. i planned it wrong and it should kill the mods %50 of joy at least.. because there were not special rifles even to use!!!... Now rifles and first weapons are really junk ... --------------------------------------------- I figured one of my big problems about mod when i try to sleep.. this can delay the new version a bit but with this answer much things will be settled.. Edited February 5, 2015 by drages Quote Link to comment Share on other sites More sharing options...
kubi Posted February 5, 2015 Share Posted February 5, 2015 Just send it out for review Quote Link to comment Share on other sites More sharing options...
drages Posted February 5, 2015 Author Share Posted February 5, 2015 Dont want to upload and make u dowload 2 GB with knowing then i will make a restart it after 1 week with another download by the way.. Do u want a full hangar base for Battleship!!!! nıhahaha.. sadly those pictures are not so playable with modding tools we have for now.. go pray to illunak to give us more mod options Quote Link to comment Share on other sites More sharing options...
asierus24 Posted February 5, 2015 Share Posted February 5, 2015 Dont want to upload and make u dowload 2 GB with knowing then i will make a restart it after 1 week with another download by the way.. Do u want a full hangar base for Battleship!!!! nıhahaha.. sadly those pictures are not so playable with modding tools we have for now.. go pray to illunak to give us more mod options mmm those condors.... i want those condors... Quote Link to comment Share on other sites More sharing options...
kubi Posted February 5, 2015 Share Posted February 5, 2015 Don't mind my gigabytes This full sized hangar looks amazing. Would be nice with an extendable (research/work) base. Quote Link to comment Share on other sites More sharing options...
Indoctrine Posted February 5, 2015 Share Posted February 5, 2015 I have a problem with X-Division (great mod, btw). Sometimes, usualy shortly after some research done, events (complete production, UFO spotted, etc.) are losing event window. More than that! I further cannot even choose flying UFOs - clicking on them on map doing nothing. From this point - game is unplayable. I am using CE from Steam. Mod with latest update. Quote Link to comment Share on other sites More sharing options...
drages Posted February 5, 2015 Author Share Posted February 5, 2015 Don't mind my gigabytes This full sized hangar looks amazing. Would be nice with an extendable (research/work) base. That hangar is problematic.. I wish i can assign special planes to special hangars but cant.. so making an extra hangar is useless.. i made that corvette for fun, or something for future.. As i reworked with our weapons, i need to rework on alien weapons too.. then i changed all the equipments of aliens.. at 0.97 u would see every alien weapon at cruiser state.. so u wont see anything new at carrier/battleship and end game... it was a lame situvation.. Now rather then giving an alien 1-2 weapon branch from the beginning, now aliens will change their weapon branchs in time like u do.. so u will face different weapons in time.. this will make me balance all the start/mid/end game enemy fire power and research lines.. 0.98 will be a totally new one.. i reworked every number in default game and mod again.. didnt finished yet.. Quote Link to comment Share on other sites More sharing options...
drages Posted February 5, 2015 Author Share Posted February 5, 2015 I have a problem with X-Division (great mod, btw).Sometimes, usualy shortly after some research done, events (complete production, UFO spotted, etc.) are losing event window. More than that! I further cannot even choose flying UFOs - clicking on them on map doing nothing. From this point - game is unplayable. I am using CE from Steam. Mod with latest update. Welcome Indoctrine.. That error is my biggest headache.. can u please give me exact time when it happens.. after what? which manufacture? And can u please try to send your planes some random point at world map.. is it solving the problem? thx! Quote Link to comment Share on other sites More sharing options...
raizo244 Posted February 6, 2015 Share Posted February 6, 2015 Welcome Indoctrine..That error is my biggest headache.. can u please give me exact time when it happens.. after what? which manufacture? And can u please try to send your planes some random point at world map.. is it solving the problem? thx! That happens when you've completed manufaturing new weapons (maybe those new weapons without description in game :-?) I temporarily fix that error by pausing the game -> go to workshop -> manufacturing new plane (must exceed the allowed amount) -> open xenopedia -> the esc -> and a pop-up say that "there are not enough free hangar (somthing like that, i can't remember exactly ) -> you click ok 1 time -> press esc until manu show up. That works for me most of the time (not all)! And Drages. Thank you! Great work and hope you fix all those bugs soon! And sorry for my bad English! Quote Link to comment Share on other sites More sharing options...
drages Posted February 6, 2015 Author Share Posted February 6, 2015 That happens when you've completed manufaturing new weapons (maybe those new weapons without description in game :-?)I temporarily fix that error by pausing the game -> go to workshop -> manufacturing new plane (must exceed the allowed amount) -> open xenopedia -> the esc -> and a pop-up say that "there are not enough free hangar (somthing like that, i can't remember exactly ) -> you click ok 1 time -> press esc until manu show up. That works for me most of the time (not all)! And Drages. Thank you! Great work and hope you fix all those bugs soon! And sorry for my bad English! My English is worse but it can't be all new weapons.. I need the names!! Quote Link to comment Share on other sites More sharing options...
kubi Posted February 6, 2015 Share Posted February 6, 2015 (edited) In the afternoon I'll try to find problematic manufactures. I have some on my blacklist... It is easy to get out from this disabled UI as mouse works: - click on 1x time acceleration ASAP! - click on "send interceptors" button on the top of the screen - click somewhere on the map close to a base where you have idle planes - send one of them to the position + now you have your UI back Btw, why are my men invisible when they have flamethrower (was in vanilla CE too) or plasma flamethrower (X-Division)? Edited February 6, 2015 by kubi Quote Link to comment Share on other sites More sharing options...
drages Posted February 6, 2015 Author Share Posted February 6, 2015 In the afternoon I'll try to find problematic manufactures. I have some on my blacklist...It is easy to get out from this disabled UI as mouse works: - click on 1x time acceleration ASAP! - click on "send interceptors" button on the top of the screen - click somewhere on the map close to a base where you have idle planes - send one of them to the position + now you have your UI back Btw, why are my men invisible when they have flamethrower (was in vanilla CE too) or plasma flamethrower (X-Division)? Thx Kubi.. i need that list. I can try everything by myself but new version takes my whole time.. ----------- @asierus24 Can u check the all flamethrowers with all armours.. if something needs to be done, u know hwat to do Quote Link to comment Share on other sites More sharing options...
asierus24 Posted February 6, 2015 Share Posted February 6, 2015 (edited) Thx Kubi.. i need that list. I can try everything by myself but new version takes my whole time..----------- @asierus24 Can u check the all flamethrowers with all armours.. if something needs to be done, u know hwat to do yeah i take a look Edited February 6, 2015 by asierus24 Quote Link to comment Share on other sites More sharing options...
asierus24 Posted February 6, 2015 Share Posted February 6, 2015 Btw, why are my men invisible when they have flamethrower (was in vanilla CE too) or plasma flamethrower (X-Division)? if you can specify wich flamethrowers fail with wich armour you make me happy Quote Link to comment Share on other sites More sharing options...
kubi Posted February 6, 2015 Share Posted February 6, 2015 (edited) Now it seems that the normal stock flamethrower + (basic, jackal, fox) armours work fine. In my current savegame I do not have more advanced stuff yet... Edited February 6, 2015 by kubi Quote Link to comment Share on other sites More sharing options...
kubi Posted February 6, 2015 Share Posted February 6, 2015 Tested manufactures as well. It seems that there is a problem with items that has " and - in their name: Laser Cannon - "Dread" Improved Sniper rifle - "Dawn" Heavy Pistol - "xyz" I suspect the " character. Quote Link to comment Share on other sites More sharing options...
btbrown0786 Posted February 6, 2015 Share Posted February 6, 2015 If you need more tester I can help Quote Link to comment Share on other sites More sharing options...
Paulo14 Posted February 6, 2015 Share Posted February 6, 2015 Drages i'd like to suggest something. Since the F-24 is a light, cheap interceptor, may be we should get it first and get the Foxtrot after taking down and capturing a corvette. Just a suggestion. Quote Link to comment Share on other sites More sharing options...
drages Posted February 6, 2015 Author Share Posted February 6, 2015 Tested manufactures as well. It seems that there is a problem with items that has " and - in their name:Laser Cannon - "Dread" Improved Sniper rifle - "Dawn" Heavy Pistol - "xyz" I suspect the " character. Hmm good idea.. yes.. and lucky i already get rid of them at new version.. If you need more tester I can help Ofcourse i need it.. wait a bit for 0.98.. i changed every number about ground combat.. we need to see it would work or not.. Drages i'd like to suggest something. Since the F-24 is a light, cheap interceptor, may be we should get it first and get the Foxtrot after taking down and capturing a corvette. Just a suggestion. Foxtrot is before the torpedo technology..if i give u f-24 before, there wont be any need for foxtrot.. f-24 is a torpedo bot rather then iterceptor... interceptors got cannons and they are against enemy fighters mostly. Quote Link to comment Share on other sites More sharing options...
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