

Pietje666
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Milestone 5 STABLE Balance & Feedback
Pietje666 replied to Chris's topic in Xenonauts-2 General Discussion
Colossus should be allowed to use modules & jetpack. I see it as integrated parts in the armour after certain techs are researched. Wraith should be in stealth mode when you encounter them. An hit should disable the stealth mode. If you didn't kill them after a certain turn they are back to stealth. Army size is perfect, yet i so wonder why Chinook has room for 18 soldiers, while the tier 2 version has fewer visible places. -
Well i did build another one, but while i was testing the values should cover the total map, but it didn't. Btw i modified the json file
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XCOM ennemy unknown, the UFO was sometimes...
Pietje666 replied to Excelcisbeo's topic in Xenonauts-2 General Discussion
The game definitely has to vary how many aliens are alive. It's now always kinda the same -
I was playing with radar detection ranges, but it doesn't matter how high the range is, visually it won't get updated. Because i was wondering if the problem exist earlier i launched older milestones and in milestone 1 & 2 it won't change either. So i wonder if it ever be reflected?
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Is anyone works on Ukrainian (UKR/UA) translation?
Pietje666 replied to KukshaBird's topic in Xenonauts-2 General Discussion
The game has a lot of text, so prepare to translate a bunch of text with each update. Or have a good comparing tool to know what they changed. Also not sure if you can add languages to the game, reusing a language to translate to your own language can always be done. -
Milestone 5 - Official Feedback / Game Balance Thread
Pietje666 replied to Chris's topic in Xenonauts-2 General Discussion
Never played the final mission, but gas masks are supposed to protect your soldiers from the air in the alien environment. In the past you could move your soldiers on top of the buildings in the missions where you would attack a Cleaner convoy, was there a reason that now you can't? During tactical missions you can't see what kind of medals a person already gained. So most of the times i gave the wrong person the kill. There's enough room in the inventory screen to show it. -
Milestone 5 - Official Feedback / Game Balance Thread
Pietje666 replied to Chris's topic in Xenonauts-2 General Discussion
Accelerated weapons could be easily fixed by replacing your weapons with them. I was playing an abduction mission, and was surprised to see those cleaner soldiers mixed up with sectoids. Was that intended? It spoils kinda the fun, previously you could see there are some connections, but you aren't sure. -
Planes already have that kinda options, some are hidden for public
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Is it possible to reintroduce images from previous Milestones? First the alloy ammo images were removed, but now also the modules doesn't have an image anymore. I kinda liked those modules, it gave extra flavour to your soldiers. If it isn't possible to reintroduce them, then is it possible to get a list of images that are removed?
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Experimenting with mod loader issue
Pietje666 replied to LogRaam's topic in Xenonauts-2 General Discussion
Do i need to create every meta file with a unique id for every folder and file? Yikes! -
Milestone 3.0.2 Released! (Experimental)
Pietje666 replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Weapon tier evolution: It's ballistics, maybe accelerated, laser, gauss and then plasma. I think it's enough, haven't encountered Andron so i don't know if plasma weapons are enough. -
I wondered how far Milestone 3 is. And if there's a prototype version that could be tested.
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Xenonauts - Community Modding Tools
Pietje666 replied to Chris's topic in Xenonauts-2 General Discussion
I agree with a separate post on the forum. So modders can help each other with tips and tricks. -
Add an "Analytical Department" to the game
Pietje666 replied to Komandos's topic in Xenonauts-2 General Discussion
There is an unused category of people who can fit the role (the building that houses them works). Remember to make those active choices, you must know what's going on. To gather information is an agent's job. -
Xenonauts - Community Modding Tools
Pietje666 replied to Chris's topic in Xenonauts-2 General Discussion
UK version is quite stable even after enabling the deprecated tech, buildings and such. The only reason why the game would crash, is when i made a mistake somewhere. That's why mod the game at updates that i think it's worthy to spend the time on. -
Larval infestation should offer dilema
Pietje666 replied to gG-Unknown's topic in Xenonauts-2 General Discussion
@gG-Unknown if they are going to implement what you were saying. Then additional research and weakness project should have a decrease in time spend at the hospital and a decrease in reduction for the new cases. That would be fair and logic response. -
Milestone 2 Impressions/review
Pietje666 replied to Hayung's topic in Xenonauts-2 General Discussion
@Vitruviansquid you meant like UFO:EU? Every role had their own technology category. -
Regarding "Endgame" and new developments.
Pietje666 replied to 453074's topic in Xenonauts-2 General Discussion
I think eventually the PLOT text at the research topics will be removed when we get closer to the final build. So you won't know if you're progressing in the right direction. -
Milestone 2 Air Battles
Pietje666 replied to Vitruviansquid's topic in Xenonauts-2 General Discussion
If you put X-COM 4 not in the equation, Xenonauts 2 gives you more control of the air battles. To me air battles are, bringing the best ship, with the best equipment and pray you down it. -
In some rts you have to clear certain locations and then ambush the incoming army. Maybe perhaps that's also possible (depends on the map) on turn X the army will move in. And then it's their turn to respond to the incoming fire. If you did your best you will wipe them out, otherwise the battle is dragged on.
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F16 still exist, only it's buggy at the moment. Can't remember what was wrong with it, only that the game crashed after you saw it in the hangar