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Showing content with the highest reputation on 06/25/2018 in all areas

  1. The Xenonauts-2 Kickstarter page is now live and can be accessed here! We've been talking about this Kickstarter for so long that it's a little bit surreal to finally press the button and see it go live ... but it's out there now, and everyone here at Goldhawk HQ has their fingers crossed that the next 30 days goes well! We'd hugely appreciate any support you guys were willing to give us, particularly if you're willing to help us get off to a strong start by backing us in the first 24 hours! All the information you need is on the Kickstarter page, but if you want to help us by spreading the word then please: Tell any friends you think might be interested in the game! Mention our Kickstarter campaign in any gaming communities that you are part of! Upvote our announcement on Reddit! Retweet our Twitter announcement! Anything else you can think of! Anyone that backs the Kickstarter is eligible to vote for the ordering of the stretch goals on our Google Forms poll during the first week of the Kickstarter. If you want to vote, the poll can be accessed here. A few brief points of interest to anyone that has been following the Kickstarter planning: Every custom soldier (£35+) is now eligible for a custom portrait created through the Portrait Editor, rather than this being limited to the £75 tier I decided to remove the £75 and £100 tiers entirely We fixed a couple of bugs in the Portrait Editor that meant red hair was not working, and certain skin tones did not show eyes if you switched immediately to them If you have any questions or comments, feel free to ask them here. I suspect I'll be pretty active on the forums and the Kickstarter page over the next couple of days
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  2. I usually found as soon as I had access to mind control the game became quite trivial. See alien, control alien, drop own grenade at feet of alien etc etc. I actually prefer not to have it and for the aliens to have a watered down version as it was just too powerful with too little risk to the user in the OG. I am not however completely against having access to psi powers, or even mind control, if it can be made an interesting tactical option instead of either insanely frustrating or boringly overpowered. For example maybe mind controlling an alien doesn't give you full control but does make it see other aliens as enemies and your troops as allies for a turn or two. It could then act accordingly.
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