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molitar

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  1. Jonah, no longer need the beta code just select it in the top pull down.
  2. I had to uninstall these great looking maps because it made the game impossible for me to even complete a single mission.. It upped the hardness level as fallen trees made it so I could not hit the enemy standing on the other side! Making the game look better is one thing but even small shrubs provided cover and I found I could no longer kill any aliens before they killed me. With out the ability to rotate the camera way too damn many trees.. alien shoots than moves and out of sight. Or alien standing on the other side of shrub or fallen tree I can see it clearly but I can't hit it as it is 100% blocked! Loved the tiles but hated how it became like fighting in the dark with all the LOS issues. Certain tiles need to be fixed for coverage before I could use it because every single tile pretty much blocked me from shooting. Game already is to hard for me.. I did well in X-Com but this game is much more difficult already than add so much more items to block view or cause you to take 4 turns to get around a few trees and a rock and it just became tedious.
  3. Ok no way in any way shape or form should a fallen tree be a 100% block for cover! I have to remove these stupid tiles I added because there was no way to defeat the enemy. The tiles looked great but all provided cover even when standing! I am standing on the other side of a fallen tree.. the alien is standing on the other side.. yet I can not shoot him at all and my party gets wiped out because all he does is waits to I move around to reflex shoot me. Either I abandon the mission or stand there all day waiting for the alien to move when he was sure as heck wasn't going to move. I found one thing when it comes to tiles stick with vanilla because even small shrubs and trees are counted as blocking line of sight or for attacking that it became impossible to kill anything!
  4. I did the mod import using the installer but I see no next buttons. XCE 0.30
  5. Well I will try to reinstall but should I put it in the root of /assets/ or in the /mods/xce/ for the Steam CE edition? Do you have an idea?
  6. Interesting dual wielding shields with grenades. Didn't know you could do that. Suprised the loadout.xml that I downloaded did not have that as a default loadout for shield bearer.
  7. They looked to be a purplish they ran so fast and visibility was limited.. they had what appeared to be like pincers or that on there shoulder. Guess pincers is about the best way I could describe what they looked like kind of like a praying mantis had but on both shoulders.
  8. Not sure only got about 4 hours play time and that has been many restarts while learning the game as there is no real in game tutorial. But it went down awful easy with just the condor as the condor had almost no damage using the auto attack.
  9. Thanks for the advice. Well putting it that way I think assault may work if I throw a rifle also on him/her so he/she can fire every round until needing the heavy artillery. From playing X-Com got a bit too fixed in classes and not roles and how I can mix weapons with them. So assault should have high strength, reflexes, and TU since it takes so many TU's to even fire MG.
  10. Well I am new to Xenonauts and damn I am looking forward to this mod. The women look like woman and the men look like men. Not flat as a board no muscle at all wimps. Sorry the originals they look like they have no muscles at all and are perfectly flat and people are just not built that way if they are any shape at all because muscles have tone.
  11. Well glad it's not the norm. So do you think it's the way it was installed? Problem is I am using the Steam XCE and it has the normal assets folder than it has /mods/xce with asset categories. I dd find out from the Oppressive CE UI that I needed to delete the /mods/internal folder so the colors worked properly as it created all new files in that folder. So not sure if not deleting them originally could of caused the issue or not.
  12. silencer, Thanks for that tip. That worked now I have Oppressive UI CE just with the original Earth Geoscape.
  13. Thanks for the tip. So basically build up rifleman and give them a shotgun for close range.. Well we all know the only thing HW need really is bravery and high strength. What stats do you recommend for the other roles as most important?
  14. The Oppressive UI is having issues. I expect it's probably the location I am trying to overwrite or something. As I understand there is some differences in Steam XCE vs normal XCE. When I tried both Steam XCE and Oppressive parts of Oppressive works and others do not. Also I had tried not sure if it was a bug or not the Dynamic UFO's and I was getting reapers before I should who pretty much 1 hit killed almost the entire team on there first turn. Questions like am I suppose to copy these into the root asset folder or the asset/mods/xce folder? Is one big question I have.
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