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Kouki

Development Team
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Everything posted by Kouki

  1. Might be just a typo from Chris, will bring it up with him eitherway, thanks for the report!
  2. Can you try switching to the experimental branch of the game and see if it still crashes? I'll link a guide below I'll
  3. Thanks for providing the saves! I tried loading the most recent (Day 51: Manual Save) and I didn't experience any crashes while testing it on 4.18. Can you try switching to the experimental branch and see if it still crashes?
  4. Thanks for the bug report, we'll look into it
  5. Unless I'm misunderstanding things, I think the alienbase walls were destroyed by the explosion? In this case, the missing walls aren't really missing, just destroyed, thus revealing the dirt block behind it
  6. Thanks for the bug report! We'll get it fixed. Although to clarify, I think you meant Abductor UFO? If a harvester (large UFO) spawned in that map (medium map), then that's going to be a separate bug that needs to be looked into as well.
  7. Thanks for the bug report! From the testing I did, it seems like stacked containers work properly, while non-stacked ones are still unpathable after destruction. We'll get it fixed
  8. Thanks for the bug report! We've done work towards changing how slanted roofs work in the game, although the fix will come along with milestone 5 (so it's quite a ways out).
  9. Can you re-upload the bug report file? We've been unable to download it unfortunately
  10. Looking into the bug report file, it looks like the game was trying to save to a networked folder location. You can try changing the save game directory by adding this to your game's launch options (this is on Steam) -gameSaveFolder=<X> simply replace <X> with your save game directory location
  11. Btw can you try changing the save game directory by adding -gameSaveFolder=<X> into your launch options (assuming this is on Steam). Simply replace <X> with your desired save game directory
  12. Yup, will bring it up with Chris and the rest of the team to see what they think
  13. Hey there, thanks for the bug report. Yeah, we've been able to verify the crash happening from the game locking up on enemy turn. We'll get this one fixed asap For the saves being made even though the feature is disabled, this setting is overridden when playing on an experimental build, due to the nature of it being rather unstable, we've made it so that the game overrides the save settings in case crashes happen (like this one) For the save file being on one drive, I'll have to ask the team a bit on this one
  14. Thanks for the bug report. Yeah, we're aware of this one, we just don't have the updated model for the ares yet, unfortunately.
  15. Thanks for the bug report! We'll fix the description on the sentinel module. As for the reinforced shield, I'll have to check with the rest of the team (I can't quite remember whether we've patched it out so I'll have to ask the rest of the team). It's also possible that the fix doesn't carry over to existing campaigns, and might require you to start a new one. EDIT: Sorry, it looks like you might need a new campaign for the bugfix to take effect
  16. Thanks for the report! The other half of the crane is most likely being removed by the dropship's exclusion zone preventing props that may overlap with it from spawning, we'll get it fixed!
  17. The cleaner supplies is sold for 50k each, but there should be two per truck, so a total of 6 if you secure all 3 trucks. Unless it's bugged and there are only 3 at the end of the mission?
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