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Kouki

Development Team
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Everything posted by Kouki

  1. This is probably because the object doesn't have its destroyed state setup, will look into this. Will look into this as well. Is this the case for all the blast doors or just this one? If it's only that specific door, then this is most likely the same bug that has been plaguing us for a long time (blast door visual state) This is a known issue and we'll get to it eventually!
  2. Thanks for the report, this seems to be the case with some of the other UFOs as well. We'll look into it and get it fixed
  3. Thanks for the report! We'll look into it and get it fixed
  4. Thanks for the response! Looks like the bug still happens on 5.5, we'll get it fixed asap
  5. Thanks for taking the time to post a bug report! Yeah, there's currently a bug with the game on terror missions during enemy turns. We're working on getting that fixed asap!
  6. Do you still have the save file for this? Would very much appreciate if you could upload it here as this might be a niche case that might be difficult to reproduce, thanks!
  7. Yeah, there's a bug causing reinforcement units in the orbital wave defense mission and end game mission to spawn invisible enemies due to the units mesh renderes being disabled, we'll get it fixed asap
  8. Thanks for the bug report! Yeah, this seems to be an issue exclusive to the harvester, we'll get it fixed
  9. Thanks for the bug report, the save was very much helpful. We'll look into it and get it fixed
  10. Thanks for the bug report! We'll look into it and get it fixed
  11. Yup, this is a known issue and we're working towards getting it fixed!
  12. Thanks for the report! Do you have a save when this happened? We can load the save and disable the seed re-roll so we can verify if this is indeed the case (will help us save time over trying to reproduce things on our own)
  13. Thanks for the bug report! We'll look into it and get it fixed
  14. Thanks for the report, we'll give this a look and see what's causing it to happen
  15. Yup, this is indeed intended. The transparent doors are a feature that gives your soldiers some cover while inside the pegasus, while seeing the enemy units outside. It'll also act as an unintentional nerf if the pegasus doors blocked vision when you could see outside normally w/ the dragonfly and skyhawk.
  16. Thanks, we'll give this a look As for this other bug, this is a known issue and will get fixed, glad to hear the these bugs can help every now and then though
  17. Do you still have the save file on the start of the turn when this happened? Tried reproducing this on my end but it seems to work normally
  18. Yeah there's a bunch of things going on with the level hide system on higher camera levels and this is especially noticeable on dockyard maps due to the cargo containers, we'll get to sorting this one out once we're over the more urgent bugs and features we still need to implement on the game
  19. Thanks for the report! Yeah I don't think we have the AI set to evade harmful terrain effects yet (I think they won't evade fire either), improving the AI is one of the things we have planned out and hopefully we get to to work on it as soon as the more urgent bugs are out of the way
  20. Thanks for the report! Do you still have the save file for it? We'd like to take a look into it so we can figure out what's going on.
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