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    Thread: Weapon Editor - The Quartermaster's Armory

    1. #131
      Quote Originally Posted by Quartermaster View Post
      I just began hosting the XenoArmory files on Xenolith (we really like Xeno) as it will give me some advantages when it comes to updates that I make. I am still going to be hosting the files on here through my Box.net account, but Xenolith will give users a heads up when I make updates and improvements to the program.

      With that said I have added some try...catch statements which will now provide information to the user when the program is having trouble locating files or performing various functions. As these errors pop up, please let me know so that I can try to figure out how to change the program so that the errors do not mess up the program for you. Please see the first post for the updated files.
      Right on man, thank you for the update. Now instead of it looping I get this:


    2. #132
      Captain Quartermaster's Avatar
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      Quote Originally Posted by T04dSt0n3d View Post
      Right on man, thank you for the update. Now instead of it looping I get this:

      Can you try it again, but add a '\' to the end of the destination? The way the code functions is that it looks for the weapons_gc.xml file based on the location typed in. So when you type in what you have it is looking at the following location "G:\Games\Xenonautsassets\weapons_gc.xml". As you can see the lack of a '\' is problematic. For the next version I will try to change the setup so that it uses a folder browser rather than relying on the user to type in the address.

    3. #133
      Quote Originally Posted by Quartermaster View Post
      "snip" For the next version I will try to change the setup so that it uses a folder browser rather than relying on the user to type in the address.
      yeah that’s what this program needs. I gave it a try and still the same thing happens.

      If it’s looking for the weapons_gc.xml file, which what should have been indicated instead of the install directory. As an example for me at least this is what I would have at work:

      C:\Users\USER\Desktop\Xenonauts\assets\weapons_gc. xml

      See where I get it with this. If the error message is asking for the install directory the program will not see the assets folder and instead is looking for the weapons_gc.xml file in the indicated directory that the error message says.

      Not that I’m complaining or anything, just conversation here.

    4. #134
      Captain Quartermaster's Avatar
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      Quote Originally Posted by T04dSt0n3d View Post
      yeah thatís what this program needs. I gave it a try and still the same thing happens.

      If itís looking for the weapons_gc.xml file, which what should have been indicated instead of the install directory. As an example for me at least this is what I would have at work:

      C:\Users\USER\Desktop\Xenonauts\assets\weapons_gc. xml

      See where I get it with this. If the error message is asking for the install directory the program will not see the assets folder and instead is looking for the weapons_gc.xml file in the indicated directory that the error message says.

      Not that Iím complaining or anything, just conversation here.
      I was originally going to do that but the program uses the root directory to determine where all of the files are that it uses. This was simply a shortcut method that I implemented to get it working for some folks so I minimized the amount of work when I put it in. I would have had to do more work at the time to have it cut down to the correct file. When I add in the interface for looking for and selecting a folder it will be much more clear cut and vb.net's default interface is setup to ensure that the folder already exists.

    5. #135
      Quote Originally Posted by Quartermaster View Post
      I was originally going to do that but the program uses the root directory to determine where all of the files are that it uses.
      Ah ok cool, good to know.
      Quote Originally Posted by Quartermaster View Post
      When I add in the interface for looking for and selecting a folder, it will be much more clear cut and vb.net's default interface is setup to ensure that the folder already exists.
      Sweet bud, looking forward to it man.

    6. #136
      unhadled exception when i try to save or update.
      From what i saw in google it might be due to 64 bit os , but i might be way off on that :P

      Code:
      ************** Exception Text **************
      System.Runtime.InteropServices.COMException (0x80040154): Retrieving the COM class factory for component with CLSID {00024500-0000-0000-C000-000000000046} failed due to the following error: 80040154 Class not registered (Exception from HRESULT: 0x80040154 (REGDB_E_CLASSNOTREG)).
         at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
         at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache)
         at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean skipVisibilityChecks, Boolean skipCheckThis, Boolean fillCache)
         at System.Activator.CreateInstance(Type type, Boolean nonPublic)
         at System.Activator.CreateInstance(Type type)
         at XenoArmory.frmWeaponEditor.tsmReplaceFiles_Click(Object sender, EventArgs e)
         at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
         at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
         at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
         at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
         at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
         at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
         at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
         at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
         at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
         at System.Windows.Forms.Control.WndProc(Message& m)
         at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
         at System.Windows.Forms.ToolStrip.WndProc(Message& m)
         at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
         at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
         at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
         at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
      
      
      ************** Loaded Assemblies **************
      mscorlib
          Assembly Version: 4.0.0.0
          Win32 Version: 4.0.30319.544 (RTMLDR.030319-5400)
          CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
      ----------------------------------------
      XenoArmory
          Assembly Version: 1.0.0.0
          Win32 Version: 1.0.0.0
          CodeBase: file:///C:/Users/Arcon/AppData/Local/Apps/2.0/A4DLGENH.V6D/HWHZBXPH.MMD/xeno..tion_2051fd0989be4748_0001.0000_c95e8cf79e99e374/XenoArmory.exe
      ----------------------------------------
      Microsoft.VisualBasic
          Assembly Version: 10.0.0.0
          Win32 Version: 10.0.30319.1 built by: RTMRel
          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
      ----------------------------------------
      System
          Assembly Version: 4.0.0.0
          Win32 Version: 4.0.30319.544 built by: RTMLDR
          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
      ----------------------------------------
      System.Core
          Assembly Version: 4.0.0.0
          Win32 Version: 4.0.30319.450 built by: RTMLDR
          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
      ----------------------------------------
      System.Windows.Forms
          Assembly Version: 4.0.0.0
          Win32 Version: 4.0.30319.560 built by: RTMLDR
          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
      ----------------------------------------
      System.Drawing
          Assembly Version: 4.0.0.0
          Win32 Version: 4.0.30319.568 built by: RTMLDR
          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
      ----------------------------------------
      System.Runtime.Remoting
          Assembly Version: 4.0.0.0
          Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
      ----------------------------------------
      System.Xml.Linq
          Assembly Version: 4.0.0.0
          Win32 Version: 4.0.30319.1 built by: RTMRel
          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
      ----------------------------------------
      System.Xml
          Assembly Version: 4.0.0.0
          Win32 Version: 4.0.30319.450 built by: RTMLDR
          CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
      ----------------------------------------

    7. #137
      Not 100% certain Arcunas, but it's possible you might not be running the right/latest version of .net Framework. You might take a look at that. It's all downloadable from MS. I'm just guessing though.

    8. #138
      Captain Quartermaster's Avatar
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      The code is now updated to V14. Let me know if you have any troubles.

      I still have not gotten around to adding the function which will allow you to select the directory. I am working on my platform paper to get fully accepted into the doctorate program at my school so I have not been putting very much time into this. When I get the opportunity or take a break from real work I will try to add it in. As a note I added some Try... Catch statements so you might get some Message Boxes which will pop up and let you know where the error has occurred.

    9. #139
      Ragequit-prone canonfoder Tam Elbrun's Avatar
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      this will make the idea i had MUCH easier, though I'm waiting until it has an 'add weapon' function otherwise i'd have to do that part manually.

    10. #140
      Captain Quartermaster's Avatar
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      The program will start getting more regular updates as soon as the latest version of Xenonauts is working with Desura. I took some time off from working on this, because I had to turn a long paper in for my graduate school to begin the doctoral qualifying process. Once I update this to function with the current files, I am going to finally tackle having a weapon "add" and "delete" method. Since the code is finally approaching beta I now feel more comfortable putting in the effort to add those methods.

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