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GoodGuyEddy

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Everything posted by GoodGuyEddy

  1. It would be badass if the movie comes out parallel to the games release. I imagine: "herp derp , well EA released a bunch of CG trailers for their games". Oh yea? Well FECK that, we have a movie!
  2. Well you know about the "elites" in the 2012 XCOM? Well X(xenonauts) is going to have multiple stages of every alien. So when in EU you can have one-two elite mutons and then a map full of normal mutons , in X every individual of a certain race will be upgraded. EVERYONE is going to be an "elite". And when you go up in tech, everyone will be a better elite. Caesans(sectoid equivalent of X) will have a total of 7 stages. So you will have to fight new powerful races and jacked up old races simultaneously. >:] And in the end when you go through all the tech the aliens will still have special powers and Psi-powers. Ergo advantages you will never quite reach. So there's that.
  3. There will be an official mod to have USSR skins, well the alternative pictures are in the game folder, so i thing the devs will put them in game during the polishing phase.
  4. VAI? The laser/plasma are better anyway. Lasers have greater accuracy, and plasma will be more powerful. Nope. I'm not sure if you are aware of this but there is a little thing called recoil. There's no point in having a 574638 cal machine gun if the recoil will be too much of a bother. And the "upgrades" will provide very incremental improvements. The first things you discover from the aliens is that they have super conductors and very powerful power supplies. Spoiler: That's exactly what is stopping the military from having railguns. And since lasers are the first to utilize the conducters and power of alien tech i.e. xenonauts can make things with them now, there's is no reason on not being able to develop railguns. And normal fire arms are entirely obsolete. There is just no use of wasting dev time on those.
  5. There will be none. Chris said that the base art will be done in such a way to make it seem that it was abandoned in a hurry. An elete organization such as xenonauts probably have like fifty plans on how to evacuate the non combatant personell in 60 seconds or less.
  6. Like dragons lair? The pictures look like a point and click. What do you do?
  7. And there are no basement trapped hookers at all!
  8. Oh yes, pretty nice. well i played the normal version. Gold edition didn't exist at the time. I spent like 30% of the total time nerding out in the UFOpedia. The major issue with that game is that you can't play it in iron man mode. Let me explain. All next gen guns requires a very high "strengh stat". And most rookies can only hold like a laser rifle(weapon tier2/5).And those that can hold a plasma(3/5). Have parkinsons disease, so good luck hitting anything. Now when i lost some elites and the rest were hospitalized, i fielded mostly rookies. All they could carry are laser rifles. Thing is my enemys by that point were two meter tall fish cyborg bastards. I shit you not, i got one of my rookies point blank next to one and unloaded the entire clip into the cyborg with burst shots. That didn't even scrach him. Game over. If i am hiring badass mercenaries then please make them competent. If the stats were anything to go by then the game implied that the top rank soldiers were exceeding the limits of the human body. And experience can't do that. And i don't mean world guiness book of records kind of exceeding, i mean comic book characters kind of exceeding. If you are telling me that i am hiring badasses then please make them competent at a base level, game. They got the nie unstoppable force more or less right, but forgot that you shouldn't run an elite organization with janitors. And the vehicles were useless. But still a nice game. Don't know if it's way better with gold, but it's not really worth a replay for me. Luckily enough Chris is adressing this problem by having the vehicles be able to switch weapons. And with giving all aliens special powers and "hypevelocity" mechanics to weapons, hillarity will ensue. >:] Xenonauts are not doing anything over the top, but the potential of shooting through walls with sci-fi guns and small touches like that, really present a heck lot of moves to be used in combat. Which is why i really hope Xenonauts will succeed. Edit: God damn in "War and Peace"! Oh and it lloks like a kitty appeared while i was typing.
  9. I'm sorry man. I am only seeking out the elements of the game that i really hate, and criticizing them because i want devs to do better, when "better" means just one more tiny step dove game developers but a great leap for gameplay. I bet it would be better if they didn't have the IP. The original had only one interceptor and the "two step" weapon progression.(laser>plasma(or should i say heavy plasma beause that is the only thing you used in that game)). 1.Do more interceptors, 2.make the enemy much stronger than you are 3.and allow moves in any combination (do not end with one shot unless there is an actual reason for it). And there - perfect. Outsmarting a vastly superior foe and with time asimilate his strengs so the ultimate victory would be possible. The essence of this kind of game, and i can't wait for it to be done to it's best execution. And Chris pulls off his ambitions then the essence of XCOM will be combined with depth that requires you to plumb it's depths that'll be the perfect tactical sci-fi experience for guys like me! Please Chris you are our only hope! Edit: No it doesn't. They are about the same strategy wise. I don't mean depth as in having a billion mechanics but how many strategies can be executed. But since mechanics are tighty connected with the strategies you can utilize, maybe that blurry line is what made us percieve each others meanings differently than intended. I also hate complexity for complexitys sake, but all i was trying to say is that by giving you the options for more strategies(it gives you less , thats why everyone cries "dumbed down") and enforcing the need for those strategies with powerful oponents(not by tweaking the "to hi"t chance in their favor, but by making them tougher, much more damaging). That's what would make it perfect, and really thats all i was trying to say all along. "Give me a lot of tools, and make me use them to beat a nie unstoppable force". I am crawling out of my skin to phrase this as best as i can. I suck at phrasing In hindsight i was only planning for this retort to be no bigger than seven lines. Just to express the essence of what i sturdly believe to be wrong with the game. But as you see i can't make it shorter than "War and Peace".
  10. Yep, the "scumbag ear" picture sums up your attitude nicely. Really, i am not putting words in your mouth and i don't even love the original at all, it was "meh" at best. Are you honestly teling me that you see no problem that all the "AAA" industry can turn out is an even more shallow game than a game that is 18 years old!? And for 60 bucks no less. The major problem is that they have dumbed down the only tactical element of the original(TU) while not going far enough from it in other places. Why not? I did not ask for a cure for cancer or anything outlandish. Just it to be better than an 18 year old game. Is that impossible? Is the technlogy not there yet? Oh righ i disagree with you ergo i am always wrong and the perfect new XCOM is perfect in every possible way and adding two more lines of code and balancing the aliens around that, is just too much. I never said it did! I said that it was deeper than what we have now. And with all the hype, budget and manpower thay should have done much better then they did. Why are you ignoring everything and pretendidng that all i want is carbon copy of the original? You are the ones putting words in my mouth. Do you know how nerve wrecking, and infuriating it is? But yeah, keep ignoring arguments and keep calling everyone that doesn't agree with you a hater(or implying other words with a similar meaning). That makes you look sooo much more enlightened. Enjoy the steamroll experience, because lord knows game developers will not be putting out anything better if everyone keeps pretending that the game they bought is perfect in every way and could not be possibly improved. I have wasted way too much nerves here.
  11. Sooo...the twilight anthem for the nimrod natiom basically? Ohh goodie.
  12. I know i said i wouldn't bother, but scumbag brain makes me really want to adress this point. Excuse me!? In the original you outnumbered the aliens on most occasions. You had to plan out your advance, arrange your squad into smaller teams. You couldn't just steamroll the game untill the last moments of the game because the aliens were more powerful than you. They were tougher , more accurate ,killed you quicker. Hmm sounding like a fanboy now...The original XCOM sucked! <_< ...>_> In the remake they switched the roles. Now the aliens are constantly zerging you. Just spam overwatch and you're set. Allmost allways there were 6 soldiers vs 10+aliens who did not go on overwatch/utilize cover before they spot you(why would they? They have a gimmick . Can't force those game developers to put much effort into AI!). I really don't hold XCOM as the holy grail of strategy, but the hypocrisy of that statement was jus...ARGHH! 2012Xcom EU in a nutshell. But you dont have to. You can add just enough that the game obtains a layer of depth. Moving AFTER shooting, not insta ending your turn on a reload/shot taken.(LMG being the only acceptable case). Thats it! So little yet means so much for gameplay. And they could have balanced the game around it, but they didn't. And that's what's infuriating. So close, but if they just put a bit more work into it it would be ok. You are basically arguing with our points by going into the full extreemes of the other direction, when what is asked for is far from those extremes. Implying that just a bit deeper level of tactical possibility is overcomplication, but it's not. They just decided not to work around the extra possibilites and just focused on the eye candy portion of the game. And that is very poor game development. Infact the game would be perfect if they went into the opposite direction. Making the aliens over the top powerful, but allowing for multiple actions per turn would force you to think about ways of outmanuevering your opponent, outwitting them and ultimatly creating favourable positions for your self. Thats the beauty of a potential of a game like this. Can you look at this from our side at least for a second? Instead the remake made you the overwhelming force that steamrolls over everything because that is literally the only thing it can mechanically do. Just give us more options like all the other good TBS games, give aliens actual advantages and done! Kind of like chris is doing but with many times the budget and work force. But we wouldn't want to scare away the teen customers derpy herp perp. No, we wouldn't big companies. Make it simple and defeat the point. And most importantly blah, bluh blop nuh.... ... Why am i still here?
  13. On a second thought, just ignore what i said. By this point in time everyones point of view is set in stone. I JUST DON'T WANT TBS TO GET WORSE, i love this genre. *sob *sob
  14. @Sinfullyvannila FULL FANBOYISM HO! Really your posts are so annoying to read right now. People gave you a ton of legit reasons of why this game is dumbed down. The reason you don't see it is becouse you hold your hands to your ears and say : "Herp derp derp blocking it out". So? You also have to commit to your actions in a TU based game. in a TU based game you have to think about how you spend your TU. Oh yes it can. If the only thing that is forcing you is poor game design. You have just admitted that a 1994 unfinished, pushed out game is more tactically flexible than a 2012 finished one. Seeing a problem here? And yes flexibility = freedom. Becouse with more flexibility there are more manuevers and thus more strategies that you can execue. It does not work the same. I already listed thatin a revious post. And it is not reflected because in a TU based game(like GA2) everyone can do that. The "perks" are just a cheap way to try to cover up for the abundance of nonsensical limitations of the modern game. Now a gunslinger perk is a cool idea for this RPG system, ideas like that are good. But not the ability to shoot twice. Everyone should be able to do that. I mean if i don't waste time running and the shooting once but just start shooting and only be able to shoot once, where does the extra time go? And at least a third of all the "skills" are like that. Running out of ideas how to pad out the "skill" tree firaxis? Oh yes silly me, they wouldn't want to give too many options to the player in a TBS, they would actually need to develop a proper AI, and balance the aliens *le gasp The reason i'm saying this is not because the unfinished original was a perfect game. But because a 60 FUCKING DOLLAR GAME, THAT IS A STRATEGY, HAS NO RIGHT TO BE A MORE SHALLOW STRATEGICAL EXPERIENCE TYHAN THE EXACT SAME GAME FROM 18 BLOODY YEARS AGO! And frankly i don't know why i bother. Everyone that decided that the game is not woth the price already are aware of all the flaws via objective reasoning or bandwagoning, and those who do not will just block all the criticism out again.
  15. sigh..still going on? Oh well Or how about i shoot and move out of the way. With TU i could reload and move to a different spot. Reload and shoot. Pick up a grenade off a dead guy or a med kit and use it. Pick up a more siutable for the situation gun off of a dead guy. I could do lot's of things assuming i have the TU to do it. And game developers give you enough TU(the good ones anyway) to do multiple things. With TU soldiers are much more tactically flexible. It wasn't simplified it was dumbed down. Sure it got faster but then again we are not talking about an FPS but a TBS. A genre the point of which is planning not running and guning. Edit; Oh and you know what else? when spotting an alien a soldier can stop and save the remeining TU for some other order. Instead of continuing to run in between two mutons like a jackass. Just say'n.
  16. Or just have movement reduction only for tubs of tar or something.
  17. Can some "explosive" tiles in the industrial set be set up as smoke bombs? In an industrial environment there would be a large array of chemicals, and most of the non ballistic tear weapons damaging stuff by heat. Instead of exploding , having some of them produce an area covered in smoke, so it neither side has high chance of hitting what is in the smoke? Oh and Chris should edit the post to list all the tilesets we'l have in the game. So we could know at what areas can we think?
  18. Nope, it's about the same. But then again the original was an unfinished game that was pushed out due to funds. This one wasn't. Take that as you please.
  19. AAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaannnnnnnnnnnnnnnnnnnnnnnnnnnnnnnndddddddddddddddddddd?
  20. snk%&^*yghfk Gibberish. because the thought bubble contains a speech bubble. To show people don't speak alien, and that english isn't the galactic standart language.
  21. And the current generation sucks! They do not deserve video games. In MY day (i'm 20, dem kids making me feel old ) we enjoyed a good challange once in a while, and did we moan and bitch when we hit a snag for more than a second? NO! (probably yes ._.)
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