Chris Posted December 4, 2014 Share Posted December 4, 2014 We've released the second Stable Candidate on the Experimental branch on Steam. If this proves not to have any bugs in it, we'll push it out as the official Stable release on the main Steam branch and all other platforms. Until then, you need to access the Experimental branch to get your hands on it: http://www.goldhawkinteractive.com/forums/showthread.php/5958-Xenonauts-Experimental-Builds-Instructions CHANGELOG: Skito's map pack is now included with the base game, though disabled by default (you can enable it via the mod panel of the launcher). Free-aim mode no longer snaps to ground tiles as aggressively as before, which means the user can now target walls / doors much more easily. Cover indicators now appear around all props that grant cover, rather than only some. Miss shots now scatter correctly, rather than impacting at the feet of the alien without displaying "MISS". This means friendly fire and collateral damage is back in the game! Another attempt to get the keybinds from X:CE working correctly. Hopefully it's now sorted. After reports of bleeding not successfully being moved to the end of turn, we looked into it and it actually is working correctly. Units take damage at the end of the player turn, so if they take a bleeding wound from friendly fire you only have the remainder of your turn to heal them. If they take a bleeding wound from alien fire, you have your full turn to heal them. We've decided to bundle Skitso's map pack with the game because it is a relatively small download and it addresses one of the biggest complaints regarding the longevity of the game: the maps get repetitive. Having made more than a few maps myself I know how much effort has gone into making the mod, so on behalf of the dev team and the community I'd like to thank Skitso for giving us so much time. There's likely to be one more update after this one, as windows aren't behaving as they were in V1.09 (you can't shoot through them) and we want to revert that for the final version of V1.5. Hopefully that'll be done tomorrow. Quote Link to comment Share on other sites More sharing options...
juanval Posted December 4, 2014 Share Posted December 4, 2014 Great to see skitso maps and CE integrated in this final release. You have done a great work!!! Quote Link to comment Share on other sites More sharing options...
Game_tester Posted December 4, 2014 Share Posted December 4, 2014 good news ! Quote Link to comment Share on other sites More sharing options...
Reiver Posted December 5, 2014 Share Posted December 5, 2014 Oh wow, kudos to Skitso. Does he get a little badge for his efforts? Quote Link to comment Share on other sites More sharing options...
ls35a Posted December 5, 2014 Share Posted December 5, 2014 Great news. And I'm looking forward to shooting through windows. Quote Link to comment Share on other sites More sharing options...
EvilEagles Posted December 5, 2014 Share Posted December 5, 2014 Sorry to bring the bad news but the bleeding issue is still persisting for me Quote Link to comment Share on other sites More sharing options...
geck0 Posted December 5, 2014 Share Posted December 5, 2014 v1.5 - will be available on gog or is it steam only? Quote Link to comment Share on other sites More sharing options...
Giovanni Posted December 5, 2014 Share Posted December 5, 2014 Sorry to bring the bad news but the bleeding issue is still persisting for me Can you explain the issue? (better if you post a thread in the bug forum, so we don't go offtopic here) Quote Link to comment Share on other sites More sharing options...
EvilEagles Posted December 5, 2014 Share Posted December 5, 2014 There's not much to explain about it other than what you guys already know I think. Bleeding simply occurred at the start of Xenonauts turn like it always was before instead of at the end like Chris said. I wish this was something easily recordable or reproducible, I would show it to you. And yes I updated to this version before playing. Quote Link to comment Share on other sites More sharing options...
Giovanni Posted December 5, 2014 Share Posted December 5, 2014 There's not much to explain about it other than what you guys already know I think. Bleeding simply occurred at the start of Xenonauts turn like it always was before instead of at the end like Chris said. I wish this was something easily recordable or reproducible, I would show it to you. And yes I updated to this version before playing. You sure is the bleeding that actually happened at the beginning of the turn? the message still appears at the beginning of the turn (in fact with this update it should read "soldier X will take Y damage at end of turn") but the HP decrease is done at the end, right after you click the end turn button Quote Link to comment Share on other sites More sharing options...
EvilEagles Posted December 5, 2014 Share Posted December 5, 2014 (edited) No I'm sure because my guy died right there at the start of the turn. Edit: I'll test the game a bit more to be sure whether it was just that one instance or still a persisting bug. Edited December 5, 2014 by EvilEagles Quote Link to comment Share on other sites More sharing options...
silenced Posted December 5, 2014 Share Posted December 5, 2014 Wasn't that always the case? Soldiers gets shot by Alien in Alien-Turn -> took damage and got a bleeding wound. -> Alien-Turn ends -> Player-Turn starts -> bleeding damage is applied -> time to stop it. Quote Link to comment Share on other sites More sharing options...
Giovanni Posted December 5, 2014 Share Posted December 5, 2014 Wasn't that always the case? Soldiers gets shot by Alien in Alien-Turn -> took damage and got a bleeding wound. -> Alien-Turn ends -> Player-Turn starts -> bleeding damage is applied -> time to stop it. Yes, that was happening before this change. Now the event order is: Soldiers gets shot by Alien in Alien-Turn -> took damage and got a bleeding wound. -> Alien-Turn ends -> Player-Turn starts -> bleeding warning is shown -> time to stop it -> (at turn end) bleeding damage is applied. Quote Link to comment Share on other sites More sharing options...
silenced Posted December 5, 2014 Share Posted December 5, 2014 Oh, didn't realize that. Well, good change. =) Quote Link to comment Share on other sites More sharing options...
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