

Kordanor
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10 GoodAbout Kordanor
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Kordanor started following Background Background Music?, Xenonauts V1.07 Released!, Noob question: air battles w/ more than 1 fighter and and 7 others
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Haha, nice find! ^^ Fixed, thanks!
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This number respresents the amount of science points needed to research it. You never see these numbers in the game. But if you see one research with 120 points and another one with 240 points you can tell that it's taking twice as long.
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While that would make sense it's not the case. The only requirement for endgame is:
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OK, what are Steam Trading Cards and why would you want them?
Kordanor replied to StellarRat's topic in Xenonauts General Discussion
But you can just start the game, minimize it and let it run while you are eating or watching a movie. You don't need more than 3 or 4 hours to get all the cards from a single game. -
Any good streamers doing Insane playthrough Let's Play videos?
Kordanor replied to Phoenix's topic in Xenonauts General Discussion
Well, the first one I could have done by dropping my weapons each time. But the final mission really is on time...either way you are screwed. Maybe you can do it by taking 6 shotgun dudes with you who kill all the spawning reapers each turn giving the other people enough time. Anyways, spent about 100h on the campaign, time to do something else...ah...yes...my (german) review ^^ -
Noob question: air battles w/ more than 1 fighter
Kordanor replied to CraftyGoblin's topic in Xenonauts General Discussion
There is not too much you can do with 1 Interceptor vs a small ufo. Just make sure to use evade as often as possible and don't fire your rockets together but with a 1-2 sec delay so that the second one cant be dodged. -
Noob question: air battles w/ more than 1 fighter
Kordanor replied to CraftyGoblin's topic in Xenonauts General Discussion
If you want to fight with 2 Aircrafts together you need to send them out together as a squadron. Instead of giving advices I refer to a nice compilation of fights which should give you a good overview of tactics: [video=youtube;OE5_IX9ODv0] -
Umm... Is this on purpose or is it a bug?
Kordanor replied to XenoMask's topic in Xenonauts General Discussion
Nope, there isn't. In fact most of the investigations are straight forward. More in the spoilertag: -
@Anderty &the Sovereign: Not doing all missions may be the better overall game experience, but it's ineffective. And if you are struggling later on you will probably thing "If I just did these missions...". Especially on Ironman skipping these missions is not an option. You especially need them for XP. And if you are afraid of people dieingin 08/15 missions I'd not take them with me. I got two characters who reached the rank of a colonel which are benched at the moment. They will come into play again when I am on the final mission. But in order to do the final mission I should at least do like 5 to 10 missions to bring some other soldiers to a decent rank. I neither need money nor material...it's just for the xp.
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Will this also fix the problem of hidden lower levels? When using flying units I encountered this problem a lot. When doing cruisers it was always bug 1: flying high, spotting enemies in the left wing, bug 2: when turn starts and I have a flying unit selected it's not possible to look into the cruiser until either the unit goes in itself (landing doesn't help) or: a different unit goes to the edge of the right wing...felt quite absurd.
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[V1.06) - Ground Combat - Graphical error (grey squares)"
Kordanor replied to zaggynl's topic in Xenonauts Bug Reports / Troubleshooting
Had the same, Windows Machine. Starting at 12:00 [video=youtube;2ntDsRfYvGw] Loading the game fixed the problem. -
Recently I came across the technology "AlienHyperdrive" which takes 240 points to research and drops off the first carrier you encounter. But I am wondering what it's for. I did not get any immediate benefit - and there is no technology which seems to require this one. Does anyone know if there is a point in this technology or if it's just a dead file?
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Thanks! For the final mission: First I guess I need to raise a couple of new soldiers. Not exactly a good idea to move in with a squad of noobs. ^^ In addition with mind control in mind suddenly a hovertank seems to be a good idea again. At least if the layout of the level is the same as in metalcanyons let's play.
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Aye, yep. Well having played one of these missions I do know now that I should have put away my weapons after each shot as well. But the soldiers stat is really irrelevant. I mean it gives you a +-5% chance or so. For the initial one when you are on 100 morale it's irrelevant anyways, and after that depending on the difficulty. I guess that the numbers from the Guide are the standard ones from veteran, so for insane it would be 100/125/150 vs your morale. Which makes it a 50% chance for a maxed out (99+) morale soldier to resist a hallucination. And against preator leaders you have a 40% chance to resist if I am not mistaken. Also wondering if that works for the final mission as this one is timed from what I have heared.
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How many mind controls did you receive? Or did you put away your weapon every time?