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Bhazor

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  1. Ah thanks. But with the final release so close I might just wait.
  2. Glad to see that grenades have been made more practical and the aliens are learning basic survival skills (FIRE BAHD!). I'm sure its been covered before but is there anyway for Kickstarter backers to get the recent experimental builds? Any estimate on when the next stable version will arrive?
  3. I thought the Diner Dash reference was a joke. I had no idea it was true. http://www.reddit.com/r/IAmA/comments/ua9t8/iama_indie_video_game_developer_who_broke_into/c4tmz3b Wow.
  4. I'd much rather see them work on a new game than spend 6 months working on a bit of DLC. My hope is the sales will be enough they can afford to license a better more flexible engine. Then they can get crackin on the Xcom remake we really want. Xenonauts: Enforcer.
  5. I have to say that I think the lovingly drawn 2d graphics in Xenonauts are way better than the bland 3d graphics in the new Xcom. I'd also disagree with the idea of "upping to hit % to 80-90 with each hit doing less damage". Half the tension and drama of Xcom 94 was the idea of one hit kills (for both you and the xenos) in the first few months of the game. I'd actually say damage is too low at the moment with my rookie grunts shrugging off two laser blasts on their first mission.
  6. For me Shogun 2 was the formula perfected. Such a great art style and atmosphere, I could just stare at the campaign map all day.
  7. Aliens have evolved beyond stairs. They are for lesser life forms. It would be like a modern man trying to hunt a mammoth or use a spinning jenny. Like this [video=youtube;vZpoGTEwd84]
  8. Hmmm. It happened again, a Sebilian ambushing me without actually attacking me. It's almost like they didn't see my guy there and just sort of bumped into him. It seems to keep happening on night missions. Can the aliens not see flares? Because I'm certainly not getting sniped in the flare patches nearly as much as I did in the original Xcom night missions.
  9. I'm resolutely Iron Manning it so it will be a long time before I see this mission. Somehow the knowledge of the glitches just make my masochistic part of me more excited about getting there. Even the coding against me.
  10. Not sure if it's an exploit or just wonky AI but I keep getting Sebilians and Caserians trying to rush me but then not having enough TU to actually attack. So they end turn standing two squares away infront of my heavy machine gunner. It doesn't end well for them. I think thats a real improvement over the original X-com, it feels like it brings the mission to a head with a big all or nothing fire fight in and around the ship. In the original Xcom You'd just finish a tense and exciting 5 turn assault of the UFO only to spend the next 5 turns combing the other two thirds of the map to find the one grey who fell asleep in someone's shed.
  11. Interesting analysis but the key is game balance. A weapon may be more effiecient but less useful. The shotgun style weapons are super efficient but limited to short range, the sniper rifle is really powerful and accurate but takes a full turn for every shot. Looking at the numbers is looking at only a small part of the picture. I will agree that pistols are pretty much useless at the moment and I don't even bother equipping them. Edit: My mistake, just reread and noticed this was a realism debate as opposed to game balance debate.
  12. And lo Chris did look upon those works and brought down a great wrath upon his keyboard.
  13. <p><p>Welcome to the forums!</p></p>

  14. Yeah I have to agree the Kickstarter updates (which is where I backed you) are few and far between.
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