theschap Posted June 29, 2019 Share Posted June 29, 2019 NM all. I figured it out. Quote Link to comment Share on other sites More sharing options...
Rainbowtrout117 Posted October 5, 2020 Share Posted October 5, 2020 m8 im proper scuffed. No idea why my mod won't work. I tried following this step-by-step and replacing "44" and such with Eagle and modified some stats and added ui images, then tried doing bigiron and modifying stats and adding ui images, I also tried to just duplicate the existing pistol and name it and its ammo pistol2, I tried using existing images and tried not using existing images and I've gotten absolutely no good results. For some reason my pistol2 mod came out with a pistol that was named bigiron, with no description or stat description at all, then I went back and named more things pistol2 and it just crashed again instead. Also, when updating the exisiting mods, I'll try to change the names and descriptions as someone said to make sure they properly update, but instead for some reason only the title OR description would change, then it would randomly insert one of the two from different previous versions when it is in the mod list for the game launcher, giving an old title or old description with the new title or new description, but never the new description and new title, so I can't even verify if the changes I make each time are going through. The only progress I've made is instead of the game not registering the mod at all, it pops up in the mod list, then when I go to the equip screen, the game crashes. My goal right now is to just make a weapon with different stats than the existing pistol. I don't care if it looks different or the same as the existing ballistic pistol. I have literally no modding experience before this point. I can't really find any other mod discussion page for Xenonauts besides this one, so, what can I do? Quote Link to comment Share on other sites More sharing options...
Charon Posted October 5, 2020 Share Posted October 5, 2020 @Rainbowtrout117 1 Quote Link to comment Share on other sites More sharing options...
KBraid Posted March 27, 2023 Share Posted March 27, 2023 (edited) are there any rules against publishing mods that remove the project metadata from the xml files that use the spreadsheet data format? the metadata can be safely removed with no adverse effects making the file in my opinion far more easy to read, understand, and edit; and as such can be made into base template that can be easily replicated. i've included a template that i hope will work for everyone weapon mod template.zip Edited March 27, 2023 by KBraid Quote Link to comment Share on other sites More sharing options...
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