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Alewalek

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Everything posted by Alewalek

  1. Painfull proces of instaling but succesful. Can somone tell me now if I wana add some modifications- like visual change of armor pictures or medals, or add mappacks or FiTH of Kabil do I have to replace files in main game or just in mod section of XNT?
  2. Why u realised it when i have to leave, I hate u:) no actualy i love you guys, but game has to w8.
  3. rly? Never figured that out- same turn when u drop weapon or next turn?
  4. aiprops is the file to look in, and lke Victor said XNT did great job with that so maby u can peak something out of them.
  5. I had 2 or 3 times only gargols and reaper like you, never complained about that- exp is whats most important, and I presume there is no way to give more money for such a missions becasue there is nothing to sell. Question to devs, i read about posibility to edit number of civilians in the misions, which shouldnt affect the balance at all, is it actualy posible and if yes can somone advice how to do this. I dont know like all of you see this, but terror mision with few civilians has no sense - you entering Beiging and there is 10 civlilians on the street- c mon- of course I dont wana few milions there but you know what i mean maby 20-30 in urbanized areas would be beter. p.s. i edited some numbers in certain file - which was adviced to change but nothing hapen so that why Iam asking(dont remember what I was editing right now)
  6. I have a question, is it posible to have this mod integrated with aditional soldiers pictures the same way you and Khrall did it for XNT? If I replace in string .xml part that starts from this code: <Row ss:AutoFitHeight="0" ss:StyleID="s109"> <Cell><Data ss:Type="String">experience.america1</Data></Cell> <Cell><Data ss:Type="String">Vietnam</Data></Cell> </Row> <Row ss:AutoFitHeight="0" ss:StyleID="s109"> <Cell><Data ss:Type="String">experience.america2</Data></Cell> <Cell><Data ss:Type="String">El Salvador</Data></Cell> for the one from XNT is that all that has to be changed and then just copy soldername/soldiernamesfeamales .xml or there is anything else i supose to do to make it work?
  7. Is those included in map pack like improved trees?
  8. Can you check it it save compatipible? Its geoscape save, not sure is it mater. 5th month.sav 5th month.sav
  9. Hi. Any chance to see soon 0.27 CE implemented into XNT? Sentelin . Thanks
  10. All live aliens that was captured give at least 10% to damage against them, up to this sometime they unlock some techs, for me viper or garghol or both unlocked sulphur rocket luncher.
  11. They fixed, but only when shooted. If u destroy them by grenade they just beeing destroyed without any explosion. Which is obv not right.
  12. Did I understand corectly- "You didnt lose A soldier"? playing untill Februrary?
  13. I am playing on normal, and after 5months of game play things are neather good nor bad, so dificulty on normal seems ok, I also changed some setings in game config to make normal "normal", if on normal Alien atributes are set on 0.9 its not normal for me so I set them on 1.0- then they normal @Sentelin- Can we still count on alternative version of new patch, (by overvriting the files) I am after 70GC missions and dosent want to start from scratch, I know you mentioned before u will do this for 0.26 but now some time passed and 0.27 is at hand so just wana let you know I am still interested, maby another few playerss too.
  14. look for economy restored mod in game mods cection
  15. this is not xenophobia thread but XNT , the first one has economy restored, this one not so it doesent mater is clip is wasted or not if its for free anyway.
  16. its not working for 0.25 unless changed was made in o.26 or XNT team removed it. What about soldier being imune to any explosives - including c4 blast, rockets, grenades- when stuned, is it fixable or has to be done by development team?
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