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Moonshine Fox

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Everything posted by Moonshine Fox

  1. Then I must be playing a harder version or something. My guys will, without fail, die if they get poisoned and not gulp antivenom. Not to mention the spiders can hit for 25-35 damage on a 75 HP "tank". Maybe I chose hard?
  2. Also, regarding underwater missions: They're cool, I'll admit, but they are still just another scenery to fight in. They don't add anything cool gameplay-wise. TFTD was, for all intents and purposes, just UFO underwater. Heck, most of the weapons were even carbon copies of the UFO weapons, but with new graphics and names. Xenonauts is already strained just getting the proper stuff in before release. Adding underwater scenarios will blow that timeframe completely out of the water (no pun intended). Maybe as a kickstarter project. But stock? Nope, can't see it happening, and I'll definitely not want to sacrifice anything to put it in. I'd sooner see female soldiers than underwater missions. Sorry EDIT: Also 100th post, yay!
  3. Think they're also working on an automatic setting that will remove walls and roofs in front of the selected soldier "automagically".
  4. Chris = Best customer relations evah. Possibly only rivalled by Arcen Games' Chris.
  5. I've thought this too, and I think I've mentioned it a few times. Heck, most people even played the original XCom this way. 1 "main" base, where everything was focused, and then "satellite" bases with a RADAR, stores and a hangar or two.
  6. Easily solved by not showing the grid for out of sight squares? (black ones)
  7. As Chris said, it's not feasible in the engine. However, I STONGLY disagree with people bashing the plan&go feature. Some games (Laser Squad Nemesis, Frozen Synapse) definately got it right and it absolutely ROCKS in those games.
  8. I have no problem with the current ranges game play wise, since they'll improve with newer airplanes, and I don't expect to be able to catch every UFO. By realistic standards, they're passable.
  9. I also liked the Leisure Suit Larry games "age check". It'd ask you a couple of questions only a "grown up" would know. Hilarious.
  10. Oh god yes! The cruise ship missions were terrible, horrible and did I mention terrible? Not to mention the artifact sites. Three levels ftw! TFTD was too "heavy" for me. It simply took to long time and was far too unforgiving (Lobstermen, really?) to mistakes. XCOM was harsch, TFTD was silly. At least that's how I felt. The game also didn't feel quite that compelling as XCOM did. It was darker and more scary, but it was so scary you expected to lose, rather than clinging to that last thread of hope.
  11. Except that these days we have Internet. It's not that hard to upload a scanned PDF Speaking of which, remember the "Spinners"?
  12. I tried hard to come up with something intelligent to say, but it all comes down to my own personal feeling: Don't give airplanes ridiculus ranges. It's honestly a bit disruptive. I'd rather have better in-game support for what players of the original X-Com did anyway: Interception and detection bases.
  13. Release platforms like Steam and Desure are convenient for developers without a dedicated publisher, since it simpliefies a lot when it comes to marketing, selling and distributing the game. DRM aside, that's why they are good services. Steam and Desura also helps us customers get access to games easily, browse and discover new games that we can conveniently download home to our computers. That said, having games being Steam-tied is a bit of an annoyance. Many games can be run directly from their executable without involving Steam, but some just can't. Also, DRM is futile. There is not a single game that has not been cracked yet. Not a single one. Assassin's Creed 2 was a perfect example of an "unbreakable" DRM that had pirates play the game lag and interruption free, while paying customers got stuck with disconnects, lost progression and long downtimes. Even MMOs are not free of cracked DRMs. There's oodles of "private" servers out there where you can play your favourite MMO on without bothering to pay.
  14. Sounds very exciting! It's really shaping up, Chris. Keep up the good work!
  15. Just got this, and I have to agree with Benjah: "Those spiders man!" I can't count the times I've died. That room on lvl 3 that is behind 2 gates and has 4-5 spiders in them. Oh god!
  16. Aye, absolutely the same here. I'll definitely will be getting both, unless they bog down XCom with some horrible, horrible DRM (a la Ubisoft) or moronic matchmaking service (GFWL) or something stupid. Or maybe riddle it with bugs (ohai Bethesda).
  17. I played Laser Squad Nemesis a lot. Also made by Gollop.
  18. This is a pretty whooping tool. Nice work! I dunno if it's been answered, but what language did you write it in?
  19. Delays are fine. Perfectly fine. Lack of communication is not. You are communicating. I'm happy.
  20. Reading the first pages of the manual, I realized that maybe having the country region relations show up as a color shade on the geoscape map could be something. Some people might not like it, so make it toggleable, but it would give a very ready and obvious feedback on where you need to focus your efforts. A country could go from Green (good/starting relation) towards blue (really good), or towards red (bad relations) and finally black when "lost". Ideas?
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