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Showing content with the highest reputation on 11/17/2023 in all areas

  1. Thanks a lot! The video you posted was all the info I needed, we'll get this fixed quick. Cool singing on the loading screens too!
    2 points
  2. As an original kickstarter backer, I can wait. I'd rather have a polished and complete game upon launch, than one with glaring bugs. A good proper release would be good for sales and the future of your company. I take your reply to mean "in the vicinity of a year" and will be quite content with that.
    1 point
  3. Milestone 3 is due in February, which contains Crusier UFOs and actually unlocks quite a lot of the items on the roadmap. I think that'll feel like another pretty major content drop for the community. Milestone 4 (Harvester UFO) is roughly scheduled two months later, and Milestone 5 (Battleship & ENDGAME) is two months after that. At that point the game should be content complete, but we'll likely need another couple of months for localisation work and any final bugfixes. So I reckon we've got about 9 months of work left on the game? But those are only rough estimates. Maybe if things go really well we can squash Milestone 4 and 5 together into a single release and shave off a couple of months, but usually our deadlines end up slipping the other way!
    1 point
  4. Thanks for bringing this up, seems to be a problem with how that specific door was setup, we'll get it fixed!
    1 point
  5. Replicated on video. It's been a while so maybe I'm a bit confused, but I could have sworn that I couldn't get a grenade through either window at any angle. Maybe there are two different glitches, with only one persisting after reload. Or maybe I'm just crazy. Xenonauts 2 2023-11-16 14-33-23.mp4
    1 point
  6. As it stands the Cleaners are a neat idea similar to EXALT and ADVENT from the nuXCOM games, but they're fairly underutilized. Their presence is limited to 4 missions (5 if you count the tutorial): the mission where you steal 10 data sticks, the 2 regional command VIP assassinations, and then the final assault on the Cleaner base. They've also only got the 2 enemy types: the suited agents and the hazmat-wearing soldiers. So here are some suggestions on expanding not only their presence in the early game but also mission variety: VIP Rescue Mission Your Operations Director identifies a heavily guarded compound where a certain VIP is being held by the Cleaners. Her agents are unable to infiltrate or extract the VIP, thus it falls upon you and your heavily armed soldiers to perform a prison break. As the VIP is being held at the facility for only a certain window of time, the mission has a time limit on geoscape. The compound would have a mix of Cleaner soldiers and agents as guards, with reinforcements incoming as with the regional command missions. The VIP would be held in a similar cell thing as the civilians in alien abduction missions, and once you free them they can be ordered around like your soldiers. Optional objectives could be gathering more data sticks and perhaps rescuing other identified Persons of Interest. Victory is when you extract your team along with the VIP and any PoI. Rewards would be panic reduction in the region the mission is in, increased with each PoI rescued. Sting Operation/Convoy Interception Mission Your Operations Director's agents either located the route a Cleaner convoy carrying valuable alien equipment is traveling through or set up a trap for a Cleaner strike team. Either way, there's a limited amount of time to intercept them. The enemies would be a large amount of Cleaner soldiers, with the convoy perhaps having a few lower ranking aliens like Sectons or Sebillians hidden away. Like base defense, you would be able to set up the position of your soldiers within certain areas and had the entire map revealed as you have already scouted out the area and set up the ambush, however you would still have the first turn. Victory is from killing or incapacitating all enemies, with the rewards being either some alien alloys and alenium from a convoy interception or a regional panic reduction and Cleaners network progress for sting operation. Cleaner presence on crash sites Right now the Cleaners not only don't really live up to their name as "Cleaners" but a crash site with 1 hour left on the timer is no different from one with 2 days left. It would make sense that the Cleaners clean up the crash sites and make it so delaying a crash site has consequences. Perhaps for each day that passes, there is more Cleaner presence at the crash site, with more of the ambient civilians replaced by 1 or 2 Cleaner soldiers. This would go away once the Cleaners' base is destroyed, but adds some more urgency in the early game to take on crash sites. Cleaner Heavy Simple, a Cleaner soldier that uses a machine gun (same stats as ours) and is heavily armored. The look can borrow from EOD uniforms or other heavily armed military gear such as this, this, or this. They'd only appear on missions with a heavy Cleaner presence such as sting operation or convoy interception or the Cleaner base defense, or perhaps as part of later reinforcement waves to really force the player to extract. Would like to hear others' thoughts and suggestions along these lines!
    1 point
  7. Instead of a negative rating (which the game charges for the loss of soldiers by the player) I propose to add to the game "monetary compensation to the relatives of the deceased", which Xenonauts pays for each soldier who died in battle.
    0 points
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