molitar Posted October 8, 2014 Share Posted October 8, 2014 Ok no way in any way shape or form should a fallen tree be a 100% block for cover! I have to remove these stupid tiles I added because there was no way to defeat the enemy. The tiles looked great but all provided cover even when standing! I am standing on the other side of a fallen tree.. the alien is standing on the other side.. yet I can not shoot him at all and my party gets wiped out because all he does is waits to I move around to reflex shoot me. Either I abandon the mission or stand there all day waiting for the alien to move when he was sure as heck wasn't going to move. I found one thing when it comes to tiles stick with vanilla because even small shrubs and trees are counted as blocking line of sight or for attacking that it became impossible to kill anything! Quote Link to comment Share on other sites More sharing options...
blackwolf Posted October 9, 2014 Share Posted October 9, 2014 fling a grenade to kill camping enemies?. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted October 9, 2014 Share Posted October 9, 2014 Moved to bug reports - I use CE and I have never experienced what molitar is experiencing. Quote Link to comment Share on other sites More sharing options...
llunak Posted October 9, 2014 Share Posted October 9, 2014 http://www.goldhawkinteractive.com/forums/showthread.php/12193-How-to-Write-(Good)-Bug-Reports Quote Link to comment Share on other sites More sharing options...
kabill Posted October 9, 2014 Share Posted October 9, 2014 I was trying to think what the problem would be here and all I can think of is that the cover modifier in weapons_gc has been increased or something which is buffing all cover up to full. Quote Link to comment Share on other sites More sharing options...
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