Pietje666
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Everything posted by Pietje666
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Experimenting with mod loader issue
Pietje666 replied to LogRaam's topic in Xenonauts-2 General Discussion
Do i need to create every meta file with a unique id for every folder and file? Yikes! -
Milestone 3.0.2 Released! (Experimental)
Pietje666 replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Weapon tier evolution: It's ballistics, maybe accelerated, laser, gauss and then plasma. I think it's enough, haven't encountered Andron so i don't know if plasma weapons are enough. -
I wondered how far Milestone 3 is. And if there's a prototype version that could be tested.
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Xenonauts - Community Modding Tools
Pietje666 replied to Chris's topic in Xenonauts-2 General Discussion
I agree with a separate post on the forum. So modders can help each other with tips and tricks. -
Add an "Analytical Department" to the game
Pietje666 replied to Komandos's topic in Xenonauts-2 General Discussion
There is an unused category of people who can fit the role (the building that houses them works). Remember to make those active choices, you must know what's going on. To gather information is an agent's job. -
Xenonauts - Community Modding Tools
Pietje666 replied to Chris's topic in Xenonauts-2 General Discussion
UK version is quite stable even after enabling the deprecated tech, buildings and such. The only reason why the game would crash, is when i made a mistake somewhere. That's why mod the game at updates that i think it's worthy to spend the time on. -
Larval infestation should offer dilema
Pietje666 replied to gG-Unknown's topic in Xenonauts-2 General Discussion
@gG-Unknown if they are going to implement what you were saying. Then additional research and weakness project should have a decrease in time spend at the hospital and a decrease in reduction for the new cases. That would be fair and logic response. -
Milestone 2 Impressions/review
Pietje666 replied to Hayung's topic in Xenonauts-2 General Discussion
@Vitruviansquid you meant like UFO:EU? Every role had their own technology category. -
Regarding "Endgame" and new developments.
Pietje666 replied to 453074's topic in Xenonauts-2 General Discussion
I think eventually the PLOT text at the research topics will be removed when we get closer to the final build. So you won't know if you're progressing in the right direction. -
Milestone 2 Air Battles
Pietje666 replied to Vitruviansquid's topic in Xenonauts-2 General Discussion
If you put X-COM 4 not in the equation, Xenonauts 2 gives you more control of the air battles. To me air battles are, bringing the best ship, with the best equipment and pray you down it. -
In some rts you have to clear certain locations and then ambush the incoming army. Maybe perhaps that's also possible (depends on the map) on turn X the army will move in. And then it's their turn to respond to the incoming fire. If you did your best you will wipe them out, otherwise the battle is dragged on.
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F16 still exist, only it's buggy at the moment. Can't remember what was wrong with it, only that the game crashed after you saw it in the hangar
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I remember the original version. You set-up your troops, hit commence and pray everyone survived the first cleaners turn
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It's an ambush, so it logic you can use the whole terrain to position your troops
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Regarding "Endgame" and new developments.
Pietje666 replied to 453074's topic in Xenonauts-2 General Discussion
Operation Endgame will always happen? Or is it more like the doomsday clock? Based on your choices, you can make it happen or avoid it. -
Finally the last tier of weapons & vehicles/ aircraft will be unlocked through normal playing ^-^. I wonder about mod support cause that's one the things i am looking forward to
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Still it is too bad you only got 3 slots on Angel.. so you have got to decide armour or not. If Angel got a dedicated armour slot then it would still be functional in the mid and later game. Still bummer you can't upgrade the engines. You found better propulsion? Adopt it to our current tech
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Is it correct that you can't transfer or sell Stun guns in milestone 2.14? It could be a left over when in a previous milestone you had access to stun baton and stun gun in the beginning. I fixed it for my game.
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Artificial Intelligence Research
Pietje666 replied to Boris Eysbroek's topic in Xenonauts-2 General Discussion
@least 2006 (or was it 2009?) People were already researching AI back then -
Milestone 2.10 UK Version In commence air attack, i can't hit the hot keys to move the aircraft sideways. I have to push the buttons to move the aircraft sideways.
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Milestone 2 Launch Date: 29th November
Pietje666 replied to Chris's topic in Monthly Development Updates
@Aaron have you checked the mod scene, cause maybe for what you mentioned there's a mod for it -
Milestone 2.12b Released! (Experimental)
Pietje666 replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
When i was loading some deprecated files, i saw some images like for gauss alloy ammo were gone. Defender armour is still available ^-^ Angel looks like a Mig, while Falcon looks more like a F16 -
V2.08d - Cleaner mission; can't pick up unconscious leader
Pietje666 replied to Emily_F's topic in Xenonauts-2 Bug Reports
Don't know if it's already done, but I agree that civilians should leave a body on the floor. That way you can save civilians in terror missions so they won't be killed. Or if they are killed, then you got a visual reminder.