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Kordanor

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Everything posted by Kordanor

  1. While I don't think it "will bring down" TBS games, I consider this to be a problem for certain players, including me, who want a challenge, and a clear ruleset. Ironman is far too extreme for me, and savescumming all the time ruins the game for me. "Then just dont load" doesn't really cut it for me, though I will play with these houserules if I have to. But I think that it is an oversight if you have to make the game enjoyable for yourself by enforcing houserules, which as a let's player I can at least "somewhat enforce" also via recording everything. This exact question is also something I asked my audience. "If I do a lets play, should I play on Ironman or with houserules?" So far, everyone was saying Houserules. Nobody wants a "Ok, we have to stop the lets play, because a bug preventing me from proceeding on ironman" and neither do people want a Let's Play where I am just savescumming my way through as that takes away all the tension.
  2. This number respresents the amount of science points needed to research it. You never see these numbers in the game. But if you see one research with 120 points and another one with 240 points you can tell that it's taking twice as long.
  3. While that would make sense it's not the case. The only requirement for endgame is:
  4. But you can just start the game, minimize it and let it run while you are eating or watching a movie. You don't need more than 3 or 4 hours to get all the cards from a single game.
  5. Well, the first one I could have done by dropping my weapons each time. But the final mission really is on time...either way you are screwed. Maybe you can do it by taking 6 shotgun dudes with you who kill all the spawning reapers each turn giving the other people enough time. Anyways, spent about 100h on the campaign, time to do something else...ah...yes...my (german) review ^^
  6. There is not too much you can do with 1 Interceptor vs a small ufo. Just make sure to use evade as often as possible and don't fire your rockets together but with a 1-2 sec delay so that the second one cant be dodged.
  7. If you want to fight with 2 Aircrafts together you need to send them out together as a squadron. Instead of giving advices I refer to a nice compilation of fights which should give you a good overview of tactics: [video=youtube;OE5_IX9ODv0]
  8. Nope, there isn't. In fact most of the investigations are straight forward. More in the spoilertag:
  9. @Anderty &the Sovereign: Not doing all missions may be the better overall game experience, but it's ineffective. And if you are struggling later on you will probably thing "If I just did these missions...". Especially on Ironman skipping these missions is not an option. You especially need them for XP. And if you are afraid of people dieingin 08/15 missions I'd not take them with me. I got two characters who reached the rank of a colonel which are benched at the moment. They will come into play again when I am on the final mission. But in order to do the final mission I should at least do like 5 to 10 missions to bring some other soldiers to a decent rank. I neither need money nor material...it's just for the xp.
  10. Will this also fix the problem of hidden lower levels? When using flying units I encountered this problem a lot. When doing cruisers it was always bug 1: flying high, spotting enemies in the left wing, bug 2: when turn starts and I have a flying unit selected it's not possible to look into the cruiser until either the unit goes in itself (landing doesn't help) or: a different unit goes to the edge of the right wing...felt quite absurd.
  11. Had the same, Windows Machine. Starting at 12:00 [video=youtube;2ntDsRfYvGw] Loading the game fixed the problem.
  12. Recently I came across the technology "AlienHyperdrive" which takes 240 points to research and drops off the first carrier you encounter. But I am wondering what it's for. I did not get any immediate benefit - and there is no technology which seems to require this one. Does anyone know if there is a point in this technology or if it's just a dead file?
  13. Thanks! For the final mission: First I guess I need to raise a couple of new soldiers. Not exactly a good idea to move in with a squad of noobs. ^^ In addition with mind control in mind suddenly a hovertank seems to be a good idea again. At least if the layout of the level is the same as in metalcanyons let's play.
  14. Aye, yep. Well having played one of these missions I do know now that I should have put away my weapons after each shot as well. But the soldiers stat is really irrelevant. I mean it gives you a +-5% chance or so. For the initial one when you are on 100 morale it's irrelevant anyways, and after that depending on the difficulty. I guess that the numbers from the Guide are the standard ones from veteran, so for insane it would be 100/125/150 vs your morale. Which makes it a 50% chance for a maxed out (99+) morale soldier to resist a hallucination. And against preator leaders you have a 40% chance to resist if I am not mistaken. Also wondering if that works for the final mission as this one is timed from what I have heared.
  15. How many mind controls did you receive? Or did you put away your weapon every time?
  16. Just read it, but nothing new (though great for new players). I was aware that unequipping and equipping the weapon would help, but the problem is, that in most of the turns I actually needed the weapon and needed to be able to shoot. Of course with the amount of shit hitting the fan I it might have been a better choice anyways. That way I might not have been able to kill a couple of aliens instantly (and therefore get shot by them) but I guess I would have lost less men than I did with friendly fire. But using this tactic Bravery gets even less important.
  17. Just encountered my first mind controls combined with hallizinations->Berserking. Not sure what I could have done here. Won the mission and captured the Praetor but - 8 of my guys died, all of PSI sideeffects. As every single hit with a mag weapon, even a pistol, is an instant friendly kill, group numbers dwindle fast. Don't like it though. Feels completely luck-based. I have read the thread about bravery but I don't think it would have changed anything if my characters had like additional 5-10 bravery.
  18. With JATOM it would be much easier. And take even longer. ^^ With that Mod, I'd just keep my distance and make swiss cheese out of the UFO while not being in sight for the aliens.
  19. I am just cautious. So cautious that I just lost 8 people in my first praetor mission...evil Bastards ^^
  20. Only had a freeze one time so far, which was then fixed in 1.05, since then I a had one graphics bug which was fixed by just loading the game. So it should be perfectly fine on Ironman.
  21. I am at 87h already...if you only record a couple of hours a week it may take a while. ^^
  22. Thanks All I had yet was the that my troops got a morale hit due to a psi attack which leads to panic/berserking/fleeing. In addition I encounted one single incident where one of my guys was hallucinating, which was the first mission with Wraiths. But I have no idea which impact this had. However I am not sure, whether a higher morale value would have changed anything.
  23. I didn't encounter Praetors yet, and didn't see anything special about the ceasan I had yet, so what is changing once Praetors show up?
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