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Everything posted by XenoMask
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Just out of curiosity, since I haven't been keeping up with news until recently, how far we are into polishing after release bugs? Also, speaking of mods, is there going to be steam workshop stuff in future? Just checking, glad to see the game being finished finally(and that there are few awesome mod projects on the modding section)
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Glad to hear that
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Thoughts & Lessons from X-COM: Enemy Unknown (by Firaxis)
XenoMask replied to Chris's topic in Monthly Development Updates
Out of curiosity, has any of you guys tried the Long War mod(either the base game version or the beta version for Enemy Within)? I've been meaning to get around to do that, but I've haven't really been in mood for strategy games lately <_< -
Yay for game being finished. Now I have to just get in mood for XCOM again so I can play it xP
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Xenonauts V1.05 HF Released!
XenoMask replied to Chris's topic in Xenonauts-2 Releases & Patch Notes
Yay on game being released! Maybe I'll now find time to post here more often xP -
Firaxis Games' XCOM: Enemy Unknown announced!
XenoMask replied to Moonshine Fox's topic in Off-Topic
http://www.pcgamer.com/2013/01/08/interview-xcom-jake-solomon-pc-gamer/ And PC gamer article tells us that they aren't planning to do Slingshot type dlc again(so either they canceled plans for second dlc like that since secret achievements implied there would be one or they plan to retool it) and Solomon agrees that it wasn't really great dlc. At least thats impression I got from skimming, I'm kind of busy right now. Anyhoo, now I'm again back to lurking Bye! -
Firaxis Games' XCOM: Enemy Unknown announced!
XenoMask replied to Moonshine Fox's topic in Off-Topic
So they have finally added Second Wave options in the patch? Thats what I heard from in other forums. And now I go back to lurking since I'm waiting for xenonauts to officially reach beta before continuing being active -
To be fair, you got fooled because you didn't check stuff. I mean demo is sucky but it still should give enough details that basic gameplay is different plus term "Reimagining" differs from remake in that "Reimagined game" doesn't need to be in any way similar to original besides basic concept really. @Gribbstar: I would like to point out that Impossible wasn't balanced to be beatable by devs so while it can be beat it wasn't made to be beatable Though some people on 2K are already complaining about it being too easy for them so apparently its beatable with skill too.*shrugs* Thats why its impossible to create truly difficult difficulty, if you can beat it, too easy, if you can't beat it, too hard.
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I personally find it bit annoying that some complains about game being shallow are basically "Its different from original game". I mean really, its understandable complain that gameplay is basically completely different, but not that its "shallow because original game was deeper IMO" as they wouldn't think of that at all if game was named differently.
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Firaxis Games' XCOM: Enemy Unknown announced!
XenoMask replied to Moonshine Fox's topic in Off-Topic
I personally find it interesting that DLC apparently provides you early access to blaster launchers, I guess thats how they decided to fix issue where people whine about it not being in the game because they never did battleship mission as at the point in the game where you can beat battleships you can prevent them from appearing at all @Carpetsmoker: Aren't those points mostly about it being different from original game?... -
Yeah, since old game is more simplistic in presentation, you fill gaps with your imagination that allows for better immersion. New game has cutscenes, people talking to you, soldiers talking and some sort of explanation for aliens so it doesn't make you fill personalities for soldiers or imagine scientists yourself.
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Dirty humor here of all places? Stay classy people
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Kind of odd that they apparently designed game around difficulty where aim and armor was 50% of base stats Check ufopaedia for that. Anyway, I think its more of that they didn't notice bug late in development and its possible that game wasn't balanced around bug and that bug was born late in development too.
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Honestly I usually play with handhelds in my home, though they are handy for vacations... Anyway, in my case its mainly because some of my favourite games/series are on handhelds
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Yeaaah, if you double click hot keys or hotkey plus space you do it so fast that it doesn't have time to pop up, but I doubt its that. Game sometimes bugs on me and skips whole are you suer thing completely when I click icon, it happens rarely and nevers been problem since I have always picked what I wanted to do but it has happened to me. Anyway, I wouldn't say that old game is "bad as strategy game", but I do agree that "more options" =/= "better strategy/depth" especially when one of those options is "Blow up the whole map even areas you can't see to bypass strategy altogether". I consider using limited resources to achieve the goal more strategic than sand box.
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Thats the problem when people have inferiority complex and feel like they are in minority
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Older playerbase and more mature player base isn't really accurate in my opinion And assuming that everyone would use pcs instead, it would be even less untrue since wouldn't you want the teens to swarm COD instead of every other community? (Also emulators are illegal and console games work better on consoles. And what is higher skill ceiling supposed to mean? And free online? There are other few things on that list that don't really make sense)
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Another EU vs XCOM and Hi to the Xenonauts forums!
XenoMask replied to svidangel's topic in Xenonauts General Discussion
I say it again, we don't need multiple threads for this, just use the existing one Also your post is hard to read to end because its big wall of text. -
Umm, why you hate them? Hate is rather strong word so unless they killed your family... Seriously though, why? .-. Too small screen?