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Kouki

Development Team
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Everything posted by Kouki

  1. It's cool now, I was able to reproduce the bug using my Steam copy of the game, Thanks for the response!
  2. Yeah it does seem to be misaligned to the upper portion of the dropship, we'll get this fixed, thanks for the bug report!
  3. Hello, yeah there is indeed a current bug wherein clicking on MARS during the deployment phase causes the game to crash. We're working on a fix for it and get it patched out, thanks!
  4. Hmm, I haven't been able to reproduce this bug on Unity unfortunately(might be a bug that only happens on the actual game). By any chance do you have the save for it?
  5. Huh, that's interesting. Thanks for providing the detailed reproduction steps btw, this helps us a lot. We'll have to take a look into it and get it patched out, thanks again!
  6. Yeah we've been getting multiple reports of the bug this weekend, we'll get it fixed. Thanks for the bug report! (and providing the save file too!)
  7. Most likely an asset setup issue, should be a fairly simple fix(The window is probably not set as a separate mesh and as such has the same LOS blocking property as the door) . We'll get this patched out after the weekend, thanks!
  8. Yeah looks like it's broken atm, there were some changes made to shot preview in relation to a medkit/heal UI bug and this might've potentially caused the issue. We'll look into it and get it patched out, thanks!
  9. Thanks for reporting the bug! We'll look into this after the weekend and get it patched out.
  10. Yeah this seems to be a consistently reproducible and annoying issue. Came across it on my playthrough yesterday as well. We'll look into this and get it patched out, thanks for the bug report (and providing the log and saves!)
  11. Thanks for the bug report. Yeah this was indeed a reported issue and is now fixed on the experimental version of the game. However the save isn't compatible due to the massive changes and additional content that were added in 2.07 (experimental version).
  12. Looks like a previously fixed bug might be back, thanks for the report. I'll take a look into it!
  13. Thanks for reporting the bug, actually encountered this as well while I was playing my own campaign on 2.07 yesterday, We'll get this patched out!
  14. Спасибо за сообщение об ошибке. Какую версию игры вы играете? Если вы играете на стабильной ветке (1.33), то НЛО перестает появляться примерно через 150 дней после начала кампании, потому что мы не реализовали контент за пределами этого срока. Если вы переключитесь на экспериментальную ветку, то это растянется на 200 дней. Вы получите уведомление, когда достигнете конца текущей итерации играбельной кампании, после чего НЛО больше не будут появляться. Я отвечаю с переводом через chatgpt, извините, если есть какие-либо ошибки в переводе.
  15. Thanks for providing the save, was able to reproduce this on my end as well. We'll work on it and hopefully include it in an upcoming hotfix, thanks!
  16. Hello Marian, thanks for the bug report. I tried loading your save but was unable to trigger a crash after selecting soldiers in armory, do you mind elaborating how exactly did you encounter the error?
  17. Thanks for reporting a bug, what version of the game are you playing on? I believe a fix for the bug has already been made and it should be out on the prototype branch of the game (2.0.6).
  18. Thanks for reporting the bug, yeah there is indeed a known bug regarding laser lancers not being manufacturable after researching it. We're currently working on a fix that should come along with the next patch, thanks!
  19. Hello ChrisB, thanks for reporting a bug. Yeah, unfortunately there's currently an issue with the MARS that causes the game to crash anytime you click it in the deployment phase of the ground combat. So this also affects not only Cleaner HQ, but ambush and base defense missions as well. We've already made a fix for this bug that will come along with the 2.1 patch of the game, but for now a workaround is to not click on the MARS during the deployment phase.
  20. I see, that's interesting. We'll have to check into this because if this is indeed a new campaign, then that means a bug that should've patched out on 2.04 is back. Most likely related bugs I'm afraid, the CTD on OP's post is caused by a nullref on skylance torpedo, while yours was caused by another nullref on alenium torpedo. We'll take a look into this and get it patched out, thanks for reporting the bug!
  21. Yeah I think it might've caused an issue with the recent update, I'll bring it up to the team and we'll take a look into this, thanks!
  22. Thanks for providing the version, I was able to reproduce the bug on my own so that's all good. I'll bring this up to the team and we'll get this fixed, thanks
  23. Thanks for reporting them bugs as always! Yeah that is indeed a bug, we'll take a look into it and get it sorted out
  24. Thanks for reporting the bug, we'll take a look into it and get it patched out.
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