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Jsleezy

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Everything posted by Jsleezy

  1. Thanks for the heads-up, I'll be changing the link tonight until the issue is fixed. I think I also need to update the files to the newest version of the game as well.
  2. These are looking real good, man. Many props. My only complaint is that the female model looks a little taller than the male counterpart.
  3. Thanks for the support guys! I'm going to concentrate on finishing my portraits mod now that this is done. The first thing I'm going to do is make a version compatible with Xtended Backgrounds mod. The nexus makes it easier for me to keep track and host my mods. It also lets me know what mods are more successful than others. It doesn't take long to register and they don't send out spam. They are probably the best mod hosting community out there and it's free.
  4. Update: I'm finally done with Predator Armour. I also added Xenopedia images for all the armours I've created. I took to long to create this one but I'm really glad on how it turned out. Here is the download link: http://www.nexusmods.com/xenonauts/mods/1/?
  5. Just wanted to say thank you for letting us know what XML files have been changed. Many thanks!
  6. Have you thought about using a character generator instead of premade characters? Something like this could work for you: http://area.autodesk.com/products/charactergenerator I tried it out and it works pretty well...tho I wish there was an option to switch facial expressions.
  7. You also have to specify the ethnicity count at the top of the soldiernames xml files. Remember the portraits start at zero. But don't just rename; you would have to make a duplicate then rename the duplicate otherwise once it pulls a Kickstarter custom portrait it's going to give you a blank soldier.
  8. Can't wait to play with that bad boy when it's done!
  9. Looking good my friend! The only two things that look a little off to me is the orange visor and the new boot thingies you added to the last photo. I would take out the visor completely and get rid of the boot pads. Otherwise good job!
  10. I've been thinking about the same thing (great minds think alike etc etc), the only issue is that there would have to be a portrait pack for the vanilla portraits (maybe Oran can handle that one) and one for my custom portraits. It would also increase repetition, but it won't be worse than it currently is and it would solve the melting-pot problem...it might work.
  11. Good job, man. Keep 'em coming. It would be nice to have a map scene on a rural town setting with the artillery gun, sand bags and destroyed tanks/houses on fire etc like the town was just attacked and you're showing up for back-up.
  12. I'm a little confused by this. The point of the mod is for it to be "Real Fighter Portraits" . However, if you're willing to make the portraits more painterly there are a few photoshop tricks you can do. You could Ctrl click on a portrait layer to make a direct selection then go to filter > surface blur. This would give it a more soft rotoscoping effect. There are also Photoshop plugins like http://www.adobe.com/technology/projects/oilpaint.html that could help you.
  13. Yes, you can just replace the pictures and you'd be set. However, you still need the soldier names XML files to free the soldier pool so you can use all the custom portraits. If you've made extensive changes to your "soldiernames" XML files you could just copy and paste my lines of text and it should work for you. There is a line at the top of the document and a line of text under every nation that you'd want to pull the custom portraits from. For example you'd want to pull custom portraits from America because it's a melting pot, but not for Japan.
  14. Just to clarify, it does reduce the female soldier percentage but that's more of an optional file. However, the last part is wrong. It does not pull custom names. It pulls the locked custom portraits, but the names remain random. You can still force the locked/custom names with portraits and there is still that chance that a locked/custom name with portrait will show up, but for the most part it will pull a custom portrait with a random name which means you are now able to use the whole pool instead of the same ones that show up every time. I'll be working with Ogaburan on creating a file with the Xtended names with a freed soldier pool.
  15. Save the file with a transparent background as a .png
  16. Save the file as a PNG. Sorry you're having trouble registering. It's a really great mod site.
  17. Thanks Alewalek. Yes, it should be compatible. I guess I should have posted on the first page that it changes the portraits, soldiernames.xml, femalesoldiernames.xml. It also changes game_config.xml very slightly to decrease the number of female soldiers but that's more of an optional file.
  18. You can download my Real Fighter Portraits mod and just use the "soldiernames" XML files...it frees the soldier pool so you can see all the other soldier portraits. The link is in my signature.
  19. It would be pretty easy to mix and match some of the female portraits to come up with different faces; but it would take some time. If I didn't have a baby on the way and another mod to finish, freelance, etc etc etc I'd take on this. (Somebody throw some money my way so I can tell the wife the reason I'm not spending time with her is because I'm making some money...OK just kidding)
  20. A small mod that makes a huge difference. Thanks dude!
  21. Or you could ask Skitso to make a different file that is a bit taller. He'd only have to change one file while I'd have to change 30-something. ;-)
  22. There is so much activity in the last few days...ok so here it goes: I'll ask Ogaburan if I can make a compatible file. Since it's just a few lines of extra code in the XML files it shouldn't break anything. I'll test it out on my machine and see what happens. My uniform images are the same size as the originals. Skitso must have made his shorter. I don't mind if you just share your files with other uses; that's cool. But please don't make it an official mod or anything. :-) Hey, there are only a few type of ethnicities that being: Northern, Asian, Mediterranean, and African. I added a new ethnicity that being "Custom" which is a mix of different races from the custom kickstarter portraits (I didn't create it, but I think it's an ethnicity that is hardcoded somewhere). With that said, all the countries you mentioned should fall into one of those categories ex: Middle East = Mediterranean; China, Japan, Korea = Asian. You can also have more than one ethnicity per country. For example Brazil = Med and Afri. I think that is more for the mod you first mentioned. My list of names currently is the same as the vanilla game. I'm going to ask for permission to add an optional file that merges both mods...will update on this later. My mod matches the vanilla uniforms, so I won't be updating them any time soon. In my Armours mod I also have a female uniform if you want to look into that. I'll post a picture of it later.
  23. I have uploaded another version of the file with no soldier barks on movement. This leaves the sounds for getting shot, death, shooting at something, throwing grenades, killing something and probably a few other things I can't remember off the top of my head. I think the sounds are for the original CS game not one of the resent ones. It's really not as repetitive as you might think but then again I don't play CS. You might still be interested on the new version I just posted that removes the talk on movement. I'm glad you like it! I've already spent too much time to go back and add more sounds. Although I did like the idea Felicity suggested about getting some talent and doing custom sounds. Perhaps somebody else with more time and talent might want to follow that lead.
  24. You can download Notepad++ for free: http://download.cnet.com/Notepad/3000-2352_4-10327521.html The rest is pretty easy...but a little time consuming. Is Pinetree's mod up to date with the current release? I might be able to put something together for my game that I can share with you.
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