I am new to the forums but I would like to throw my two cents.
Reapers are stupidly overpowered I don't care what XCOM purists say one of the best things about EU was that getting hit by a Chryssalid wasn't a one hit K.O. I find it utterly silly that a soldier wearing power armor or heck Sentinel armor (since it's full body armor) can get one shot killed by a reaper. People wearing Predator armor should be outright immune, with Sentinel armor there should be only a small (10%) chance and for Wolf it should be anywhere between 25 and 50 percent due to the alien alloy plating. Maybe with higher chance to get zombified as the armor degrades from enemy fire.
Also, what's with these unimplemented things like Colossus armor, Particle cannon, and the Saracen aircraft?
What the values of chemical about: were you planning on having acid spit as a secondary reaper attack or something?
One thing that would be nice is if the timer went to the lowest setting when a U.F.O. was intercepted it is infuriating to have to click the 5-second button and it's worse when another U.F.O. gets intercepted and you have to start the race to the 5 second button.
Having a single button to rally all soldiers to a specific area instead of doing a click, scroll, click 8, 12, 16 times.
Why can't you sell corpses? Given the implants and subdermal armor I figure you could get a modest sum for each one of a specific type.
Any plans for a sequel that takes place in the Deep or an Apocalyptic adventure if this pans out?