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Chris

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Everything posted by Chris

  1. Went - I think maybe you should take a break from playing the game for a bit, and wait for V19 Stable. Most of the major issues will have been ironed out by then and a bit longer away from the game might make it feel a bit "fresher" when you get back. Playing Xenonauts isn't meant to feel like work, so if it does then I'd stop testing it for a bit. Have you tried running up to the aliens and shooting them? There's a major accuracy boost to shooting at close range and you'll kill them much faster if you get up close and personal rather than trying to pick them off at range, We're aware about the accuracy bug and obviously you find it very frustrating, but it's not really helpful to complain about it in every post. The objective of the Experimental builds is to produce V19 Stable as quickly as possible, not always to make each build more playable than the previous one (the Stable builds are for playability and you can always revert to them if needed). If it's making the game unplayable for you, I'd avoid playing the Experimental builds until we've fixed it up.
  2. That's the best bug report I've ever seen. I also really like the way the game looks in low-res .gif compression, it'd be great to have a mod that did that!
  3. Hmm, OK. This isn't affecting me personally, but the combat coder implemented a new lighting algorithm that was more power-intensive a while back and asked me if it raised FPS issues for me. Seems we'll need him to try something else.
  4. Yeah, we'll make more Carrier maps before release, don't worry. When I did my last major bout of mapping you weren't meant to be able to reach the Carriers so I didn't put much time into them...
  5. Please don't argue / discuss with one another in this thread, though - just post the bugs that are annoying you. Link to the appropriate bug forum report if it's something you've already reported, so we have all the facts we need. Keep your post clear, short and to the point and it'll help us assess the priorities better based on what the community want. (That'll be the community collectively rather than you specifically, of course! ) EDIT - Also, please check that the bugs you're posting are still in V19 Experimental 5 if you can!
  6. Yeah, there may be another build coming up that includes new features after all. But we'll be making usability / stability our priority starting with the next build too, so please let us know in the Beta Discussion thread which bugs are really bothering you so we know what to prioritise.
  7. Yup, that is also something we'll be telling the AI to do in future.
  8. Greg - yup, all the Stable builds will be rolled out to Mac / Linux on Desura / Humble Store when they are released. Sadly it just means you guys can't get the experimental build, which is unfortunate and I apologise for.
  9. The soldier progression will be nerfed in the upcoming builds, you're right that it is too fast at the moment. Some of the other stuff is probably also a bit fast too, but as people mention above we are working on balancing that still.
  10. This screen is going to get a revamp anyway, so we'll address this when the new screen arrives if it is not sorted by then. Thanks.
  11. Ah. Thanks. Seems we'll need to put an invisible roof on the base rooms.
  12. Gregopet - no, Mac / Linux versions on Steam don't work. You need to get them from Desura or Humble Store at the moment (you should have access to one of those two).
  13. Ironically, today I am wearing (blue) jeans and Aaron is wearing shorts.
  14. Yeah, we'll also be getting GJ to make some AI improvements for V19 Stable.
  15. Yup, this mod is fine, the Kickstarter soldier stuff is hardcoded as cspruce said. I've also updated the thread title as requested.
  16. As a Mac user, the place to download the game is on the Humble Store or Desura. The Mac / Linux builds are not yet compatible with Steam (but you shouldn't be able to buy the game for Mac / Linux on Steam either).
  17. How many grenades / rockets are you taking into battle on each soldier? Aaron may need to look at increasing their weight.
  18. Assoonasitis - We have humidity in England too Betuor - not yet, we're not putting the orders in yet. We can take some additional ones before we do, but let me get the art book done first!
  19. It's about time for another development update. Probably the most interesting news is that we've decided the next V19 Experimental build will be the last one to add new features, so once that arrives we'll go on another bug-fixing drive. Once we've fixed all the major bugs affecting play, we'll release it as V19 Stable. The next build is going to include the new Geoscape alert style, which matches the new topbar style and is quite a bit more attractive than the current "black box" style we use (the content remains the same). It will also contain the air combat auto-resolve, and improvements to the alien bases and final mission. What it will not contain is the updated UI for the various non-Geoscape screens. Progress on that has been slower than I was hoping (largely because the programmer responsible for it has been on holiday), and we still need to do the new Base screen and then fine tune all the other ones that have already been done. We're continuing to plough through the remaining art that needs to be done - hopefully all of the autopsy art will be done by the next build etc. I need to finish off editing the Xenopedia, as that's slightly fallen by the wayside recently but needs to be finished. Aaron is continuing to work on the balance and improving usability. Once we start working on the bugfixing, I'll also review the community maps and probably build a few new ones too. So I'm not sure V19 Stable is going to blow anyone's mind, but it should be a steady improvement over V18 Stable. After the next experimental build we'll be posting up some threads for people to report the bugs that are annoying them the most, and we'll start prioritising fixes for them. I've also started work on putting together this art book for the Xenonauts Kickstarter - once I finished drafting that, we'll be getting that and the T-shirts / posters printed out. So if you're a Kickstarter backer, we've started the wheels moving on getting the physical goods going. That's been hanging over our heads for a while now, so I think it's best that we start to tackle that sooner rather than later. In terms of general updates, things are going well here at Goldhawk. We're in the middle of a heatwave here in London (apparently it's meant to be 33 degrees Celsius today), which predictably means it is incredibly hot and stuffy in a room full of computers, and catching the tube is much like standing fully clothed in a sauna with a bunch of sweat-drenched strangers for half an hour. It's even reached the point where Aaron is no longer wearing heavy black jeans every single day...he turned up in (camouflage) shorts on Friday! Quite something. Oh, and I now have internet access again. I have been moving house again recently, and two of the people I lived with moved out a month earlier than everyone else - and helpfully cancelled the internet when they did so. My new place has teh interwebz though, so I'll probably be better at answering emails or checking the forums etc than I have been over the past month. So overall things are good, and hopefully V19 Stable will be along soon.
  20. If that's reproducible, that's genuinely terrible bug I'll let Matthew test it out though, we'll fix it up if we can repro it ourselves.
  21. I've given it a test on Windows 8 too, to see if that was what was causing it. There was a long pause on the HM screen (10 sec or so) at the end of the turn, but then it reached the next turn fine.
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