Jump to content

Man of Doge

Members
  • Posts

    294
  • Joined

  • Last visited

Everything posted by Man of Doge

  1. I made an Alternate/Vanilla-Style Force Shield. Do you like it, drages?
  2. I'm voting for the Rifle to be done next. :3 (You has a great mod btw)
  3. Here are my thoughts so far on the mod: -The Main Menu/Screen looks pretty good. -"Hydrid" should probably be "Hybrid" -The 'Advanced Flashbang' should be renamed to; "Psi-Grenade" or "Sound Grenade" using the "stings.xml" file. -The Alien Heavy Grenades scare me. -MORE RED UI, MORE!
  4. It's in "assets\uitextures\gsframe". You're welcome!
  5. XNT Gameconfig.xml file--chances are that's where you saw that.
  6. Would it be possible to simply add one or two Androns to a Caesan or Sebillian UFO?
  7. The Aliens' only trump card against shields is an indirect means of killing your soldier--in other words: Damage potential was calculated and the Alien knew the best way to kill your soldier would be to lob a grenade at his feet. Not only that but; the only thing you can do to protect soldiers against that is to armor them up and pray to god that the armor absorbs the incoming damage.
  8. Aw... That's a shame. Would've been awesome to have had an Armour that slowly regenerated your soldier when they took damage.
  9. Is it possible to make an Armor that will cause a soldier to regenerate HP during combat?
  10. Lightweight, killing melee weapon, that can be used several times in a single turn with the added bonus of a 1.5 Reaction Modifier? Sounds perfect for my Scout of whom has 84 TUs and can flank the enemy with ease.
  11. Well... I know that if you leave an Air Superiority Mission Unchecked for 7-10 IG Hours it'll shoot down about 10 Civilian Aircraft in a row. You might consider lowering the Terror Mission penalty to 300 as 500 is a bit overkill. You could probably remove the Relations damage from the Alien Bases and that would help.
  12. The Forbidden City may give you some more ideas: http://en.wikipedia.org/wiki/Forbidden_City
  13. Why is it useless? You seem troubled by that. Why? The way you phrased that was a bit of a roundabout-ish but I still got the general idea of what you meant. True. Which is exactly why I read up on what each variable did before editing them.
  14. While I was awaiting your response I noticed some issues/failures of my AI. I just recently fixed them. Please download the latest version: [ATTACH]5487[/ATTACH] Oh, and Sorry, for the inconvenience. Quick Summerization: I gave Androns and Wraiths High Reaction capabilities but decreased accuracy. I gave all other races (excluding Civilians and Reapers) lessened reaction capabilities. I made Alpha Reapers stick closer to Goal Tiles, and Normal Reapers less likely to run into the open. I made aliens more likely to take shots and use grenades. I made Caesans slightly more likely to use cover, gave them a sight range of "20", and increased their bravery so they're less likely to flee or panic in the few situations where all of their friends and family die. I made Sebillians attempt to stay more indoors. I fixed the Civilian Stats and AI so they're more realistic. I lowered the Harridan's Reflexes to about 40, significantly increased their bravery, and made them stop running into fires. I lowered the CautiousDistance to "20" I increased the SideEffect Variable to "0.5" I switched the damagePreference value with the killPreference's value. I made Aliens with the Guard AI more likely to investigate corpses. I made Aliens with the Defensive AI more likely to pop out and use the higher floors of a UFO. I increased the engagement range slightly for Caesans and lowered it slightly for Sebillians. I also removed the Aliens attacking random things during Base Attacks. Standalone AI Mod.zip Standalone AI Mod.zip
  15. Well... I recently made some custom AI Modifications to my own game... I'm not sure that you'd completely enjoy it but... Here it is: [ATTACH]5474[/ATTACH] Just Download the Attachment, and install it Manually. Agree to all overwrites. (NOTE: The mod will make the AI harder to beat by approximately 15-30% depending on what race you encounter and what point you are at in the game. I would also advise being extremely careful during any mission involving Sebillians--especially when inside their UFOs.) Standalone AI Mod.zip Standalone AI Mod.zip
  16. I had the same thing happen with one of my soldiers the other day--except they died of stun damage.
  17. I found an animation issue with the Heavy Gauss Weapon: It's 'burstDelay' value is too high it should be lowered to about "0.1" so the animation doesn't cut out before the gun is done shooting. (NOTE: Setting it to 0.005 makes it look like a long-range shotgun)
  18. At Ticker 200-300: I got 3-4 new Alien Bases per Month (It doesn't seem to effect the Number of UFOs though)
  19. I experience this bug too. The only thing you can do about it ATM is to decommission the vehicle and build a new one.
  20. The Number of bases that the aliens build after this mod is installed is both incredible and terrifying at the same time. And I'm loving it!
×
×
  • Create New...