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molitar

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Everything posted by molitar

  1. Jonah, no longer need the beta code just select it in the top pull down.
  2. I had to uninstall these great looking maps because it made the game impossible for me to even complete a single mission.. It upped the hardness level as fallen trees made it so I could not hit the enemy standing on the other side! Making the game look better is one thing but even small shrubs provided cover and I found I could no longer kill any aliens before they killed me. With out the ability to rotate the camera way too damn many trees.. alien shoots than moves and out of sight. Or alien standing on the other side of shrub or fallen tree I can see it clearly but I can't hit it as it is 100% blocked! Loved the tiles but hated how it became like fighting in the dark with all the LOS issues. Certain tiles need to be fixed for coverage before I could use it because every single tile pretty much blocked me from shooting. Game already is to hard for me.. I did well in X-Com but this game is much more difficult already than add so much more items to block view or cause you to take 4 turns to get around a few trees and a rock and it just became tedious.
  3. Ok no way in any way shape or form should a fallen tree be a 100% block for cover! I have to remove these stupid tiles I added because there was no way to defeat the enemy. The tiles looked great but all provided cover even when standing! I am standing on the other side of a fallen tree.. the alien is standing on the other side.. yet I can not shoot him at all and my party gets wiped out because all he does is waits to I move around to reflex shoot me. Either I abandon the mission or stand there all day waiting for the alien to move when he was sure as heck wasn't going to move. I found one thing when it comes to tiles stick with vanilla because even small shrubs and trees are counted as blocking line of sight or for attacking that it became impossible to kill anything!
  4. I did the mod import using the installer but I see no next buttons. XCE 0.30
  5. Well I will try to reinstall but should I put it in the root of /assets/ or in the /mods/xce/ for the Steam CE edition? Do you have an idea?
  6. Interesting dual wielding shields with grenades. Didn't know you could do that. Suprised the loadout.xml that I downloaded did not have that as a default loadout for shield bearer.
  7. They looked to be a purplish they ran so fast and visibility was limited.. they had what appeared to be like pincers or that on there shoulder. Guess pincers is about the best way I could describe what they looked like kind of like a praying mantis had but on both shoulders.
  8. Not sure only got about 4 hours play time and that has been many restarts while learning the game as there is no real in game tutorial. But it went down awful easy with just the condor as the condor had almost no damage using the auto attack.
  9. Thanks for the advice. Well putting it that way I think assault may work if I throw a rifle also on him/her so he/she can fire every round until needing the heavy artillery. From playing X-Com got a bit too fixed in classes and not roles and how I can mix weapons with them. So assault should have high strength, reflexes, and TU since it takes so many TU's to even fire MG.
  10. Well I am new to Xenonauts and damn I am looking forward to this mod. The women look like woman and the men look like men. Not flat as a board no muscle at all wimps. Sorry the originals they look like they have no muscles at all and are perfectly flat and people are just not built that way if they are any shape at all because muscles have tone.
  11. Well glad it's not the norm. So do you think it's the way it was installed? Problem is I am using the Steam XCE and it has the normal assets folder than it has /mods/xce with asset categories. I dd find out from the Oppressive CE UI that I needed to delete the /mods/internal folder so the colors worked properly as it created all new files in that folder. So not sure if not deleting them originally could of caused the issue or not.
  12. silencer, Thanks for that tip. That worked now I have Oppressive UI CE just with the original Earth Geoscape.
  13. Thanks for the tip. So basically build up rifleman and give them a shotgun for close range.. Well we all know the only thing HW need really is bravery and high strength. What stats do you recommend for the other roles as most important?
  14. The Oppressive UI is having issues. I expect it's probably the location I am trying to overwrite or something. As I understand there is some differences in Steam XCE vs normal XCE. When I tried both Steam XCE and Oppressive parts of Oppressive works and others do not. Also I had tried not sure if it was a bug or not the Dynamic UFO's and I was getting reapers before I should who pretty much 1 hit killed almost the entire team on there first turn. Questions like am I suppose to copy these into the root asset folder or the asset/mods/xce folder? Is one big question I have.
  15. Slaughtered before I even got one turn away from my ship.
  16. Maybe it was a bug... Here is the thread showing what mod's I had installed. So do you think one of them messed with yours causing this bug to crop up? Also I think there was probably 3 of them or so as it was dark and I saw one from one direction than 2 dead.. than another appeared I think from another direction and like 3 dead. Didn't have time to flee or anything. Should there be that many on a single ship? I know at least and think I saw maybe a third.
  17. Steam Beta from what I understand is X:CE 0.30HF1 MOD INSTALLER Aegis Armor Armored Assault 1.1 Fire in the Hole 3.0 Lore+CE_0.26 minibar-soldierrole NewLasers_v0_2 Manual Install (copy over under asset) unpacked_tiles (with option skip already existing files) RMP - Artic Collection Skitsos improved containers Skitsos Sleek AI turn mod Skitsos Ultimate Megamix Map Pack 2000 v1.21 Skitsos improved tile art Jsleezy portraits Jsleezy Armor Skitsos Alternative Rank Insignia Skitsos improved containers Drop folder in MOD Folder SleekPlasmaCarbine-V2 SleekPlasmaRifle-V2 Want to install Oppressive UI CE 0.27 Xtended_Distribution_0.7 What I am not sure is if I should be doing the manual install ones directly under assets or should I be installing them under the /mod/xce? I have read it different in a few different threads so that maybe where my problem is coming in at.
  18. BTW this is for CE 0.30 from Steam OK! First is there a mod that maybe makes heavy weapon actually usable? The 42 TU's or whatever it is means that my heavy weapon guy is never in range of enemies to EVER fire at. I gave up on HW as he can either run close enough to get shot and killed before his next turn so he can fire. Second shot guns are useless also at least in the beginning because the range is horrible. Isn't there any other alternatives? The only thing I have found useful at this time is rifleman, shield bearers (as scouts), and snipers. I have found no use for other classes as rockets destroy everything so unless I do a terror mission later in the game I avoid rockets. Scout what purpose are they for? Seems shield bearers do the same thing. Maybe I am doing something wrong I play on easy and I still lose a man or two by third mission. Especially with that the mod that is definitely not for bad players like me.. the Dynamic UFO Spawn! Running in reapers by beginning of second month them things had multiple attacks and one hit killed almost my entire crew on there first turn. So what are good soldier roles to use and what should be researched earliest for best survivability? Currently I immediately build another laboratory, hangar, living quarters, and 2 radar arrays. This way I can hire more scientist and engineers immediately to build 2 Foxtrots. The next thing I research than is the alloy's as that got you armor right away in X-Com but I am not sure with Xenonauts.
  19. Well thanks for the advice. But some mods I am not sure how to get properly working in Steam:XCE version fully. I did get most of the oppressed UI working but some features like the bars are still green. I found some useful ones and one to avoid that I deleted immediately.. Dynamic UFO Spawn (ugg) my first small craft downed in 2nd month had reapers on it and one hit killed me.. they had so many TU's it was a joke.
  20. This is one mod I think I am going to uninstall. My beginning of second month first small ship taken down had reapers.. them things have tons of TU and one hit killed almost my entire assault crew on there first turn. I definitely don't call that balanced.
  21. I tried this with the Steam CE and did what silencer said. The only thing I did not notice is the color bars are still green but all the other works fine that I can tell.
  22. Ok since the stupid Mod Installer is broken! Which is horrible for a $25 game.. How the hell do I use more than one mod? Since all these mods say overwrite files it's going to break the game using more than 1 mod.
  23. Hi I appreciate the beginners guide but the terminology does not match. Took me a while to realize that LMG is actually Heavy Machine Gun as there is no weapon that says Light Machine Gun. I imagine HE is something that comes later in the game so bad for a beginners guide so I took that meaning right now fragment grenades. The difference in terminology really made it confusing some. Otherwise I found it useful thanks.
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