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  1. Just started a new game didn't even select my nation, tried to open the xenopedia menu by pressing f10 and the game immediately crashed. It's installed in a drive other than my C drive, which may be the source of the issue, and I checked off "Run in Window" when I started the game. I was able to reproduce this multiple times as was my friend who is playing the game alongside me.
  2. Hey Chris, noticed that my advanced laser weaponry is not consuming ammo. I've laid waste to plenty of aliens here but do not have any one that is missing a single blast. Here is the entirety of the turns in the event it is somewhere in the midst of these. So far however this has been from the start of the tactical battle I am in. output.log auto_groundcombat_turn_1_end-184.json auto_groundcombat_turn_5_start-191.json auto_groundcombat_turn_4_end-190.json auto_groundcombat_turn_4_start-189.json auto_groundcombat_turn_3_end-188.json auto_groundcombat_turn_3_start-187.json auto_groundcombat_turn_2_end-186.json auto_groundcombat_turn_2_start-185.json
  3. Almost every combat mission I fight, I will encounter this bug. During the alien movement phase the foot step audio for an alien will start looping, and continue looping until that specific alien is killed or the mission ends. It is not limited to a specific alien type, and could be the sound of walking or running (if there's a difference) I cannot reliably reproduce this, or predict it. And there is nothing specific I've noticed that might be a cause or co-symptom. System: Win 7, SSD, running in Steam. Intel Xeon E3 cpu, Intel DZ77RE-75K mobo, 8GB DDR3 ram, EVGA GTX 970 video card, on-board motherboard soundcard using 5.1 speakers via 3 phone connector audio cables.
  4. Recently decided to play Xenonauts again. When I pressed play on Steam, instead of the launcher loading, all I got was a blank window, titled "Microsoft Visual C++ Runtime Library". After a few seconds, an "Okay" box appears on the window, and clicking it causes the window to close. The game stops running soon after. Launching directly from the .exe, setting it to run as admin doesn't work. I tried reverting to the standard edition and it worked fine, so the issue is specific to CE Would appreciate any help on this matter
  5. I noticed a bug with moving the map. This did not happen in previous versions. user_1-2.json Map_moving_Bug.avi
  6. The ammo on the first interceptor isn't loading. There is only 65% of the ammo in this aircraft. The repair times seem to be for getting the aircraft to 50% repaired instead of 100% repaired. This may be an artifact for X: CE when (according to my memory) you needed 50% repairs for the aircraft to fly away. I think X: CE aircraft were grounded until 50%, so this repair timer doesn't seem to properly add the amount to 50%, and the amount between 50% and 100% together properly. AutosaveIM2021-04-25_11.10.41.sav
  7. I don't have images or footage for all of this, but my best understanding of the sequence of events: Two Foxtrot interceptors caught up with a Scout UFO and air combat began. A popup appeared reporting that a ground combat team had reached their objective, offering a choice between abandoning the mission and starting it. I started the mission. The air combat mission was frozen with the ground combat mission drawn on top of it. (Edit: I think the "Paused" box would toggle whenever I hit the space bar - including while making my save file - but I don't think it actually ran when unpaused. I wasn't watching carefully but my screenshots and my video show the aircraft in the exact same places throughout the ground combat.) The ground combat mission proceeded as normal, with audio for both playing simultaneously. See Xenonauts - simultaneous air and ground combat 3.mkv. The ground combat mission was completed, resulting in the game returning to the geosphere with the air combat still in the background. See Xenonauts - simultaneous air and ground combat 4.mkv for this and the next. The fighters, without any player input, took down the UFO and the air combat ended. I'm not entirely sure what the non-buggy way would be to resolve these events - or two simultaneous air combats, if that should happen to someone - but I figured it was (a) pretty funny and (b) an issue y'all would want to know about, if y'all don't already. Edit: I just realized that I also hit "save" during this - I'm not sure what would happen if somebody loaded the save but here it is: 2021 easy casual 5 simultaneous air-and-ground combat.sav Edit 2: I checked the folder and grabbed the autosaves too: From eleven minutes before the above save file: Autosave1.sav From around the same time as the above save file: Autosave2.sav From shortly before my post-this-resolving save file: Autosave3.sav Post-this-resolving save file: 2021 easy casual 6 simul resolved.sav
  8. I've had the same issue for over half a year now that when I try to launch the game it will get to around 60% of loading and then the game will simply crash. I've tried validating the game files on steam as well as uninstalling and re-installing the game, both to no avail. Has anyone else experienced this issue or found a fix? I've included my pc stats below. Computer Information: Manufacturer: System manufacturer Model: System Product Name Form Factor: Desktop No Touch Input Detected Processor Information: CPU Vendor: AuthenticAMD CPU Brand: AMD Ryzen 7 3700X 8-Core Processor CPU Family: 0x17 CPU Model: 0x71 CPU Stepping: 0x0 CPU Type: 0x0 Speed: 3593 Mhz 16 logical processors 8 physical processors HyperThreading: Supported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Supported SSE41: Supported SSE42: Supported AES: Supported AVX: Supported AVX2: Supported AVX512F: Unsupported AVX512PF: Unsupported AVX512ER: Unsupported AVX512CD: Unsupported AVX512VNNI: Unsupported SHA: Supported CMPXCHG16B: Supported LAHF/SAHF: Supported PrefetchW: Unsupported Operating System Version: Windows 10 (64 bit) NTFS: Supported Crypto Provider Codes: Supported 311 0x0 0x0 0x0 Video Card: Driver: AMD Radeon RX 5700 DirectX Driver Name: aticfx32.dll Driver Version: 27.20.14501.18003 DirectX Driver Version: 27.20.14501.18003 Driver Date: 11 13 2020 OpenGL Version: 4.6 Desktop Color Depth: 32 bits per pixel Monitor Refresh Rate: 165 Hz DirectX Card: AMD Radeon RX 5700 VendorID: 0x1002 DeviceID: 0x731f Revision: 0xc4 Number of Monitors: 2 Number of Logical Video Cards: 2 No SLI or Crossfire Detected Primary Display Resolution: 1920 x 1080 Desktop Resolution: 3840 x 1080 Primary Display Size: 23.54" x 13.23" (26.97" diag) 59.8cm x 33.6cm (68.5cm diag) Primary Bus Type Not Detected Primary VRAM Not Detected Supported MSAA Modes: 2x 4x 8x Sound card: Audio device: Speakers (Realtek High Definiti Memory: RAM: 32696 Mb VR Hardware: VR Headset: None detected Miscellaneous: UI Language: English Media Type: Undetermined Total Hard Disk Space Available: 1907139 Mb Largest Free Hard Disk Block: 490634 Mb OS Install Date: Jan 01 1970 Game Controller: Xbox 360 Controller detected
  9. Just an odd glitch i found out by accident and repeating it. If i have the 1st vehicle with the MG on the field and currently have it selected, pressing L key will hard crash the game.
  10. After several hours of play I decided to quit, as I was getting the white triangle error and I didn't know the fix yet (I haven't had internet to verify the files there yet as it so happens), and when I did so the game crashed. Nothing happened for some time and when I tried to open the task manager it opened in the background. Sucks, but things happen, so I hard reset and when my computer turned back on the task manager opened. Little weird, but I started up the game again and played for a while, got the white triangles again, quit again, crash again, c+a+d again, task manager in background again, hard reset again, task manager opens on reset again. Wondering what might be up here, any information needed can be obtained and transmitted when I next gain internet for my laptop.
  11. Hi - first attempt at firing up the game, sent out a aircraft (Single interceptor) to investigate an anomaly. Gets there, runs out of fuel and asked it to return to base. It's now stuck and sort of twitches in place. I have attached the save file. Aircraft patrol stuck.json
  12. Shields, when equipped, are held in the wrongest possible orientation: Horizontally, bisecting the soldier. When fired on by an alien in their front arc, they protect the solder from taking damage by crashing the game. output.log recording_4.rec
  13. When you start a new game and click to place a put down a new base, the menu appears to name your base. Hit Cancel and the base is placed still, you get no radar circle either.
  14. The game will immediately crash to desktop when sorting soldiers by viewing the stats. To be more clear, I attached a screenshot to show the screen and what I'm clicking on that causes the crash. Here I have my mouse cursor on the STR stat, clicking on it will cause my game to crash. To reproduce: -Start new game -Go to barracks -Attempt to sort soldiers by clicking on any of the stats -Game crashes I've looked everywhere to see if there were any fixes. Any help will be appreciated greatly, thank you.
  15. During late game ground combat, especially assaulting larger UFOs (cruisers and up) and Fortresses, sometimes the Alien turn wouldn't end. The game does not crash. Steps to reproduce: - Begin combat - Play through as normal - At one point, alien turn wouldn't end. Mods used: Most of the X:CE bundle Armor Replacer Thanks guys. Game2 combat.sav
  16. I just found that the Buzzard Armor in my game doesn't fly. I assume it's an issue with a mod, but none of the mod threads have noted this problem. Looking through the game files, I'm not finding any issue with the jumpPack data string. Is there another way that the game denotes an armor as using flight? Edit: Playing around with the game files, I've found that my X:CE files are what dictate the properties of the armor, and it doesn't seem to change the flight parameter.
  17. When moving a second soldier to another (already moving) soldier's destination tile, the game will crash. recording_3.rec recording_4.rec
  18. so, not a big bug and you probably know about it, but like the title say alt+12 to report bugs didn't work for me so... if you are crouched, and give a move order that involves turning before moving, the TU remaining estimation does not count the TU of turning, so you usually end up 1 or 2 TUs short of what the estimate said. doesn't really seem to happen unless you are crouching though
  19. I like the community edition better, but There is a very annoying bug that cuts the burst fire animation short. The soldier points his/her gun at the target, then the gun cuts back to the idle sprite and the bullets appear in thin air. It also does this with longer firing animations like sniper rifles. I've just beat the game on vanilla/ veteran difficulty, and would love to start a new modded play through. I tried disabling all other mods but the community edition itself, but the bug was still there so it must be a CE bug. Any help would be much appreciated.
  20. Hello, I'm playing Xenonauts Community Edition with almost no mods (only the base ones enabled automatically, plus Ambiant Sounds). I was recording live on Twitch and for a Youtube Let's play, so that's quite unfortunate if I can't deliver the content of endgame. The crash occurs during a mission with a Praetor. This is the only time I've had the game freeze like this, so it's probably either linked to the Praetor himself or Psy powers. The first the issue didn't occur at this point but 5 turns later while inside the ship. I reloaded this save, and never managed to go further : It always freezes at the end of this turn. I even tried to not move at all, but no luck. After about 8 retries, I gave up. You can download the save below. Thanks, all help is appreciated. Oz_encours.7z
  21. Every time I try to transfer soldiers from one base to another it doesn't seem to work. I select the soldiers that I would like to transfer, then I hit the transfer soldiers button and all of my soldiers that I selected then become unselected. When I select the base to transfer soldiers to nothing happens. Even after many (game) days the soldiers stay where they are... Am I doing something wrong?
  22. I am trying to set up my game on a new machine (identical to the one I was playing on before with the exception of more RAM and a larger hard drive). The launcher works fine, but when I start the game I get several minutes of a black screen, and then the menu comes up as normal. The tabs all have their labels go white when I hover over them, but when I select an option, it does absolutely nothing. This includes the exit game option. I can easily Alt+tab out to manual close the game, but I can't play it as I cannot start a new campaign or load an old one. Steps I have tried so far: -Disable all mods but the 3 X:CE base mods -Uninstall and reinstall the game
  23. Dear all, I have the problem that the roof of a big ufo does not disappear, see attached screenshot. Has here maybe anyone a solution for this? Doesn't make a difference what height I display using the scroll wheel of the mouse it just always displayes the roof of the ufo or is completely black. Thanks a lot.
  24. I have no idea how this has happened, but after relocating marauder-5 from one base to another it stacked in the air and then dissappeared. And one of the hangars in the destination base is unable to be destroyed, though it contains nothing (except this lost marauder). Is there anyway to destroy the hangar and the marauder? probably through the save file? version 1.59 stable
  25. I came back to the game yesterday and had alot of fun playing it, I noticed the bug many people have been discussing about the game momentairily freezing on Alien turns, however this was not of great concern. However upon returning to the game today I seem completely unable to even run the game. Even the main menu is highly unresponsive with the game frequently (according to my Windows task manager) becoming unresponsive, this has developed today and in its current state the game has become completely unplayable. To be clear I launched the game yesterday with no problems, the game launched, there was no problems in the menu and no problems in game (other than the frame skips on alien turns) and now today the game has become completely unresponsive. Any help you could offer would be greatly appreciated, I tried to search for a solution but to no avail. Edit: I am able to reach the main menu and occasionally after a bit of patience I can reach the campaign map after loading a game but the game frequently falls unreposnsive (being unresponsive around 95% of the time with the game poping back to life for a brief moment before freezing again).
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