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Kaiphus_Kain

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Kaiphus_Kain last won the day on June 23

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About Kaiphus_Kain

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  1. Kaiphus_Kain

    My thoughts on the closed beta

    Agreed though a very minor bonus on spread of burst fire could be obtained crouching due to the recoil aid but it would be tiny realistically. Defence bonus just makes much more sense, smaller target, harder to hit.
  2. Kaiphus_Kain

    Xenonauts-2 Closed Beta Build V1 Released!

    Cant shoot the guy, no reason why that I can see but the weird clipping happened as soon as I went in and now I cant shoot either of them Doh! Better make that can't do anything after my guy died in the ship except move the rest about, no other function works, cant even end turn.
  3. Kaiphus_Kain

    Xenonauts-2 Closed Beta Build V1 Released!

    Little buggers shoot and see through Hedges! Guy was shot from the marked spot, looked like the hedge shot him
  4. Kaiphus_Kain

    Xenonauts-2 Closed Beta Build V1 Released!

    Just had a CTD on a ground mission, full team in the medium scout UFO, crashed as one of my units died to one of the little creeper grey guys, aliens turn. 2018-11-28 21:50:20,259 [FATAL] (D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Screens\XenonautsMain.cs:511) [INITIAL CRASH] System.ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[Common.Board.Slot].get_Item (Int32 index) [0x00024] in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635 at Common.Board.Board.GetSlot (Int32 addressID) [0x00008] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Board\DataStructures\Board.cs:286 at Common.Board.Board.GetSlot (Address address) [0x00009] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Board\DataStructures\Board.cs:276 at Common.Board.Board.StepOn (Artitas.Entity entity, IEnumerable`1 footprint, IEnumerable`1 natures) [0x00018] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Board\DataStructures\Board.cs:227 at Common.Components.BoardComponent.StepOn (Artitas.Entity entity, IEnumerable`1 footprint, IEnumerable`1 natures) [0x0000a] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Components\BoardComponent.cs:21 at Common.Board.Systems.GenericBoardSystem.<OnInitialize>m__3 (Artitas.Entity entity, Common.Components.FootprintComponent footprint) [0x0000d] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Board\Systems\GenericBoardSystem.cs:61 at Artitas.Family+<ComponentAdd>c__AnonStorey12`1[Common.Components.FootprintComponent].<>m__0 (Artitas.Family family, Artitas.Entity entity, Int32 cID, IComponent rem, IComponent add) [0x00022] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Family.cs:697 at (wrapper delegate-invoke) System.Action`5<Artitas.Family, Artitas.Entity, int, Artitas.IComponent, Artitas.IComponent>:invoke_void__this___Family_Entity_int_IComponent_IComponent (Artitas.Family,Artitas.Entity,int,Artitas.IComponent,Artitas.IComponent) at (wrapper delegate-invoke) System.Action`5<Artitas.Family, Artitas.Entity, int, Artitas.IComponent, Artitas.IComponent>:invoke_void__this___Family_Entity_int_IComponent_IComponent (Artitas.Family,Artitas.Entity,int,Artitas.IComponent,Artitas.IComponent) at (wrapper delegate-invoke) System.Action`5<Artitas.Family, Artitas.Entity, int, Artitas.IComponent, Artitas.IComponent>:invoke_void__this___Family_Entity_int_IComponent_IComponent (Artitas.Family,Artitas.Entity,int,Artitas.IComponent,Artitas.IComponent) at Artitas.Family.UpdateEntity (Int32 entityID, Int32 componentID, IComponent previous, IComponent next) [0x00082] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Family.cs:487 at Artitas.Managers.FamilyManager.UpdateComposition (Int32 entityID, Int32 componentID, IComponent prevComp, IComponent newComp, Boolean added) [0x00044] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Managers\FamilyManager.cs:276 at Artitas.World.MutateComponentOnEntity (Int32 entityID, Int32 componentID, IComponent previousC, IComponent nextC, Boolean added) [0x000b6] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:319 at Artitas.World.HandleDelayedMutations () [0x000c5] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:280 at Artitas.World.MutateComponentOnEntity (Int32 entityID, Int32 componentID, IComponent previousC, IComponent nextC, Boolean added) [0x000e8] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:326 at Artitas.World.HandleDelayedMutations () [0x000c5] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:280 at Artitas.World.MutateComponentOnEntity (Int32 entityID, Int32 componentID, IComponent previousC, IComponent nextC, Boolean added) [0x000e8] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:326 at Artitas.GlobalEntity.AddPosition (Vector3 value) [0x0005c] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Generated\Entity\GlobalEntity\PositionGlobalEntityDSL.cs:73 at Xenonauts.GroundCombat.Systems.GCInventorySystem+<AutoSort>c__AnonStorey1.<>m__0 (Artitas.Entity item) [0x00072] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Screens\GroundCombat\Systems\GCInventorySystem.cs:179 at Xenonauts.GroundCombat.Systems.GCInventorySystem.AutoSort (IEnumerable`1 items, Artitas.Entity targetSlot, Boolean allowSlotExpansion) [0x00058] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Screens\GroundCombat\Systems\GCInventorySystem.cs:192 at Xenonauts.GroundCombat.Systems.GCInventorySystem.CreateContainerWithItemsForDroppedActor (IPostCombatantStatusReport r) [0x000cb] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Screens\GroundCombat\Systems\GCInventorySystem.cs:138 at (wrapper delegate-invoke) System.Action`2<Xenonauts.GroundCombat.Systems.GCInventorySystem, Xenonauts.GroundCombat.Events.IPostCombatantStatusReport>:invoke_void__this___GCInventorySystem_IPostCombatantStatusReport (Xenonauts.GroundCombat.Systems.GCInventorySystem,Xenonauts.GroundCombat.Events.IPostCombatantStatusReport) at Artitas.Core.Utils.ExpressionUtil+<ActionFromMethodInfoFactory>c__AnonStorey1`4[Artitas.Systems.EventSystem,Xenonauts.GroundCombat.Events.IPostCombatantStatusReport,Xenonauts.GroundCombat.Systems.GCInventorySystem,Artitas.IEvent].<>m__0 (Artitas.Systems.EventSystem target, IEvent param) [0x0001c] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Utils\ExpressionUtil.cs:151 at Artitas.Systems.EventSystem.HandleSubscribers (IEvent event) [0x00050] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Systems\EventSystem.cs:49 at Artitas.Systems.EventSystem.Handle (IEvent event) [0x00003] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\Systems\EventSystem.cs:26 at Artitas.DefaultProcessStrategy.Process (IEvent event) [0x001c6] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:808 at Artitas.DefaultProcessStrategy.Process () [0x00024] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:751 at Artitas.World.Process () [0x00007] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Artitas\Artitas.Core\Code\World.cs:621 at Common.Screens.DataStructures.WorldManagedScreen`2[Xenonauts.GameScreens,Common.Screens.DataStructures.IScreenParameters].Update (Single deltaTime) [0x00032] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Screen\DataStructures\WorldManagedScreen.cs:49 at Common.Screens.ScreenManager`1[Xenonauts.GameScreens].Update (Single deltaTime) [0x000f3] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Libraries\Common\Code\Screen\ScreenManager.cs:149 at Xenonauts.XenonautsMain.Update () [0x00066] in D:\Jenkins\workspace\X2 (Build)\release-0.33.0\Assets\Code\Screens\XenonautsMain.cs:436
  5. Kaiphus_Kain

    Xenonauts-2 Closed Beta Build V1 Released!

    More an FYI unplug it if its weird, I normally do so its just chance I had it connected, also yes exactly that on the cursor. Oh, forgot to say in the other post THANK YOU for letting me move my whole team without snapping back to the person I just told to move!! Always hated it doing that in the old game.
  6. Kaiphus_Kain

    Xenonauts-2 Closed Beta Build V1 Released!

    Not so much a bug more a hit the old OCD, when you mouse over the Hangar window it only shows the lightened area of the smaller rooms. Second bit, more an fyi, if you have a Steering wheel plugged in the damn thing makes the menu scroll every time you move the mouse over it Mouse cursor and item are out of sync when you drag items, cursor was over the third belt slot, it works fine so as someone else said just looks like a small offset error somewhere for the visual part. Not sure how my pilot passed his flight exams, he clearly doesn't have the minimum IQ.. For some reason he thought the fastest way to the target was to go around the world in the opposite direction. Just to confirm yes he was launched at the UFO Just sent the team out to attack a ground site and threw the Speed up to max which caused the helicopter to bounce around when it got to the site and not actually try landing until I reduced back down to normal time. Just done the ground site only issue was a bit of clipping with the UFO tiles, Visually, loving it, FPS wise its running flawlessly, so far its awesome and exactly what I hoped, Airgame works for me and I really like it apart from finding it looks odd having the bullets from the inteceptors off center flying at angles from the image of the aircraft (just feels odd) other than that so far so good Running max everything at 3440x1440 Tech Specs: Windows 10 Ryzen 1800X CPU Vega 64 Vid Card 16GB G.skilll FlareX 3200 Ram Samsung NVMe SSD No overclocks.
  7. Kaiphus_Kain

    New forums online!

    Great news, annoying for the theme/template to revert though!
  8. Kaiphus_Kain

    New forums online!

    I am seeing the below on the page, don't click the links folks just in case.
  9. Kaiphus_Kain

    Hidden movement?

    May not have made it as a stretch goal but devs have said modding will be supported as far as I recall.
  10. Kaiphus_Kain

    Xenonauts-2: Ground Combat

    Limited field of view, think tunnel vision as your peripheral will be a bit messed up whilst using the goggles and making everything show as shades of green etc would work and not make everything like just doing day missions. Making it work in game could be interesting.
  11. Kaiphus_Kain

    Xenonauts-2 October Update!

    Sounds good, keep up the great work!
  12. Kaiphus_Kain

    The Ranking System

    Ranking systems in forum software are just arbitrary designations based on the number of posts a user has made. Exception would be Moderator, Super Moderator or Administrator which are specific roles, the rest is basically meaningless junk unless customised for a purpose. The system here is standard in all IPB Forum software so doesn't mean anything special.
  13. You could fit this in nicely with a GUI that makes it feel like you are quickly viewing some info sent from base to a tablet like device so you keep the feeling of being immersed in battle.
  14. Not sure if I have just missed it so if i have I apologise but with the premise being a more hidden war would the prospect of not just having Aliens to deal with but Humans on the side of or under the influence of be a possibility? By this i mean instead of just intercepting Alien UFO's you may have an opportunity to intercept a human transport with intel/alien artifacts being transported to try and hide the fact its cargo is alien in origin etc? Gives the Ground game an interesting twist if you are raiding a crashed Transport plane or human base/safehouse
  15. Really like the idea of a small air defence base setup, would be pretty cool to be able to stick some sam sites around an area if you cant really cover it with other more expensive bases.
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