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Posts
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Topics posted by llunak
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[[V20 stable 24/12/2013 - Ground Combat] Possible to exit Shrike through walls
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 2 replies
- 1,002 views
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[V1.02 - Geoscape] Game locks up after Ctrl+click on an arrow in workshop
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 2 replies
- 631 views
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[V1.02 - Ground Combat] Must explicitly target an alien
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 394 views
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[V1.03 - Ground Combat] Crash when loading (+ no alien indicator)
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 2 replies
- 544 views
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[V1.03 - Ground Combat] New explanatory dialogs shown even when disabled
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 6 replies
- 1,591 views
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- 5 replies
- 6,329 views
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[V20 Hotfix 08/01/2014 - Geoscape] - "Out of range" in interception doesn't fit
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 507 views
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[V20 Hotfix 08/01/2014 - Ground Combat] - "Killed" but recovered soldier problems
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 497 views
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[V20 Hotfix 08/01/2014 - Ground Combat] Aliens do not run away from stun smoke
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 440 views
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[V20 Hotfix 08/01/2014 - Ground Combat] Clicking makes a soldier stand up
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 2 replies
- 411 views
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[V20 Hotfix 08/01/2014 - Ground Combat] Reapers spawn from zombies with full(?) TUs
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 646 views
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[V20 SC2 - Ground Combat] View doesn't scroll when mouse is at the edge of screen
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 431 views
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[V20 Stable 24/12/2013 - Air Combat] Destroying leading heavyfighter destroys all
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 4 replies
- 569 views
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[V20 Stable 24/12/2013 - Geoscape] Activating UFO/aircraft icon is needlessly precise
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 418 views
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[V20 Stable 24/12/2013 - Geoscape] Cannot reorder soldiers in Chinook
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 3 replies
- 593 views
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[V20 Stable 24/12/2013 - Geoscape] It's possible to equip soldiers while away
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 361 views
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[V20 Stable 24/12/2013 - Geoscape] Item duplicated while equipping
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 9 replies
- 1,236 views
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[V20 Stable 24/12/2013 - Geoscape] Newly built/purchased aircraft gets old missiles
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 2 replies
- 457 views
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[V20 Stable 24/12/2013 - Geoscape] UFOs on air superiority ignore after first fight
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 1 reply
- 453 views
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[V20 Stable 24/12/2013 - Ground Combat] - Incorrect LOS in landingship from outside
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 370 views
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[V20 stable 24/12/2013 - Ground Combat] Can't finish on a specific tile
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 559 views
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[V20 Stable 24/12/2013 - Ground Combat] Equipment left behind is magically recovered
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 2 replies
- 484 views
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[V20 Stable 24/12/2013 - Ground Combat] Injured soldiers can be fully healed at start
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 2 replies
- 600 views
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[V20 Stable 24/12/2013 - Ground Combat] Soldier can run inside an object (gets stuck)
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 0 replies
- 440 views
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[V20.7 - Air Combat] Cannot cancel retreat even when having enough fuel
By llunak, in Xenonauts Bug Reports / Troubleshooting
- 2 replies
- 551 views