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Showing content with the highest reputation on 10/16/2018 in Posts

  1. I'll try to get that into the lore. A possibility might be Advanced Xenomorph DNA, and given that the queens interrogated have shown intelligence, they might have told the interrogators. The human command (at least X-Division's) are quite aware of facehuggers, after all, so humans definitely know about it, but possibly not the whole story unless they can get it out of a queen. Adv Xeno DNA comes fairly late, so it might be a suitable place for it. Edit: Hm, I just unlocked the Alien Leader Interrogation, and it doesn't quite hang together. The latter half seems to assume we have actually caught a Praetor, while this research can be unlocked by a Sebillian, so I think the mind control part should be moved to Praetor interrogation, especially given that it's only flavor, although a hint about the mind control power might be suitable.
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  2. In my games an Alien or Xenonaut that stays still in a stun cloud will eventually be stunned--usually in the next turn.
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  3. This stuff is already in Xenonauts 1, no?
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  4. Yes, the next one will be 1.00.11 :D. And 1.01.00 after that. No jokes aside the decadic number signifies that it is only save game compatible with its own number, while the first number counts the versions. The change also affected units which were once susceptible to stun ( chemical ) damage and made them even more vulnerable to it ( since ... hard to explain but by basically mitigating the little chemical armour they have increased the proportional damage up to 300% ). Funny enough this affects Wraiths very hard, since they have very little chemical armour. On the other hand you would hardly see a wraith walking through a stun cloud since they basically tele everywhere they want to go anyway. So on paper the change is great against Wraiths, but in practice it hardly makes a difference. Its still a buff though.
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