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silencer

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Everything posted by silencer

  1. Nice one Skitso, using JA2 sounds
  2. If Reaper Alphas had Paralyze then I never found them using it. And with my custom mod that increases aliens count (including reapers) even still not a single paralyze attack.
  3. Do reapers need paralyze? They are not Halucinoids And I see that Alphas also have paralyze and have more power than Caesan Leader? Just a thought - maybe you should shuffle those psionic abilities between psion, officer and leader, so they would be more unique?
  4. Will this mod ever reach status finished or there is nothing more to add? When I will finish my vanilla XCE playthrough I plan using this mod.
  5. As the title says - when moving fusion rocket to soldier it's ghost image is shown as plasma rocket.
  6. Could you please add configurable option to add autosave on end turn? I've run into many situations where this would be helpful to determine possible bugs. I'm using SSD so I don't care about longer turn times due to saving.
  7. Differ in size no, but retexture, yes.
  8. The only unbalanced thing in Apocaylpse are Toxi Gun and Teleporters. It's up to you if you decide to use them. You can win Apocalypse using only human weapons too. And of course Annihilator is something of a OP unit, once you have few of them, you can just forget about UFO incursions. And TFTD you play just like standard X-COM... if you want more detailed information about it, it's better to make questions at Strategy Core. There are few experts that knows EU/TFTD like their own backyard.
  9. What he ^ said. But what about Sentinel and Predator ?
  10. Endless Legend seems like a successful Civ clone and there is the Fallen Enchantress.
  11. Publishers only do, what is popular. Turn Based tactical games are not massively popular like some other genres like RPGs, Action-Adventures, FPS. Even Jake Solomon admitted, that re-imagening X-COM was extremely challenging for him, but he was in that position to ask Sid for help. I could bet, that even Julian Gollop would have trouble to re-invent X-COM. He barely made it with Chaos Reborn. Does anyone know how is UFO: Alien Invasion ? It's open source project - very old, but haven't kept interest it in quite a while.
  12. Strangely when I was in alien base, the preator wouldn't do a thing. Even if I let my soldiers in the open, he waited only for reaction fire. I've just "abused" that and hid one soldier under heavy cover and he was the first one to throw electroshock grenade. Also you can first weaken him by landing few normal shots.
  13. It just shows that creating game like X-COM is pretty hard. And to compete with original X-COM is almost impossible. You're much better with JA clone. Also I found trend that most turn based tactical games use X-COM word for advertisement, having no relation to X-COM other than begin turn based tactical game.
  14. Passive AI will stay where they are, Aggressive AI, will rush to the UFO unless they find more civilians to kill.
  15. Aliens also have this bug - this is not even funny, when you see this: http://www.mediafire.com/watch/ikquce2dqhlb1ih/haha.mp4 Save: http://www.mediafire.com/download/yp74k7fc0ocm67n/s1.sav
  16. I'm getting similar bugs with "stuck" door or huge TU's in alien base too. Go to big doors right click on it, but the cursor must pointing at tile after the door - check the video in above post for this issue.
  17. Game crashes on engaging battle with alien base. Wish there was some crash log. Load this save and Send Valkyrie 1 to base. [ATTACH]5665[/ATTACH] Load this save and it doesn't crash (only if the Valkyrie 1 does not return to base). [ATTACH]5666[/ATTACH] Mods required Lore+ and FiTH Sending Valkyrie 2 does not crash the game. Sending Valkyrie 1 to patrol some random spot and then engaging the base seems to fix it (but not always). s2.sav s7.sav s2.sav s7.sav
  18. Load this save (needs FiTH and Lore+). Follow the procedures on the video (there are 2 attempts on the first one I couldn't even open the doors). Save: http://www.mediafire.com/download/kv492kncml2du89/s5.sav Video: http://www.mediafire.com/download/me9grecdk4swwmc/2014_10_05_20_33_46.7z
  19. The corner fighting I think is broken now. Most of the shots hit the wall in front of the soldier instead of using "lean". This happens when soldier is facing the wall when he shoots at the enemy.
  20. Ok, it happened to me too many times, that there might be something fishy when Caesans are involved. I had a soldier in Sentinel armour up on the 3rd and 4th floor of a buidling or on UFO. There was no alien he could spot and since Sentinel armour gives 360 vision and aliens suppose to have same range as Xenonauts he should be able to spot anything before someone will shoot at him. When it comes to Ceaseans it's not happening. My soldier was being shot from double the visual range AND from the ground. This comes to my conclusion that when there is PSI capable alien, all your soldiers must be constantly on squad sight vision, because those aliens can PSI attack "undetcted" soldier. Take for example this: in below screenshots, there were only few aliens inside the UFO and only 1 alien outside and it was miles away from the UFO. The result. Alien magically has visual on the soldier on the UFO, but I couldn't see him. This is just plain stupid. Even if aliens get every 10 turns any information about whereabouts of my troops just sniping out of the blue is too much - specially when aliens have 1 shot kill weapons. Second example - an alien from the ground fires at the soldier on roof, not being spotted by anything. How is it possible? The red indicator is for alien standing somewhere else.
  21. Injured soldiers that are sent on a mission will have such display. It's vanilla case too.
  22. Using similar technique I was able to pass the blowy wall and enter the last room through "solid" wall. I don't know if it has to do with that buggy UFO design. Just make camera on level 4 (I think it was level 4) and just double click inside that room. The pathing should allow you to enter the UFO without blowing the right part. I hope you will get time soon, to fix those issues.
  23. Open the red industrial door. Open the red industrial door, wearing Predator Armour. Open the red industrial door, wearing Predator Armour and carrying Plasma Caster. Open the red industrial door, wearing Predator Armour, carrying Plasma Caster and soldiers max TU = 100.
  24. Has something been changed / moved in regards to enabling damage / suppression text for Insane difficulty? Switching to 1 does not work anymore - at least for damage against aliens.
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