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Kaiphus_Kain

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Everything posted by Kaiphus_Kain

  1. Agreed, after having many convos with an Indie game dev I know about Steam and EGS My "Damnit I dont want anything to do with them" has turned to "Hell i'm not buying off steam if i can help it!" Still don't like the exclusive deals but I understand fully why devs are agreeing to them now.
  2. Feels like a very nice idea and good potential addition to the game
  3. Bit early in the month to complain about no update with that many exclamation marks.
  4. ^ What he said, adding anything to the tactical combat side like this would just make it pointless to even deploy troops for me.
  5. Chris means the current model is a V-280 Valor and that is being replaced
  6. Realistically if you were going into that hot an LZ wouldn't you pop smoke from the transport before getting out anyway? Add Smoke launchers to the transports that auto deploy on landing
  7. 750mm armour penetration is damn impressive
  8. Ok, think there has been a miscommunication then because that isn't what I have been talking about
  9. Yeah, would expect that to blast a nice chunk out of the smaller stuff but the bigger UFO's are unlikely to have scout like armour, bit like a Humvee vs a Main battle tank, RPG is going to blow the crap out of one and annoy the hell out of the other
  10. I'm really not sure what you are on about here or why you are pointing out things that are obvious and have nothing to do with the thread? Researching the UFO's was never in doubt or going to be taken away, its a critical thing in X1 and X2.
  11. From a how weapons work perspective a Sniper Rifle does require a lot of time to take a shot, its not like a pistol where it is point and shoot, you have to take into account wind speed and direction, you are looking for a pin point kill shot trying to find the chink in armour or the place where there is a gap between plates etc when using this type of gun so one shot is very likely. Heavy weapons due to the nature of them would be similar but more because they are support weapons, not designed to be accurate per say (I know you could make an accurate shot with one if not going full auto or burst etc but generally that is not how they are used at all) but enable suppressing fire to stop others shooting the rest of your team by forcing them into cover.
  12. Its more an immersion thing, just collecting a UFO wouldn't give you anything but a UFO and researching it wont automatically make reverse engineering it instantaneous, plus as Max pointed out you could have a method where this just gives you a bit more or as a way of getting some special item once for each type of UFO etc, lots of options that could add extras to a playthrough Not sure why you have even said this, not said there is any problem here
  13. Yeah it equals lots of engineering projects, each type of alien and rank produces differing amounts of materials, each gun similar, alien ballistic weapons would give ballistic cores with pistol giving 1 say and a mini-gun 3 or 4, will agree it would likely be annoying for many if it went very high level but could be interesting as just the basics kind of thing with just getting Alloys and fuels from ships by taking them to bits, modding could then add the rest for crazy folks like me
  14. Incorrect, you are the only one being highly vocal about it and in the minority here, many of the rest of us have just as much if not more experience with these types of games so you are not special here and your ideas are not the only way to make this game work, there are not only 3 ways to solve anything. I do love the comment at the bottom, I have played all the games in the UFO series(originals and remakes and everything in-between), I know exactly what you are referring to, I do not agree that your idea is the only way to solve the base issue and simply have faith in Chris and the Team doing what is best, just because you think it is doesn't make it so, got to disagree with you on the same game comment too I loved X1 and even if this was just a remake into 3D id still happily back it. I didn't back X2 in any way shape or form based on how the base system worked, I backed it because I loved X1 and have faith Chris and the team will deliver a game i'm happy to play several hundred hrs of like X1 and all the other games like it that I've bought over the years (including all the ones you have so far mentioned as us obviously not playing), it isn't just X1 dumped into 3D though so it's silly bringing it up. Bottom line is your opinion is just that, yours, there are a whole lot more people who backed this that are happy with X2's progress than not right now based on the poll, like you this is my opinion and it means jack all to anyone else, the difference is I am not insisting I am right and everyone else is wrong or making assumptions based on no data.
  15. Have to say I am disappointed with your comments in this thread, especially the accusations against the devs, the general consensus by 90% based on those same backers and people who have pre paid (and if any of those did not vote then that is there own fault if they don't like the results, no, I am not saying you are one), is that they are happy with the idea of the base change so in no way is this a renege on a promise, in no way does it cast any negative light on the company, they stated the issues and what they thought then asked us, the backers to make a choice, we picked overwhelmingly to agree with the devs. Plus the bottom line here is Chris has been very nice about it and said they will refund those who are very unhappy here, this is not normal behaviour for gaming companies, look at EA, the general response is a kick to the nuts so in all I think Chris and Goldhawk have been very open and honest the whole way through this, don't get me wrong, it would be wonderful for everyone to be happy and its crappy that you are obviously not, sorry for that, but 90% in favour of change is not something that can be ignored.
  16. Basically what these guys said, the X-Div team pretty much made everything you could collect outside of just UFOs being disassembled part of upgrading your arsenal too, you took apart the alien guns to get cores for more powerful tech for yourselves, also butchered alien corpses for materials to make better armour.
  17. One thing I love about X-Division is actually that you have to work at getting resources out of a crashed UFO, not just in shooting it down and capturing it but actually having engineers taking it to bits for components, is this any kind of option for X2 or are we going to have to get the X-Div guys modding like hell again?
  18. Think this gent just won the day, excellent post, love the ideas!
  19. Have to agree here, teleporting dropship just doesn't make sense or fit with everything else, if you have the tech to teleport a massive aircraft then why the hell are you using crappy old ballistic guns from basic concept of which is 100 or more years old? and current designs from 30 years ago? why would you have the tech to teleport things but not have anything to defend your troops from more than a gnat farting at them?
  20. Quite like the idea here, one base but with the extra floor options like this is very appealing.
  21. Never said you did but it does seem to be an issue, as your posts indicate. As for the game side I think you should wait and see what is finally released before deciding something like the above, a lot can change in development and to be fair it's just a few text changes when the game is released to make any rank designations you want to have if it is not to your liking. Worst case is a mod request maybe?
  22. Would be interesting being able to field two transports to the same location, two different start points for each team with a party in the middle of the map!
  23. Ruggerman, I really don't understand why this seems to bother you so much, it is entirely meaningless! Post content counts, not post count.
  24. I think you missed something in regard to my posts here, I was talking about changing the rank to something more than cosmetic, an actual mechanism behind it that does a lot more than just display a bit of text, what Ruggerman was describing with the ability to do more and make the system more than cosmetic is certainly not a simple string display.
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