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aliencrush

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Everything posted by aliencrush

  1. my Hunter is assigned to the Chinook and i can see it in the cargo bay in the chinook, in the vehicle equipment screen, i can not get it of the chinook, but it is unassigend in the small window and i can not change it and the weapon select panel on the right is missing and the Decommission and the relocate button is greyed out. (and do not work) i have change the Hunter to use an MG turret
  2. i also have this problem (first base, new game and build V13,2 ) when i hire soldiers the counter rise, get blue and look funny. i cant get pics in here but it looks somthing like this soldier 10 before i hire soldier 11(+1) after i hire 1 soldier 12(+2) after i hire 2 and so on it take the money, but i dont get any soldiers
  3. i know ther will be no water missions but purhaps a water dam powerplant mission
  4. i allso think that hills and slopes will be a great thing
  5. when i am done on a mission (and kill som aliens ) then under soldier development they have their old names, not the one i have given them but they do get the xp and in all other views the names are right
  6. hmm it coud actuly being nice if you can heal a "dead" soldier to get him a better chance to only being badly wounded, when the mission is over i do not know if this is the case at the moment but i think not
  7. i try the game whit the new update it is become beautiful and when i fight light scout it works fine. but when the next a ufo fighter came it do not work well when it get shot down over sea it says "ufo escape to space" when it get shot down over land it says "ufo lost in the sea" (or somthing like that, as was it over sea) so i can not get a ground combat whit it but if a fighter is on the map and i try to load a other game (no mater what save game) the game crash but i can easy load a game from the main menu. were the fighter is on the map
  8. when i am in the dropship loading screen i can not see or only see half of the texst of what weapon i have on my soldiers i have try it in 1920x1080 resulution oh and a small one in ground combat. when armed whith a heavy mashinegun then no highlights on in the TU reserve window i have not get the chance to test if he can make reaktion fire
  9. well imo the titel is ok it is a bit difficult to say but anyway i normally play the games for the game not the name
  10. well i ageed that it could be nice whith navel combat and so. but i think it woud be to much work for just having a ship, and as "pack.wolf" says if a ufo is shoot down over sea then it just disappears under the sea then i woud be more than happy if the aliens attack fx. a oil rig and you have to go out ther and defend it
  11. yes i also miss this "escape button" purhaps it could work like this all in the aircraft get away + dead soldiers in it to (in case they survive) all soldiers outside the aircraft are dead and of corse the mission is a failure but you maybe complete some secondary objective (as i think will come, but i have not seen any yet)
  12. i must say i like the idea in the way Jean-Luc say it. but i also vote for Ground Battle after the air crash but over sea you could skip the battle.
  13. my men have a mashinegun and the magasine was full he make a reaction fire (on a alien) but whit only 1 bulet/shot not 5 i dont know if it is reported. if not then it is now:)
  14. I have not find a way to transfer my soldiers from one base to a nother. And I miss it a loot It could be wery usefull for a new base so you can get some of your god soldiers to a new base and help the newbies I could suggest something like when you transfer them. It woud take them 12 hours or 1 day to get to the new base. The delay is because they ned to trawel to the base (I don’t suppose they have teleporters) another thing is Because then you can not use it to send some soldiers to a base. when you can see a ufo Is going to make an assault on the base Oh and a little thing. Is it possible to make the mission brifing before the mission. So you can see what size of ufo you are attacking
  15. well its ok witout pilots but it could have been fun
  16. I think it was here that I must write small problems, so here is some of them 1 when I try to save the game, I can not save under the same name unless I write it again then it ask if its ok to over write and then I press ok and then its save the game. Can it be change, so if you double click on a save game it ask if its ok to over write it, and then you press ok and then it save the game 2 in the soldier inventory screen on the base you can chose more than one at a time so you can give them the same equipment all together, this is just a small but annoying thing for me. this could also be useful when you are buying a new base and must equip all you new soldiers 3 When i am in tactical combat on a night mission, then a have 2 flare on the soldiers as standard But my weapon (assault rifle) is as secondary weapon so when a put a flare in the hand and then throw it, my weapon is gone:(
  17. Well the light on the vehicles was more because it could only se a little in the dark, to be able to turn it off and on was more as an kind of option. But I be happy just I get some light on the vehicles
  18. First I will say that the game look really promising, and that i look forward to the day it is ready 1 Alien bug launcher: fire a little bug who when the hit go into melee and bite the target. If they not hit (or the target is dead ) they walking around and attack the nearest enemy, they are hard to hit but easy to kill 2 A repair set so you can repair your vehicle under a mission, the same way as a medic kits 3 Under a night mission an vehicle can have light in the front that you can turn on and off. (This can be use full because a vehicle can not throw flare to see in the dark) 4 a stun grenade, but it dos not work on all kind of aliens, but later you can build a better one special against the aliens that do work on all aliens 5 pilots to the airplanes, as like soldiers also can get some XP from shot down UFO and then give a small bonus to hit and avoid hits (perhaps +0% to +10 %) to the craft they are onboard, but not so advance as the soldiers, this will also do so people think a little more about their planes
  19. i like ground combat but a can feel what he mean i like the option that "admiral" come whit. that you can chose to damage the ufo so it land or blow it to dust
  20. here a mine idees for base combat, but must say that i have not tried one . . . yet 1 i like what "Sathra" says when doing a base defence it could be cool if the aliens could be able to damage the planes in their hangers and the buildings on the base. So after a base combat the planes and/or buildings need time and money to repair. until they a repaired they are not function 2 Building base defences sound nice. but i am afraid of it could easy bring the game out of balance 3 when doing a base defence it could look like you have been on the hole base, so you know how it look like, this will make sense to me, and a little advantage to you but not out of balance.
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