Pardon the x-post - I didn't realize this thread was here:
I'm the guy who made some very pointed and bitchy commentary in the OG feedback thread for Milestone 1. The one with the "best base layout" which I used again and... I stand by it being optimal in this build, subject to taste.
Just wanted to drop by and say that all of my gripes have been addressed (tweak to Alenium Generators much appreciated! I still won't buy it myself tho...). Milestone 2 is worlds better in terms of balance than Milestone 1. The one whinge I have is that money is a little light, I'm guessing partly because of the effective removal of corpses as a source of income, since you need them for autopsies. I found myself swimming in alenium and alloys, but no money for project to use them on... I ended up selling a bunch, but it didn't quite close the gap. Earlier versions, while being much more difficult, had me swimming in cash if I fought often enough.
Suggestion: Please just convert any item that cannot be used for research/engineering directly into cash. Making the player go into a menu to manually sell everything - not knowing which may be important - is super annoying.
Some might say that this build's too easy - with respect, I cordially invite them to eat my entire anus. It's easy if you're running a mega-optimized strategy, but that's how Soldier difficulty should be --> hard for nomies, easy for experienced players. I'm playing on Solder, BTW, because I couldn't possibly be arsed to play a more difficult setting while bug-hunting. Way too much effort.