kabill Posted August 20, 2014 Author Share Posted August 20, 2014 Nope, still broken. EDIT: No, wait, that wasn't XCE for some reason. Let me try again... Quote Link to comment Share on other sites More sharing options...
kabill Posted August 20, 2014 Author Share Posted August 20, 2014 (edited) EDIT: No, premature again. The problem is slightly fixed. It just happens one level higher than it was before. On the other hand, it's possibly fixed the worst of the issue (i.e. you can't see between floors when you're inside the UFO) but it's still too broken to be worth doing at the moment. Edited August 20, 2014 by kabill Quote Link to comment Share on other sites More sharing options...
kabill Posted August 20, 2014 Author Share Posted August 20, 2014 And, again: Modular UFOs are back on the cards. llunak has fixed the LoS issue and it works - so far as I can tell - flawlessly. Quote Link to comment Share on other sites More sharing options...
KevinHann Posted September 30, 2014 Share Posted September 30, 2014 So those maps can now be actually tested? Quote Link to comment Share on other sites More sharing options...
kabill Posted September 30, 2014 Author Share Posted September 30, 2014 You exist! I thought you might not come back. Yes, the modular UFOs could be tested now without LoS issues (well, without inherent LoS issues anyway!). Quote Link to comment Share on other sites More sharing options...
KevinHann Posted October 1, 2014 Share Posted October 1, 2014 Hehe, of course I exist (even though I guess you haven't empyrically proven that!) I'd be glad to see someone test those maps and provide feedback, or maybe even a video. Assuming any other issues are not obstructing this from happening and there is interest. Quote Link to comment Share on other sites More sharing options...
Voidfoam Posted October 14, 2014 Share Posted October 14, 2014 So, whats going on with this project? I am dying longing for those saucer shaped ufos!! Quote Link to comment Share on other sites More sharing options...
endersblade Posted October 22, 2014 Share Posted October 22, 2014 Wouldn't this sort of thing require a complete redux of the xenopedia and air combat images though? Granted, this sort of thing could open the gates to allow new, custom UFOs, or re-adding GC versions of the ones that exist but don't currently have them. Quote Link to comment Share on other sites More sharing options...
kabill Posted October 22, 2014 Author Share Posted October 22, 2014 Yes, that was the plan a while ago I think. Not actually sure whether anything is likely to happen with this now, though. I'm personally lacking the time and enthusiasm to do anything with it at the moment and I suspect the boat might already have sailed with regards to official support for this given how long it's been since the idea was mooted. Quote Link to comment Share on other sites More sharing options...
drages Posted October 28, 2014 Share Posted October 28, 2014 kabill.. i got about an idea to create special alien teams (assasins, saboteurs and new xenomorph aliens..) and give them special versions of ufos.. same model, different color, different interrior.. i can code and recolor at photoshop i hope but i need special interriors from you.. need scouts, corvette and cruiser.. can u help me please? Quote Link to comment Share on other sites More sharing options...
KevinHann Posted January 17, 2015 Share Posted January 17, 2015 Is there any new development with those maps? Did anyone try them out or even use them for a mod? Quote Link to comment Share on other sites More sharing options...
Kissamies Posted January 17, 2015 Share Posted January 17, 2015 Probably has been mentioned already - I'm too lazy to read all of this - but I bring this up in case it hasn't. The modular build also makes it much easier to start with shot down UFOs that have varying degrees of damage like the original game. In this game currently you have either intact craft or shot down craft with some cosmetic action figurey external damage. I would like to see the UFOs more damaged or maybe even destroyed outright if shot down with too much overkill. Of course it would probably be possible to make UFO variants with gaping holes in them even without modular construction, but I imagine it makes it much less work. Quote Link to comment Share on other sites More sharing options...
drages Posted January 17, 2015 Share Posted January 17, 2015 I am waiting for this kind of ufos for my new mod.. i hope someone starts to create some. I can help with artwork.. Quote Link to comment Share on other sites More sharing options...
kabill Posted January 17, 2015 Author Share Posted January 17, 2015 Probably has been mentioned already - I'm too lazy to read all of this - but I bring this up in case it hasn't. The modular build also makes it much easier to start with shot down UFOs that have varying degrees of damage like the original game. In this game currently you have either intact craft or shot down craft with some cosmetic action figurey external damage. I would like to see the UFOs more damaged or maybe even destroyed outright if shot down with too much overkill. Of course it would probably be possible to make UFO variants with gaping holes in them even without modular construction, but I imagine it makes it much less work. Have you seen my Enhanced Crash Site mod? Or indeed Fire in the Hole. While you're right that it would be easier if UFOs were fully modular, both of those mods do more or less what you're suggesting (within the constraints of the existing system, anyway). Is there any new development with those maps? Did anyone try them out or even use them for a mod? I've not really been doing much Xenonauts stuff recently and never had a proper look at them (other than to check their feasibility with the re-written LoS code). If I ever manage to get back into modding again proper I might take a look. But probably not a good idea to make promises. Quote Link to comment Share on other sites More sharing options...
KevinHann Posted January 17, 2015 Share Posted January 17, 2015 I've not really been doing much Xenonauts stuff recently and never had a proper look at them (other than to check their feasibility with the re-written LoS code). If I ever manage to get back into modding again proper I might take a look. But probably not a good idea to make promises. What is left to do with them? Perhaps somebody else could test them and provide some finishing touches? Quote Link to comment Share on other sites More sharing options...
KevinHann Posted January 18, 2015 Share Posted January 18, 2015 If anyone needs them I can look them up and upload them. Quote Link to comment Share on other sites More sharing options...
kabill Posted January 18, 2015 Author Share Posted January 18, 2015 What is left to do with them? Perhaps somebody else could test them and provide some finishing touches? I think it was mainly testing (and probably tidying). Although there's some issues that are harder to resolve (especially painting over the hull tiles and producing external door tiles; I suspect Chris's earlier offer is unlikely to stand at this point). Quote Link to comment Share on other sites More sharing options...
KevinHann Posted January 18, 2015 Share Posted January 18, 2015 I think it was mainly testing (and probably tidying). Although there's some issues that are harder to resolve (especially painting over the hull tiles and producing external door tiles; I suspect Chris's earlier offer is unlikely to stand at this point). I'm personally willing to live with the polishing issues as long as they are actually playable now. But I am so much outside Xenonauts right now that I will take forever just to adapt to the new versions if I even get that time, no chance I could edit them again regardless of my desire. But I'd certainly try and check them out if anyone puts them in a mod or something I could just run. Quote Link to comment Share on other sites More sharing options...
drages Posted January 18, 2015 Share Posted January 18, 2015 I think there are not so many big differences. I would love to have new ufo design.. Quote Link to comment Share on other sites More sharing options...
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