Shepard Posted December 15, 2014 Share Posted December 15, 2014 The title says almost everything. When the advanced laser weaponry research is over, it opens the xenopedia page for the good intelligence, I can navigate through the entire xenopedia just like normal, but I can't close the window. I tried to restart a new game on a fresh save, but the bug is still there. It means that I can't research advanced lasers or my game will be stuck on Xenopedia... which is unfortunate. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted December 16, 2014 Share Posted December 16, 2014 I've had this problem. The only way I fixed it was to validate my files. Are you on Steam? If you are, might be worth a try. Quote Link to comment Share on other sites More sharing options...
Shepard Posted December 18, 2014 Author Share Posted December 18, 2014 Yes I am on Steam, I will try it, thank you. Quote Link to comment Share on other sites More sharing options...
xmd1997 Posted December 30, 2014 Share Posted December 30, 2014 I also have this same problem and unfortunately validating my files didn't help, I know this thread is old and all but can someone respond with any other helpful tips, and if nothing else works should I just revert back to ver 1.09 or just simply get the community edition?(heard it was more stable) Quote Link to comment Share on other sites More sharing options...
Chris Posted January 5, 2015 Share Posted January 5, 2015 Unfortunately if you revert to V1.09 then you won't be able to load your save game, so I'd try switching to the Community Edition first as that should retain your save. Out of curiosity, were you using any mods when this happened or was it plain V1.5? Quote Link to comment Share on other sites More sharing options...
xmd1997 Posted January 16, 2015 Share Posted January 16, 2015 Sorry about that Chris, wasn't able to respond for a long time due to "real life" personal problems, anyway technically yes, I use several mods when playing the game and the bug is still there.(though when I play the Community Edition its not a problem.) Quote Link to comment Share on other sites More sharing options...
Perstabo Posted March 7, 2015 Share Posted March 7, 2015 The title says almost everything. When the advanced laser weaponry research is over, it opens the xenopedia page for the good intelligence, I can navigate through the entire xenopedia just like normal, but I can't close the window. I tried to restart a new game on a fresh save, but the bug is still there.It means that I can't research advanced lasers or my game will be stuck on Xenopedia... which is unfortunate. I fixed this by correcting the entry for Researches.AdvancedLasers in the researches.xml file (located in the assets folder in your install directory). The entries in the "When Finished" column were not correct. They were missing the "UpgradeBuilding("MissileTurret", "LaserTurret");" item. The full entry in the "When Finished" column should be: UnlockKnowledge( "Researches.RapidFireLasers" ); UnlockManufacture( "ManTech.Scatterlaser" ); ReplaceItem("AV.AUTOCANNON","AV.SCATTERLASER"); UnlockItem("VV.PULSELASER"); UnlockKnowledge( "Researches.PulseLasers" ); UnlockBuilding( "LaserTurret" ); UpgradeBuilding("MissileTurret", "LaserTurret"); If you make sure that all these items are present, then hopefully your heavy laser resaerch should complete successfully. Good luck! Quote Link to comment Share on other sites More sharing options...
Chris Posted March 9, 2015 Share Posted March 9, 2015 Unless I'm mistaken, that's the correct text from the researches.xml used in vanilla V1.5 so I suspect any issues here are probably tied to a mod that uses an out-of-date entry for that file. Quote Link to comment Share on other sites More sharing options...
Fox83 Posted March 10, 2015 Share Posted March 10, 2015 I had this problem from XenopediaEntriesforUpgradedAircraftWeapons mod, that needs editing in researches.xml: original: Functional: SetCurrentTurretLevel(1); UpgradeBuilding("MissileTurret", "LaserTurret"); SetCurrentTurretLevel(2); UpgradeBuilding("LaserTurret", "PlasmaTurret"); SetCurrentTurretLevel(3); UpgradeBuilding("PlasmaTurret", "MAGTurret"); Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.