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GizmoGomez

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Everything posted by GizmoGomez

  1. Well, "Adaptive Radiation Detection Array" is a tad too long, isn't it? Or is it? Ideally, we'd be able to have long strings and whatnot, and that's what we'd call it. How about this: In the Base Structure Construction List thingy we call it "Adaptive Radiation Detection Array". In the actual base's tool tips, we call it either the same thing if we have room, or if there's not enough room, "ARDA". Thoughts? I may just go into the strings.xml file and change the names myself, just to see what they'd look like. That'll have to wait for a bit, though, I've got work soon.
  2. I kinda like "Detection Array" because it is simple and it tells the player exactly what the building does. It detects. I mean, as much as I like the ARDA, the name without the description isn't, well, descriptive enough for a layman to understand what it means. "ARDA? Isn't that, like, a character from the Lord of the Rings or something?" (No, that's Varda. ) EDIT: Exactly; if the term Array wasn't in there it'd be simple to call it ARDA Array, but like I said, too redundant and stupid sounding.
  3. Yeah, rather ridiculous. I mean, it's a stable mount, right? You'd have better accuracy than any rifle we have.
  4. The Xenonauts can melee attack with any weapon (pistol whips are effective against Caesan non-coms. ). I like the idea of giving them a knife. Maybe when you don't have a weapon equipped the M button would be the knife? I like the idea of increasing melee damage as your strength goes up and as your tech level increases (being issued better knives, like, alloy knives, plasma knives, lightsabers, etc.)
  5. I'd even say give it both. Slightly better accuracy, a longer range (longer than an LMG, maybe a tad less than a precision rifle?), and more ammo.
  6. Yes, there is a melee attack. Press the M key and you see little damage numbers pop up. We can reuse an animation for a melee attack, I'm sure. I'd really appreciate this. As far as a last-ditch knife goes, I'd appreciate this. Heck, we could even get upgraded knifes as we advance in tech; regular knifes, alloy knifes, plasma knife, whatever. Maybe we could make the M key a "knife" button, so instead of a pistol whip, a rifle butt bash, etc, it'd be knifing the alien. I kinda like my pistol whips, though. I've literally massacred entire light scout crews with pistol whips (in past builds, the AI's too good now. ).
  7. This'd be really nice. I'd really appreciate it. Also, is there any way we could reuse an animation or something for melee attacks? Giving Sebillians especially a melee attack would be really awesome.
  8. This is an issue, I agree. The datacore of the UFOs trigger the research topics.
  9. That sounds good, actually. ARDA System sounded kinda meh. Ideally we'd have the term Array in there, but ARDA Array is rather, well, redundant. ARDA Network, Detection Array, maybe UFO Detection Array? Extraterrestrial Detection Array? I dunno, ARDA Network works. It's all up to Chris, though. I'd like there to be continuity between the entries, it'd lend credence to the game's lore. Maybe simply "ARDA"? That'd necessitate a Xenopedia entry for the structure/technology, but I think we're going to have descriptions of base structures anyway. I'd hope, at any rate. I've not written an entry for the ARDA. Go ahead and write one up, Ishantil. Since there's no existing entry to base it off of, maybe just read a bunch of Chris's work and try to match the style.
  10. Yup. We've done our research. I am more than happy people are questioning it, though. Every good system needs to be proved somehow. Thanks for the questions! @ DNK Here're some explanations to (hopefully) resolve, or at least assuage, your concerns. Point 1: I didn't mention fuel tanks because the Xenopedia entry already does. I was only listing what we were changing/adding to the entry, not every point in the entry. Point 2: We're not going to say "huge geoscape sensor range" in the entry (you can read the proposal, if you've not already). However, the planes do need some kind of sensor system to detect UFOs from any direction, track them from any direction, and detect alien bases. UFOs (and bases, I'm guessing) emit the xeno-radiation, so it makes sense that a radiation detection system would be used to do all these things. Base ARDA: That's a good idea; each ARDA structure has additional arrays set up in the surrounding area, but you need a base structure to process the data (you can't simply make ARDAs out in the country side without a base, that'd be cheating. ) Point 3: Solved.
  11. I like this idea; as the Xenonauts gain prestige, the world offers better recruits. Simple explanation.
  12. I'm sorry, did I say feedback was closed? You must be mistaken. What gave you that idea?
  13. If not for one unfortunate incident involving friendly fire, I'd be the Last Starfighter. (Haven't seen that flick in ages, haha).
  14. I think it should be geared to multiple squads; it makes more sense.
  15. That'd be better. As long as the mechanic is sufficiently explained, in a tool tip perhaps, then it's all good.
  16. My question is how base defense missions with the rotated rooms work. Are they rotated correctly?
  17. Agreed. My question was how to implement the system in the game. When using C4 the 0 makes it happen at the end of the turn, so we couldn't use a 0 for an instant detonation. Perhaps "Instant" and "End of Turn" options? Sounds kinda weird to me.
  18. The reason they suddenly aren't the best for stunning is because the stun baton is meant to be the best for stunning.
  19. Change the name to .50 cal M2, and make the ammo 250. Sounds good to me. .30 cal is pansy anyway.
  20. I could go for that. Like I suggested above, a C4-ish detonation system. I dunno how we'd apply it to the game, though.
  21. I think that leaving it the way it is would be sufficient; we don't need to add much description. Besides, the head scientist often "dumbs down" the science for the commander's sake. Also, nice ME3 reference.
  22. The base ARDA system can detect the radiation through solid matter; it's got a large/sensitive enough array to see even tiny amounts of the radiation (or something like that.) It's not perfect, but it's plausible enough I think. The planes and missiles would need a relatively unobstructed line of sight (clouds, etc would be alright) because their arrays aren't large/sensitive enough to detect the radiation through more dense material. I don't think we need to mention line of sight or anything in the descriptions, though. I don't think we have so far, at least.
  23. The term "clip" really doesn't fit anywhere in the game, and honestly it looks uninformed. I'll make a list of all of the places in the strings.xml and the Xenopedia where the term "clip" would need to be changed to something else. Also, while I'm at it, "Machinegun" isn't a word. "Machine Gun" is what you're looking for. I'll include those places as well. I'll make a list of all the places in the game that'd need to be changed: Xenopedia.xml Strings.xml
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