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Gorlom

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Everything posted by Gorlom

  1. The roles can be changed (and you can even make custom roles) and are used for quickly equipping soldiers as you want them so you don't have to drag every little piece of equipment from and to their inventory. Yes the machinegun is useful. It has an accuracy penalty if you move before fireing it (sniper riles do too) so that might account a bit for the low accuracy you are experiencing? Remember that whilethe percentage might seem low the chance to hit with one bullet out of a spray is higher because you fire off more than one bullet. Also there is suppression.
  2. perhaps. but your rooms looked more like rooms with cover than rooms with "obstruction" or unavaliable areas. Maybe there isn't any destinction and I'm just overly pedantic.
  3. The last one would work if you made a row of available tiles along the edges of the square and just put in 4 walls (preferebly indestructable if that can be done) at appropriet places. _______ ¨ ______ I__¨¨¨¨¨¨¨¨¨¨__I I¨¨###¨ ¨###¨¨I I¨¨###¨ ¨###¨¨I ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ I¨¨###¨ ¨###¨¨I I__###¨ ¨###__I I______ ¨ ______I
  4. Yes he had been told that, what he was asking for was something conveying that... PErsonally I feel that the game is better if that particular mechanic remains hidden. Not everything should be glaringly obvious to the player.
  5. Couldn't you make them any shape you wanted as long as there's a row of available tiles along each side?
  6. I belive that 2 pilots doing nothing just sitting there will be equally jarring for some people. Impossible. The engine can't handle overlaying a different colour on the uniform. You'd need to create a new set of sprites of the uniform for each colour. It would be too much work for too little reward. And it would increase the games size on the HDD too much. I'm not so sure that would be more fun. I think it would take away from the game in the long run. It's part of the challange. THat would mean the aliens do the same and I think that annoyance would outweigh the benefit. In the end it wouldn't be fun. Although the strafing with a shield could possibly be nice.
  7. Have you used any map pack mods? or is it only standard Xenonauts maps? Have you tried validating your installation?
  8. zip it up using winzip or winrar or something then upload it to mediafire or dropbox and post the link (if the zipping part is too troublesome you can probably skip that part)
  9. please provide which version of the game you are playing (for future bug reports please write it in the topic). It helps Matthew and goldhawk track the bugs. have you installed any community maps or is it an unmodded game?
  10. That is the same version... if you havent changed to the experimental build and there has been no stable update why would you expect the bug to have been fixed?
  11. My favourite mockup is from buzubuzu: http://www.goldhawkinteractive.com/forums/showthread.php/1243-V9.1-Ground-Combat-Fog-of-War?p=15507&viewfull=1#post15507 (could the images for the black FoW be made bigger than the grid system? sort of overlap each other.)
  12. There should be diminishing returns to scientists allocated to the same project. Not sure how much these diminishing returns are thought. It might not matter that much.
  13. Is the community map pack up to date? I recall seeing someone having issues with black areas on the map fairly recently.
  14. mediafire or dropbox I guess? just set it to public access so anyone can get it.
  15. Would such things be optional or mandatory if you build a corridor? I ahve a hard time imaginening how you would fit in the functionality of buying doors or turrets after the fact.Would not having extra defenses for corridors would raise the question as to why the normal rooms dont have those doors, turrets or defensive measures? Overall that would really speed up the rate at which you can fill up a base with buildings. Unless Chris, Aaron and those guys over at goldhawk feel it's going to slow atm something would probably be needed to balance that. I guess money (building cost) could be used to replace time as a cost? but would that be fun? Are there any other ways to balance it?
  16. "Enemy Uknown" can refer to both X-com94 and to XCOM2012, which I tried to explain in the last post
  17. someone in another thread suggested the local forces was using nets.
  18. could you upload the savefile to some filehosting site so the devs can have a look at it? I'm guessing that would be helpful to them.
  19. The devs are usually very appriciative of savefiles so please do post a dropbox-, mediafire- or filehostsiteofyourchoice-link with the savefile. (attachments dont really work on the forum for some reason)
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