Talgor Posted September 28, 2014 Share Posted September 28, 2014 Tried this with both 0.28 and 0.30. I downloaded X:CE 0.28 (and later 0.30), installed it as instructed (install using mod manager, copy executables to replace originals) and I get the X:CE version number in the launcher to indicate it's running the correct exe. However, when I try to start the game itself, there's just a brief dark flash (presumably the game window being created) and then immediately a crash with no error message. Using 32-bit WinXP, Xenonauts 1.09. Quote Link to comment Share on other sites More sharing options...
Skitso Posted September 29, 2014 Share Posted September 29, 2014 Did you copy all the other files in the pack or just the .exe? There are multiple other files that are changed. (like races.xml in ufo contents) Quote Link to comment Share on other sites More sharing options...
Talgor Posted October 1, 2014 Author Share Posted October 1, 2014 (edited) No... the installation instructions specifically say to copy only the exe files. I assumed the mod system would know to look for the others under the mod folder. If not, what's the point of installing it with the mod system? Edited October 1, 2014 by Talgor (added stuff) Quote Link to comment Share on other sites More sharing options...
Chris Posted October 3, 2014 Share Posted October 3, 2014 If you use Steam, you can just opt into the branch and it'll set itself up correctly: http://www.goldhawkinteractive.com/forums/showthread.php/11882-What-is-Xenonauts-Community-Edition-how-do-I-get-it Quote Link to comment Share on other sites More sharing options...
Talgor Posted October 4, 2014 Author Share Posted October 4, 2014 In this house, we do not use Steam! ...so do I need to copy all the stuff manually somewhere? What about the balance and settings things? Is the mod manager just a glorified unzipper? How does it all work? ; Quote Link to comment Share on other sites More sharing options...
Solver Posted October 4, 2014 Share Posted October 4, 2014 The mod manager is less than a glorified unzipper. It's simply an unzipper. All it does is extract $filename.zip into assets/mods/$filename. Did you not rename some zip? Until a new launcher is made, it's important the the xce mod be named xce. You should have the folder assets/mods/xce, with all X:CE content, and you should have the exes in your top-level directory. Quote Link to comment Share on other sites More sharing options...
Talgor Posted October 4, 2014 Author Share Posted October 4, 2014 That's actually it, I had several versions so I renamed the zips xce-028 and xce-030, I didn't even notice it copied this name to be the mod directory's name. Wow, I have to admit that it did not occur for me to think about the mod manager being so strangely made... ZIP filenames as a critical component... ick. I'm sure it'll work once I rename that, going to try it later. Thanks for the advice! Quote Link to comment Share on other sites More sharing options...
Talgor Posted October 5, 2014 Author Share Posted October 5, 2014 Yep, just confirming, that did fix it. Game starts normally now, new features are in place. Yaay. Quote Link to comment Share on other sites More sharing options...
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