ls35a
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Everything posted by ls35a
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Why aren't my guys taking opportunity fire?
ls35a replied to ls35a's topic in Xenonauts General Discussion
Wow. That can't be real? Your guys only do reflex shots when armed with shotguns (short range only) and pistols (basically useless). So riflemen or snipers are useless? Is there a mod to give your troops more reflex? -
I'll have three, maybe four guys all set up, crouched, 100% of their TU, the aliens pop out, shoot them, leave. AND NOT ONE OF MY GUYS TAKES A SHOT. What's the deal with this? If my troops won't shoot what good are they?
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I'd like to see a game where we take the fight to the aliens on their home planets.
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The game is telling me I need to capture an 'officer'. How can I tell an officer from a soldier or support class alien? Different color uniform maybe?
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V1.5 Experimental promoted to Steam Stable!
ls35a replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Is there something wrong with steam? When I go to the download page it says 'downloaded 0 bytes of 0 bytes, time completed 10:06'. -
Xenonauts V1.5 Stable CANDIDATE 3 (5 Dec) released!
ls35a replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Thanks Chris, this is a nice Christmas present! -
Xenonauts V1.5 Stable CANDIDATE 2 (4 Dec) released!
ls35a replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Great news. And I'm looking forward to shooting through windows. -
So. How far CAN you throw a grenade underwater?
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Why would you ever take a Hunter scout vehicle?
ls35a replied to ls35a's topic in Xenonauts General Discussion
Got news for you..... IT HAPPENS. Standard game, no mods. -
Why would you ever take a Hunter scout vehicle?
ls35a posted a topic in Xenonauts General Discussion
I've been on three missions with it and the last mission it could only get one space out the skyranger because (wait for it) there was A TREE THERE. So if maps randomly prevent use of this vehicle why take it? -
Congrats on the release! I just ran a mission where I lost every single soldier. I tried it again and lost not one. So it's not always the same thing, that's for sure. Also - I'm pleased to see ALIENS COME OUT OF THE SHIPS NOW. I was down to the last one and setup my guys and just waited.... he pops out and took a shot from the next tile. Awesome moment.
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Are we still on track for a May 1 release?
ls35a replied to ls35a's topic in Xenonauts General Discussion
So, in ten days it will be 'game breaking bugs' only. Most companies do minor tuning in patches, I hope if that's necessary it will happen. -
Less than two weeks......
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Just have the last alien drop his weapon and walk dejectedly into your troops. Suicide by Xenonaut.
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V22 Experimental Build 1 Released!
ls35a replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
I'm done until there is a release version. I hope it's not more than a month or so. -
I've researched everything. I have Wolf armor and laser guns and did my first base mission last night. Got my ass kicked into next week. I don't think I can take on a base without plasma weapons, but I've researched EVERYTHING and they still don't show up in the engineering dept. ?????
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Next couple of months? NEXT COUPLE OF MONTHS? Maybe I'm wrong, but wasn't there a post first week in December saying (roughly) 'you know, we could push and get this done by Christmas, but we're going to take our time'????? Now it's end of May/early June release? The game is looking so much better, but still. It's frustrating.
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V21 Experimental Build 5 Released!
ls35a replied to Aaron's topic in Xenonauts-2 Releases & Patch Notes
'Alien accuracy reduced by approximately 15 points across the board' Yeah! You have made my day! -
V21 Experimental 4 Balance Update Released!
ls35a replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
25 years ago I remember being in a Newegg Store in north Seattle and chatting about computer games with the other customers. We were trying to find one that would be fun to play. Someone would mention a game, say it was ridiculously hard and then we'd all ask 'well, is there a hack for it to make it more playable'? Funny how some things don't change. -
V21 Experimental 4 Balance Update Released!
ls35a replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Methinks you're not alone. -
V21 Experimental 4 Balance Update Released!
ls35a replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Glad to hear it and I'll wait for the next build. I hope 'reduced somewhat' doesn't mean they can still shoot from across the map, in darkness, and kill two guys in one turn. -
V21 Experimental 4 Balance Update Released!
ls35a replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Have you done a 'verify integrity of the game cache' on steam? -
Are the aliens still super marksmen who can hit two guys with one shot from across the map in the dark?
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Just got a combat mission to load. I had an alien shooting my guys from 1/3 of the way across the map. He killed two of my guys WITH ONE SHOT. Then my laser-gun guy couldn't take him because HE RAN OUT OF BULLETS. I'll let that sink in for a minute. My LASER-GUN ran out of BULLETS. Whatever.
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Me too.