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OTZ

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  1. Getting a CTD after the last turn of a civilian rescue mission. auto_groundcombat_turn_7_end-31.json resolve_layers.log
  2. Currently playing Ironman Veteran, at about day 130 (2.08d). I have 3 bases (2 are really just radar/hangars), and money is very tight. Any notion as to how long a game should typically last? I'm not sure if I've paced myself accordingly, or maybe I've messed up along the way. In some ways the pacing feels like it should be quicker; I've left a lot of autopsies literally on the table because their benefits don't add too much to the game, and in some cases I've reached a point where doing a Cleaner Autopsy doesn't make sense anymore. I have 1 Dragonfly, 2 Phantoms, 4 Angels. That's not enough to deal with the increasing frequency of fighter groups or Destroyer + Fighter/Mimic, even if I manually fight all air battles for the best advantage. It feels like ignoring them is a viable strategy, so long as panic levels are managed - but is that in the spirit of the game? The 2.08d build has been really good. Solid challenge, no CTDs yet. Hoping the 2.09 changes maintain the momentum of positive improvements.
  3. Day 33 for me, on my first UFO mission. I can upload the save if needed.
  4. Fixed a crash that could occur on completion on a tactical mission if a soldier / vehicle had been killed in the battle. Does this address the "soldier rescue" mission as well? Mistakenly took a full dropship, and since there was no room to take the 3 survivors they were KIA at mission end and I got a CTD as reward.
  5. Can confirm; this has fixed my issues. Thanks for the quick update on an experimental build!
  6. Just tried a new game - same issue after the first mission. CTD.
  7. Game will CTD when an aircraft returns to base. I have had this occur in a prior saved campaign game, and now in this brand new one. auto_strategy_after_combat-1.json
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