Jump to content


  • Content count

  • Joined

  • Last visited

  • Days Won


Kaiphus_Kain last won the day on February 7 2019

Kaiphus_Kain had the most liked content!

Community Reputation

12 Good

About Kaiphus_Kain

  • Rank


  • Location
    Shropshire, UK
  • Interests
    Gaming, Mountain Biking, Photography
  • Occupation
    Enterprise Operations Professional, BT Technology

Recent Profile Visitors

552 profile views
  1. Kaiphus_Kain

    Phoenix Point - Gollop's new X-Com-like.

    Agreed, after having many convos with an Indie game dev I know about Steam and EGS My "Damnit I dont want anything to do with them" has turned to "Hell i'm not buying off steam if i can help it!" Still don't like the exclusive deals but I understand fully why devs are agreeing to them now.
  2. Kaiphus_Kain

    [Mission] Requesting Expansion

    Feels like a very nice idea and good potential addition to the game
  3. Kaiphus_Kain

    Modular Armour System

    Is that a serious question? Why on earth would they be pink? I assume you are referring to potentially missing art assets which in an alpha/beta situation is not exactly out of the ordinary but not a thing to worry about when it comes to actual release.
  4. Kaiphus_Kain

    Xenonauts-2 August Update!

    Bit early in the month to complain about no update with that many exclamation marks.
  5. Kaiphus_Kain

    air support

    ^ What he said, adding anything to the tactical combat side like this would just make it pointless to even deploy troops for me.
  6. Kaiphus_Kain

    Dropship layout

    Chris means the current model is a V-280 Valor and that is being replaced
  7. Kaiphus_Kain

    Dropship layout

    Realistically if you were going into that hot an LZ wouldn't you pop smoke from the transport before getting out anyway? Add Smoke launchers to the transports that auto deploy on landing
  8. Kaiphus_Kain

    UFO design

    750mm armour penetration is damn impressive
  9. Kaiphus_Kain

    UFO Recovery & Dissasembly

    Ok, think there has been a miscommunication then because that isn't what I have been talking about
  10. Kaiphus_Kain

    UFO design

    Yeah, would expect that to blast a nice chunk out of the smaller stuff but the bigger UFO's are unlikely to have scout like armour, bit like a Humvee vs a Main battle tank, RPG is going to blow the crap out of one and annoy the hell out of the other
  11. Kaiphus_Kain

    UFO Recovery & Dissasembly

    I'm really not sure what you are on about here or why you are pointing out things that are obvious and have nothing to do with the thread? Researching the UFO's was never in doubt or going to be taken away, its a critical thing in X1 and X2.
  12. From a how weapons work perspective a Sniper Rifle does require a lot of time to take a shot, its not like a pistol where it is point and shoot, you have to take into account wind speed and direction, you are looking for a pin point kill shot trying to find the chink in armour or the place where there is a gap between plates etc when using this type of gun so one shot is very likely. Heavy weapons due to the nature of them would be similar but more because they are support weapons, not designed to be accurate per say (I know you could make an accurate shot with one if not going full auto or burst etc but generally that is not how they are used at all) but enable suppressing fire to stop others shooting the rest of your team by forcing them into cover.
  13. Kaiphus_Kain

    UFO Recovery & Dissasembly

    Its more an immersion thing, just collecting a UFO wouldn't give you anything but a UFO and researching it wont automatically make reverse engineering it instantaneous, plus as Max pointed out you could have a method where this just gives you a bit more or as a way of getting some special item once for each type of UFO etc, lots of options that could add extras to a playthrough Not sure why you have even said this, not said there is any problem here
  14. Kaiphus_Kain

    UFO Recovery & Dissasembly

    Sounds like a great idea