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Kaiphus_Kain

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Kaiphus_Kain last won the day on February 7

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About Kaiphus_Kain

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  1. Nail on the head there, well said!
  2. Incorrect but you be you chief.
  3. I have no interest in crap that goes on in Reddit, I was responding to your comment in regard to my own thoughts and actions, as for the last part, not entirely sure what you are trying to imply but maybe you should think before you post.
  4. If Snapshot had done this and honoured the GOG/Steam keys for backers then yes id not be bothered at all, I personally do not wish to use Epic due to the parent company and a few other factors but I don't have any issues with more competition for Steam as such. That said I really hate exclusivity crap, I think it just causes issues in the industry for no good reason. From what I have been hearing they got enough to cover everything they got from backers and site sales being refunded and keep the lights on for the studio for a year, if that is true then I can certainly understand them taking the deal.
  5. For me it is more that I do not use Epic store, have no wish to and backed the game on the basis I would be able to use it in Steam, not a steam fanboy its just over the years that is where my largest collection of games is and I have no desire to install yet another store system for one game. I'm not a massive fan of Epic but that is not my prime reason for not agreeing with this change by the devs. Your comment about hurt campaign is frankly childish, disagreeing with someone and not wishing to be involved with them after actions you may deem unacceptable is not a hate campaign.
  6. I currently own a full Obutto R3volution setup and to be fair it is great, I used to have a custom built Desk that I made myself before this with the PC built into it, Lian Li do some great new desks that you build into but they are even more insanely priced, id not be willing to go that high, think the R3vo cost more than enough.
  7. Chris, you guys are awesome so if being a smaller fish releasing great stuff means you can never sell out to Epic then whilst I hope you make loads of money id rather you make enough and keep being you. You will have more fans for longer that's for sure.
  8. Sadly I have had to request a refund on my Phoenix Point backer, I cannot and will not ever support the Epic Store, huge mistake on Gallops part but Epic must have paid them more than the potential Backer money/refunds made. Really disappointing as I have been a big fan since the first days of his games.
  9. Kaiphus_Kain

    And there's a fancy new engine

    Sorry are you from the past?
  10. Kaiphus_Kain

    My thoughts on the closed beta

    Agreed though a very minor bonus on spread of burst fire could be obtained crouching due to the recoil aid but it would be tiny realistically. Defence bonus just makes much more sense, smaller target, harder to hit.
  11. Kaiphus_Kain

    Xenonauts-2 Closed Beta Build V1 Released!

    Cant shoot the guy, no reason why that I can see but the weird clipping happened as soon as I went in and now I cant shoot either of them Doh! Better make that can't do anything after my guy died in the ship except move the rest about, no other function works, cant even end turn.
  12. Kaiphus_Kain

    Xenonauts-2 Closed Beta Build V1 Released!

    Little buggers shoot and see through Hedges! Guy was shot from the marked spot, looked like the hedge shot him
  13. Kaiphus_Kain

    Xenonauts-2 Closed Beta Build V1 Released!

    Just had a CTD on a ground mission, full team in the medium scout UFO, crashed as one of my units died to one of the little creeper grey guys, aliens turn. 2018-11-28 21:50:20,259 [FATAL] (D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Screens\XenonautsMain.cs:511) [INITIAL CRASH] System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Common.Board.Slot].get_Item (Int32 index) [0x00024] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635 at Common.Board.Board.GetSlot (Int32 addressID) [0x00008] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Board\DataStructures\Board.cs:286 at Common.Board.Board.GetSlot (Address address) [0x00009] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Board\DataStructures\Board.cs:276 at Common.Board.Board.StepOn (Artitas.Entity entity, IEnumerable`1 footprint, IEnumerable`1 natures) [0x00018] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Board\DataStructures\Board.cs:227 at Common.Components.BoardComponent.StepOn (Artitas.Entity entity, IEnumerable`1 footprint, IEnumerable`1 natures) [0x0000a] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Components\BoardComponent.cs:21 at Common.Board.Systems.GenericBoardSystem.<OnInitialize>m__3 (Artitas.Entity entity, Common.Components.FootprintComponent footprint) [0x0000d] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Board\Systems\GenericBoardSystem.cs:61 at Artitas.Family+<ComponentAdd>c__AnonStorey12`1[Common.Components.FootprintComponent].<>m__0 (Artitas.Family family, Artitas.Entity entity, Int32 cID, IComponent rem, IComponent add) [0x00022] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Family.cs:697 at (wrapper delegate-invoke) System.Action`5<Artitas.Family, Artitas.Entity, int, Artitas.IComponent, Artitas.IComponent>:invoke_void__this___Family_Entity_int_IComponent_IComponent (Artitas.Family,Artitas.Entity,int,Artitas.IComponent,Artitas.IComponent) at (wrapper delegate-invoke) System.Action`5<Artitas.Family, Artitas.Entity, int, Artitas.IComponent, Artitas.IComponent>:invoke_void__this___Family_Entity_int_IComponent_IComponent (Artitas.Family,Artitas.Entity,int,Artitas.IComponent,Artitas.IComponent) at (wrapper delegate-invoke) System.Action`5<Artitas.Family, Artitas.Entity, int, Artitas.IComponent, Artitas.IComponent>:invoke_void__this___Family_Entity_int_IComponent_IComponent (Artitas.Family,Artitas.Entity,int,Artitas.IComponent,Artitas.IComponent) at Artitas.Family.UpdateEntity (Int32 entityID, Int32 componentID, IComponent previous, IComponent next) [0x00082] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Family.cs:487 at Artitas.Managers.FamilyManager.UpdateComposition (Int32 entityID, Int32 componentID, IComponent prevComp, IComponent newComp, Boolean added) [0x00044] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Managers\FamilyManager.cs:276 at Artitas.World.MutateComponentOnEntity (Int32 entityID, Int32 componentID, IComponent previousC, IComponent nextC, Boolean added) [0x000b6] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:319 at Artitas.World.HandleDelayedMutations () [0x000c5] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:280 at Artitas.World.MutateComponentOnEntity (Int32 entityID, Int32 componentID, IComponent previousC, IComponent nextC, Boolean added) [0x000e8] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:326 at Artitas.World.HandleDelayedMutations () [0x000c5] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:280 at Artitas.World.MutateComponentOnEntity (Int32 entityID, Int32 componentID, IComponent previousC, IComponent nextC, Boolean added) [0x000e8] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:326 at Artitas.GlobalEntity.AddPosition (Vector3 value) [0x0005c] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Generated\Entity\GlobalEntity\PositionGlobalEntityDSL.cs:73 at Xenonauts.GroundCombat.Systems.GCInventorySystem+<AutoSort>c__AnonStorey1.<>m__0 (Artitas.Entity item) [0x00072] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Screens\GroundCombat\Systems\GCInventorySystem.cs:179 at Xenonauts.GroundCombat.Systems.GCInventorySystem.AutoSort (IEnumerable`1 items, Artitas.Entity targetSlot, Boolean allowSlotExpansion) [0x00058] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Screens\GroundCombat\Systems\GCInventorySystem.cs:192 at Xenonauts.GroundCombat.Systems.GCInventorySystem.CreateContainerWithItemsForDroppedActor (IPostCombatantStatusReport r) [0x000cb] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Screens\GroundCombat\Systems\GCInventorySystem.cs:138 at (wrapper delegate-invoke) System.Action`2<Xenonauts.GroundCombat.Systems.GCInventorySystem, Xenonauts.GroundCombat.Events.IPostCombatantStatusReport>:invoke_void__this___GCInventorySystem_IPostCombatantStatusReport (Xenonauts.GroundCombat.Systems.GCInventorySystem,Xenonauts.GroundCombat.Events.IPostCombatantStatusReport) at Artitas.Core.Utils.ExpressionUtil+<ActionFromMethodInfoFactory>c__AnonStorey1`4[Artitas.Systems.EventSystem,Xenonauts.GroundCombat.Events.IPostCombatantStatusReport,Xenonauts.GroundCombat.Systems.GCInventorySystem,Artitas.IEvent].<>m__0 (Artitas.Systems.EventSystem target, IEvent param) [0x0001c] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Utils\ExpressionUtil.cs:151 at Artitas.Systems.EventSystem.HandleSubscribers (IEvent event) [0x00050] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Systems\EventSystem.cs:49 at Artitas.Systems.EventSystem.Handle (IEvent event) [0x00003] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Systems\EventSystem.cs:26 at Artitas.DefaultProcessStrategy.Process (IEvent event) [0x001c6] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:808 at Artitas.DefaultProcessStrategy.Process () [0x00024] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:751 at Artitas.World.Process () [0x00007] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:621 at Common.Screens.DataStructures.WorldManagedScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].Update (Single deltaTime) [0x00032] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Screen\DataStructures\WorldManagedScreen.cs:49 at Common.Screens.ScreenManager`1[Xenonauts.GameScreens].Update (Single deltaTime) [0x000f3] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Screen\ScreenManager.cs:149 at Xenonauts.XenonautsMain.Update () [0x00066] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Screens\XenonautsMain.cs:436
  14. Kaiphus_Kain

    Xenonauts-2 Closed Beta Build V1 Released!

    More an FYI unplug it if its weird, I normally do so its just chance I had it connected, also yes exactly that on the cursor. Oh, forgot to say in the other post THANK YOU for letting me move my whole team without snapping back to the person I just told to move!! Always hated it doing that in the old game.
  15. Kaiphus_Kain

    Xenonauts-2 Closed Beta Build V1 Released!

    Not so much a bug more a hit the old OCD, when you mouse over the Hangar window it only shows the lightened area of the smaller rooms. Second bit, more an fyi, if you have a Steering wheel plugged in the damn thing makes the menu scroll every time you move the mouse over it Mouse cursor and item are out of sync when you drag items, cursor was over the third belt slot, it works fine so as someone else said just looks like a small offset error somewhere for the visual part. Not sure how my pilot passed his flight exams, he clearly doesn't have the minimum IQ.. For some reason he thought the fastest way to the target was to go around the world in the opposite direction. Just to confirm yes he was launched at the UFO Just sent the team out to attack a ground site and threw the Speed up to max which caused the helicopter to bounce around when it got to the site and not actually try landing until I reduced back down to normal time. Just done the ground site only issue was a bit of clipping with the UFO tiles, Visually, loving it, FPS wise its running flawlessly, so far its awesome and exactly what I hoped, Airgame works for me and I really like it apart from finding it looks odd having the bullets from the inteceptors off center flying at angles from the image of the aircraft (just feels odd) other than that so far so good Running max everything at 3440x1440 Tech Specs: Windows 10 Ryzen 1800X CPU Vega 64 Vid Card 16GB G.skilll FlareX 3200 Ram Samsung NVMe SSD No overclocks.
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