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drages

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Everything posted by drages

  1. They finished the openufo project and they are crazy mods for it as I check their mod forum.. new weapons enemies everything.. if there is no xenonauts I am sure I will be playing them..
  2. U mm. . That Civ need to have a c4 when he goes shopping lol some army Civ shoot my soldiers when they try to hit aliens.. but my fav is shotgun farmer.. they don't mercy to aliens. .
  3. To Argh: 1. Bad things answers: Not bad but so much missing.. 2. Yep.. it will be added! 3. Replacing weaponary is good idea if they just only better.. lasers are the main energy guns and the only tech humans owned energy tech branch.. 4. Its more complicated.. there is a cap for total skill point of ur soldier.. not str or acc alone.. so if your soldier became superman he cant get any to any skill.. str comes from armors anyway.. I will ask your help soon dont worry.. just i want to finish some steps i try to do... --------------------------------- PROGRESS: 29 Extra Enemy weapon finished with fully new pictures,with %95 new projectiles and with mostly new GC sprites.. i will add new sounds to everyone soon.. with all kind of damage types.. just didnt coded to give them to aliens.. 4 Chemical Weapon - 2 Chemical Granade - 1 Chemical High Explosive finished with unique pictures, green explosion and smoke effects.. for us.. 5 Electron Stun Based Stun/EMP weapon - 3 Electron EMP based Stun/EMP Weapon finished for us.. ------ NEXT STEP: -Making Sound additing for new Alien weapons.. -Giving them to proper aliens -Handling all the enemies resistances from start, so they will got weak and strong points..and finishing first part of Before the Fall Module for XNT.. then i will give it to public for balance tests.. -Needle Weapon named high AP bullet using ballistic human weapons.. -Unique weapons coding for humans.. to get from tons of enemy weapon researchs -New Armor and Shields design when the balancing continiues.. -Designing of new research and manifacture web.. omg.. ------ Some examples from your new nightmares..:
  4. Dont get me wrong TD.. you are right about it.. just its up to ppls choises.. like i dont use shields and vechles.. I am making a huge pool to enemies right now.. every enemy will have a unique weapon serie.. So there will be about 30 new enemy weapons.. you will research them and you will get weapons with this combinations.. But just looting wont be enough.. you will need a live alien to search them.. u will have hellgate-laser very soon as basic ballistic-energy weapons.. then you should research and fight for new weapons..
  5. There is tons of things about weapon.. their acc, tu, damage type, stun damages, burst and snipe capasity, weight, being heavy, armor penetrating, size of area, range.. Vanilla game is like u said.. sadly most of mods dont give any differences too.. XNT got special weapons but if u ask me, its not enough... more and more and more and more ballistic weapons.. kinetic damage... they all needs special research items or chain, this was good idea.. But the question i try to answer is, if i got a good shotgun which can will an enemy easily at one turn, why should i need pistol? You can say, its for shield.. then i ask why should i bring shield if it depletes so fast.. so a high tech pistol with a lame shield which will gone after 2 shot.. so bla bla bla... this goes forever.. I got crazy ideas in my mind and i am working my whole free time for it.. i wont spoil any more here.. i need ppl who like to brain storming and serius ideas.. i am open for all pms..
  6. Thx I can use only some weapons and projectiles. If u need weapon arts I can give u mines..
  7. Great i downloaded your mod and checked the art and they are good.. Can i use some of your weapon/pedia arts at my own XNT version? you can use mines too.. And creeper delta "doesnt" have attack animation.. check the sprites and u will see there is no attacking sprites.. not your fault, the creaters didnt do that sadly..
  8. If u do that, then we will have a terror mission every week.. I don't like terror missions.. even at ufo and tftd I remeber most 4 5 terror mission in whole game.. So if u give terror mission to the bigger ship which u can't shoot it at the time of the game so they will land.. after u get enough fire power u can get rid of them..
  9. Delta dont have attacking animation from the beginning.. it has missing the melee files.. as i know..
  10. its very nice.... can i ask that.. the delta (white one) creeper got a attacking animation?
  11. Maybe XNT is old, i am new.. i think exactly as you think.. so i am working on with standart simple coding like adding changing weapons, editing sprites and go on.. so this kind of codes wont get a big change.. but i dont know XNT got problems with 0.30.. there are many things i didnt touch yet like AI, airfight..i will create step by step.. i got so many things to do until CE and vanilla 1.5 just became bugfree... Additions can be different.. some additions realy adds what it needs and make it more rich... and some just goes other ways.. depends on the maker.. Some ppl like it simple.. some ppl search for more.. If you play XNT, you already want more.. I am working to create an atmosphere, as XNT tried.. A horrific storyline.. got more things and this additions got a lore with it.. I wrote this to the Before the Fall topic.. I got a very good writer for tons of pedia lore and i need a aircraft modder right now to start to create our airforce...
  12. this mod got many things to search and manufacture.. and new shiny toys are expensive.. when u think you are just find, suddenly u get a bankrupt.. a battleship gives you 850k .. it looks much maybe but the new planes/armors/weapons and the payment to 50/60 researcher and manufacturer takes much too.. why dont u help me at coding for next version of XNT? u are very active at this comminity as i see..
  13. Thank you Gurbo.. i hope u get good results.. i will need good testers to create the balance with so many additions.. and a coder will buy me tons of time to me handle other things..
  14. Thank u sentelin.. but i wish modders like u to continiue modding.. I am good at editing.. I edit codes,pictures,sprites.. So i decode XNT and other good mods to create mine.. Now i am going over XNT as an example.. As i said when this mod finished it will be whole new.. 1. Creepers as i named them xenomorphs.. i think same as first, like they dont fit the game but as i play 5.3, i feel the tension from them becouse they were realy deadly.. then i start to like them.. i dont know who modelled them.. i wish i know and talk about the unfinished little parts.. and i will give them a lore.. i already done their pedia pages just need a story telling good english writers and thx to firends here i think i will get the help i need.. 2. Artists are hardest to find.. i try to fill that part with photoshop eiting and crazy searching at internet.. i probably checked every weapon design and posible pedia pictures at net.. 3. I already revised all the alien weaponary and add nearly 20-25 new alien weapons to game with totally new GUI pictures, mostly new bullet projectiles/plummers, cannons, miniguns, snipers... new alien weapon sprites (additional black and white versions of the red plasmas).. they will have all pedia infos.. micromanagement yeah as i said, i am still thinking about it and open all ideas..
  15. Xenoauts X-DIVISION Future of XNT X-Division.. a division who fight against galaxy with cold war weapons.. omg... Hi ppl.. After hours of coding, photoshoping, searching, reading, asking.. i manage to handle some simple things.. I am working on XNT 6.0 after i handle the ropes from TacticalDragon.. i hope he returns... atleast he and his team left us a realy good example how a mod can make a difference at this game.. I am a very old gamer and a navy officer, so i got many ideas about a X-Com game for years.. Now its time to start to do it thx to Chris and all Goldenhawk.. XNT is very good mod which contains very good examples.. i am decoding it to code.. I like most of the ideas behind it. So with impruving it, i will add my ideas.. but i will add so many things to it, i wanted to name it different.. IF i can finish this mod, it will be nearly totally new mod over XNT... So what do i got in my mind? 1. We need quality over quantity... Having 100 more weapon doesnt make this game good.. You need to have a reason to use that weapons.. You got 10 soldier out there.. Good 20 weapon is what you need.. So i will reorder all new weapons at XNT, i will give them a meaningfull tier category.. If you think this game has 4 tiers of weapons, i will try to make 1 energy and 1 ballistic weapon series per tier and incenerate and chemical weapons between them.. Game has nearly non chemical weapons and just explosions as incenerate damage.. This will change.. you will need to have all 4 damage weapons to overcome supreme enemy.. 2. Enemies.. At vanilla we got many enemy types but they have no armor and they only have "plasma" as energy weapons with 2 bomb types.. I dont wanna give spoilers but they are different enemies from different worlds.. so they need to have unique weapons, armors and abilities.. So all enemies should have damage types and resistances to specific damage types. XNT started this but there is a long way to go.. So for example, Androns will be like terminators.. high resistance against ballistic-incenerate, vulnerable to energy and normal to chemical.. their weapon will be heavy cannons and miniguns with high dmg but low accuricy... their helpers harridans will have high tech neutron rifle and snipers.. their armor will be low against bullets and explosives but they will resist energy mostly.. 3. Special Forces to enemies.. We are against an army and aliens got an army.. but we fight as a special force so they got their owns.. I will add assasins and saboteurs to enemy ranks.. they will be more black colored and top tear weapon/armor/ai with their own ufos.. when u see them, u will think of escaping, mostly at early times.. 4. Armors... So enemy and us will have many more weapons with different styles and damage types.. we will manufacture new armors to our needs.. thx to kabills armors.. 5. Manufacturing.. Xeunauts erased most of micromanaging like infinity armo, total researchs of weapon tiers.. first i liked that but after then i missed it.. I want to have more complex manufacture web.. I wanted to use the loots i have.. Now you only research or autosell them.. u dont care what droped from that last hard fight.. So i will add rewerse enginering and you will try to get right weapons and right parts to create your own weapons/planes/ammos... I dont want to make it overcomplex so i still try to find a balanced way... 6. Research.. ofcourse with tons of new things u need to have enough time to reseach them.. You would need pass something but u can miss a better opportunity.. the game will be slower and techs will be faster.. 7. Air fight.. aircrafts will have purposes.. heavy missile carriers and dog fighters.. there will be more dog fights and wont be alone ufos so much.. I will post the progress with time.. i am waiting your ideas.. I got very long way.. I am still noob at AI and ufo coding.. but with helps and answers of nice ppl like kabill and max, i can handle them i hope.. I am accepting all kind of help, mostly about Xeunopedia.. becouse as u see my english is not well.. Cyu soon!
  16. I just said my opinion.. why the bloody ppl here try to take every word so offensive.. do whatever you want, I don't care a bit.. I don't interfere anything.. lol.. Advanced medkit just makes u carry less medkit. If u play hard difficult with a hard mod it saves life's . So simple.. This is not interfering this is telling own idea. Lame ppl..
  17. 4 Apollo is fail because they are just recon.. with this mod version if u rush u die.. at 5.3 version whatever u do u die.. I am veteran too but I save load very much.. but u need to use to it.. it's like a Xcom game butbut got many tricks u need to know.
  18. If you can heal most of the lost health, you just get ur HP of your soldier full and then it will lose the balance.. or undying soldiers at GC...
  19. Aha i see now.. dont have any idea.. if its not hardcoded.. max knows it
  20. i dont think there is a percentage healing like percentige damage..
  21. Thx arch. I will send a note to u. This mod is enough balanced. Balanced more thrn enough. It should be more hard..
  22. kabill.. i got about an idea to create special alien teams (assasins, saboteurs and new xenomorph aliens..) and give them special versions of ufos.. same model, different color, different interrior.. i can code and recolor at photoshop i hope but i need special interriors from you.. need scouts, corvette and cruiser.. can u help me please?
  23. U need to go assets mods hellgate assets.. there will be the file u looking for..
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