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Everything posted by stewpidbear
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Advanced Aircraft and dropship
stewpidbear replied to Ruggerman's topic in Xenonauts-2 General Discussion
No modern military would allow a fighter/interceptor to enter combat with a ground assault element onboard. All your eggs in one basket comes to mind. Specialist roles need specialist craft (even in sci fi!). Would love a Spooky or a Puff The Magic Dragon Gunship to just once really give it to the aliens though! -
Congratulations Chris on your daughter, one thing especially to remember at this time........your wife! Take care of both of them, the most precious things in your life. Oh, good news on the game as well
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Why was the Foxtrot removed?
stewpidbear replied to Comrade's topic in Xenonauts-2 General Discussion
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Why was the Foxtrot removed?
stewpidbear replied to Comrade's topic in Xenonauts-2 General Discussion
Right, pulling the leg here, but make it a SAAB! Non aligned so everyone can complain! -
Humans deploy camoflage, aliens switch to thermal vision, humans capture alien research thermal so can build thermal camo, aliens switch to pheromone tracking, humans research etc, etc. Much like how tech is researched already.
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I really don’t know where my ‘fear’ came from, I was just stating facts. I’m quite accepting of what Mother Earth does as a natural cycle. Without going into needless detail I’ve always accepted death as a natural part of life and not to be afraid of it. Enough said. Please take care whoever and where ever you are
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Because people are dying around the world, countries are going into lockdown and people cannot work. So getting an early access soon means absolutely nothing in the big scheme of things. If things in the world were normal I wouldn’t say anything and your points are possibly valid, but timing as they say is everything. I hope to god (whichever or none that you believe in) that Chris and his workmates are safe at home with their families not worrying about an early release date or anything else that is non important. In my household we’re locked down for at least 14 weeks, ah the joys of being in an at risk group! and my wife's Uncle is in hospital with the virus, with no family able to visit him. I freely admit I don’t know your situation or anything else but I do hope you stay safe and well.
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And........the world has changed. Posts like the above in the present situation just show people have far too much time on their hands. Think of the situation firms are in at present, most are just hanging on by their fingernails. Please people show a bit of thought before posting. And yes I too backed this game. I’m not worried about this, there are far too many other things to think about. And again congratulations to Chris for his new arrival, that’s what’s important.
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Congratulations Chris, it does bring back memories, one thing about being a grandfather is being able to give them back! Be prepared for no sleep for 2 years!
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Grenade Miss Scatter Discussion Thread
stewpidbear replied to Chris's topic in Xenonauts-2 General Discussion
Ok, ok! Mein Panzer ist Kaput! -
Grenade Miss Scatter Discussion Thread
stewpidbear replied to Chris's topic in Xenonauts-2 General Discussion
I can see it know (with apologies to my german friends!).................the aliens speaking german..’boing’......’mein gott’....’mein ufo ist kaput’....Xenonauts the Allo Allo years. Mod anyone? -
Grenade Miss Scatter Discussion Thread
stewpidbear replied to Chris's topic in Xenonauts-2 General Discussion
Great! A new sound effect for the grenade launcher............BOING!....... -
Grenade Miss Scatter Discussion Thread
stewpidbear replied to Chris's topic in Xenonauts-2 General Discussion
And................that’s the way to fix part of the problem, minimum arm distance (I freely admit I have no idea of how difficult a programming problem this is though) -
Closed Beta V11 Balance Thread
stewpidbear replied to Chris's topic in Xenonauts-2 General Discussion
In ‘authenticity’ terms smg damage should per bullet be the same as a pistol, same ammo, unless you go down the route of small calibre ap ammo (as in P90 or Mp7). -
Grenade Miss Scatter Discussion Thread
stewpidbear replied to Chris's topic in Xenonauts-2 General Discussion
I don’t mind the ‘dud’ percentage at all, it’s the catastrophic cockups of either firing at the gunners feet or directly into your own troops. Seriously ..........fire, clunk, bugger is a lot more acceptable than fire, bang, new squad needed! -
Trust me I’m older than 40k and it was being used well before then!
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Grenade Miss Scatter Discussion Thread
stewpidbear replied to Chris's topic in Xenonauts-2 General Discussion
Thank you for such a quick and understandable reply! You’ve also pointed out an extremely important point that I think a lot of designers miss because of design system tunnel vision..............,,,,,,Fun to use! -
Grenade Miss Scatter Discussion Thread
stewpidbear replied to Chris's topic in Xenonauts-2 General Discussion
I have been playing PP and to be honest the way that grenades thrown or launched keep hitting, for instance, overhanging roofs is a pain in the @#£&, and really very unbelievable as the thrower or launcher would take into account the sodding great building sticking it’s bits in the way. Why is it so difficult to develop a reasonable system for handling things such as this? I have no computer programming skills (too old!) so genuinely want to know. -
Grenade Miss Scatter Discussion Thread
stewpidbear replied to Chris's topic in Xenonauts-2 General Discussion
I totally agree with both above comments about fumbles being far too common, the only thought against this is the balance of real life vs game life and design. I still cringe when one of my HEVY guys bends over and fires it at his own feet! -
Red! Because red ones go faster! Well known fact that