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Kouki

Development Team
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Everything posted by Kouki

  1. Thanks for the bug report! Can you send us the bug report .zip file so we can give it a look? We'll need the logs to figure out what's causing the crash.
  2. Thanks for the reply! We're not 100% sure but it does look like the cleaner was targeting the other shield unit, rather than the other one behind the wall.
  3. Thanks for the report! I'll bring this up with our programmers but unfortunately this looks like there's no end of turn save prior to the wall being broken in the bug report .zip so we won't be able to look into the AI's decision making to see if it targeted the soldier hidden by the wall. If by any chance you still have the end of turn save prior to the cleaner breaking the wall, that'd help us a lot!
  4. Thanks for the report. By fist item do you mean the melee weapon for the Colossus armour?
  5. Brought this up with the rest of the team, can't guarantee anything right now but we might change some ufo crews to include more mantids w/ the launcher, thanks for the report!
  6. Thanks for the bug report. we'll look into what's going on
  7. Thanks for taking the time to post a bug report! Looks like the mission was started on 6.24 which is causing an issue as this particular map got updated on 6.25. Restarting the ground combat mission should prevent the crash from happening again.
  8. Thanks, we'll look into it.
  9. Thanks for the bug report! Looks like the crash happens after the warning about having the same campaign name, I haven't been able to reproduce this on my end but we'll look into it.
  10. Thanks for the reply! We've been trying to repro this on our end as well but haven't been able to so far, we'll put it on hold for now but we'll keep this in mind in case it gets reported by others too.
  11. Thanks for the report, we'll look into it
  12. Thanks for the report! We'll look into this and figure out what's happening. I tried to reproduce the crash on my end but had no luck. Did you load the turn 5 autosave after Geoscape loads? And is the crash reproducible on your end or did it only happen once?
  13. Thanks for taking the time to post a bug report! The game should generate a bug report .zip file when a crash happens. This is usually located in Documents/My Games/Xenonauts 2/Bug Reports. Can you send us this file so we can take a look? I tried reproducing this on my end but I can reload non-full ammo packs for the HEVY and then reset item moves just fine, so there might be something specific needed to cause the crash.
  14. The game should generate a bug report .zip file when a crash happens. Can you send us this file? This is usually located in Documents/My Games/Xenonauts 2/BugReports. You can drag and drop the .zip file here and we'll give it a look
  15. Thanks for the report! Unfortunately I didn't get the crash after the ground combat mission, we'll look into your logs and see what's going on
  16. Thanks for the reply, unfortunately the stable build has less logging than experimental and as such we don't have the complete context on what is causing the crash. We'll be on the lookout for this bug and hopefully we get a log from experimental that should allow us to fix it.
  17. Thanks, this is a known issue that we're trying to fix. Is the crash reproducible on your end when you try to repro it from the save you provided?
  18. Nice catch, thanks we'll get that fixed
  19. Thanks, will bring this up with the rest of the team
  20. Thanks for the bug report! This is most likely fixed in the most recent build, I suggest updating to 6.25 and restarting the GC mission as 6.14 GC saves are probably not compatible with 6.25, which is currently in experimental. I'll link a guide below just in case you need help switching versions.
  21. This should be fixed as of 6.25, which is currently in the experimental version of the game! I'll link a guide below on how to switch between stable and experimental versions. Do let us know if the bug still exists after switching over to 6.25
  22. Thanks for the bug report! Will bring this up with the rest of the team!
  23. Thanks, we'll get it fixed!
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