Chris Posted October 23, 2012 Share Posted October 23, 2012 I really didn't want to have to do this, but I'm uploading a new build to Desura today. The dev version of the game is not having all the awful farm crashes the public version of the game is and I just can't seem to fix up the V16 assets to not crash all the time. Therefore, I've compiled a whole new build in the hope the game will now be stable. Build V17 is awaiting authorisation on Desura as we speak. There are no major changes except a whole load more alien sprites have been added to the game. These were cut out of previous versions to save file number and file size but it may be that some of these missing sprites were causing the crash. Thus, I've left them in this time around. There's also a few sprites for the Xenonauts with alien weapons now, but I'll discuss that in the next update. There are a few small amendments in the code for the overdamage mechanics but they've not been tested properly yet and may well not work, as they've not been fully implemented. This is why I don't like releasing builds like this, but the stability issues are forcing my hand. Proper update with beta plans etc will follow shortly, but I don't want to be chatting about that while the public build is still unplayable. Once you download it, let me know if you're still getting crashes. If it is stable, we'll port it across to Mac and Linux. EDIT - gah, more bugs. Right, patch here to bring the game up to V17.1. It disables AI and civilians on the Farm tileset and it fixes the starting tech and alien base bugs. That should leave the game stable. Please test it and let me know, and I'll update Desura to V17.1 if it works to fix the crashes. https://dl.dropbox.com/u/26290309/V17.1%20patch.exe Quote Link to comment Share on other sites More sharing options...
Quartermaster Posted October 23, 2012 Share Posted October 23, 2012 Thanks Chris! Quote Link to comment Share on other sites More sharing options...
Jekar Posted October 23, 2012 Share Posted October 23, 2012 Thanks !!! Quote Link to comment Share on other sites More sharing options...
dezeer Posted October 23, 2012 Share Posted October 23, 2012 Thanks for fast update. Let's hope Desura does its thing and it comes to the download page soon. Quote Link to comment Share on other sites More sharing options...
tass Posted October 23, 2012 Share Posted October 23, 2012 I can see V17 as a standalone... is big 2G... Quote Link to comment Share on other sites More sharing options...
HWHolic Posted October 23, 2012 Share Posted October 23, 2012 Thanks for the update! I'm now validating the files, maybe I should uninstall the previous ver. and download the newest V17 to save some time? I hope it can solve the crash bug and become a real stable version. Quote Link to comment Share on other sites More sharing options...
RikazeMA Posted October 23, 2012 Share Posted October 23, 2012 I know you didn't want to have to resort to this Chris, but seriously, thank you. XCOM:EU wasn't scratching the itch for Turn-Based Tactical Alien Shooting that I've had for a while now, and I just don't have the time anymore to acclimate to the graphics and clunky controls of X-Com:UFOD. Hopefully this release will finally be stable for me and I can do something to get my fill from Xenonauts. Quote Link to comment Share on other sites More sharing options...
Oathbreaker Posted October 23, 2012 Share Posted October 23, 2012 Cheers. The v16.x was so nuts I uninstalled it and decided to wait on the next patch. Here's to hoping for a Mac version soon enough. Quote Link to comment Share on other sites More sharing options...
DrFumbles Posted October 23, 2012 Share Posted October 23, 2012 Thanks Chris. Downloading now. 12.45AM Will be waiting for me when I get up in the morning. Will try it then and let you know. Keep up the great work. Quote Link to comment Share on other sites More sharing options...
Übermensch Posted October 23, 2012 Share Posted October 23, 2012 Thank you Chris and the dev team! Downloading now! Quote Link to comment Share on other sites More sharing options...
tass Posted October 23, 2012 Share Posted October 23, 2012 For those that want.. I am working on the V16.5 to V17 and a V16.1 to V17 patch file.. help those of us that play at work Quote Link to comment Share on other sites More sharing options...
Gribbstar Posted October 23, 2012 Share Posted October 23, 2012 Nice one Chris. Installing and salivating simultaneously. Quote Link to comment Share on other sites More sharing options...
meowmers Posted October 23, 2012 Share Posted October 23, 2012 thanks guys. Quote Link to comment Share on other sites More sharing options...
Gribbstar Posted October 23, 2012 Share Posted October 23, 2012 (edited) Ok I've installed and started a new game (normal mode, non ironman). New game seems to start with multiple alien techs researchable and laser pistols build-able (although no materials to actually do it). My first contact was an alien base. [edit] An unplayable alien base with the deployment tile disconnected making movement from it impossible. [edit] Wiped old saves and prefs to eliminate that being the cause. New game issues persist. Edited October 23, 2012 by Gribbstar Quote Link to comment Share on other sites More sharing options...
Aklyon Posted October 23, 2012 Share Posted October 23, 2012 Thanks Chris (and tass)! Quote Link to comment Share on other sites More sharing options...
Akrakorn Posted October 23, 2012 Share Posted October 23, 2012 You guys rock. Quote Link to comment Share on other sites More sharing options...
RikazeMA Posted October 23, 2012 Share Posted October 23, 2012 Ran into same Alien Base thing as Gribbstar. Not a biggy for me, I'd never even been able to play long enough to see one before this patch. Only one CTD so far, tried to decommission an F-17 and then short hang (3-5 seconds) followed by the crash. Other than those, no major problems, just minor gripes that are of the "They'll certainly fix that later, it's not important right now" variety. Edit: And plenty of farm-maps with invisi-civvies vaulting over junk that didn't trip CTD's. Quote Link to comment Share on other sites More sharing options...
tass Posted October 23, 2012 Share Posted October 23, 2012 (edited) Since I am lazy(ish) , if you have V16.1 or 16.5 I made patches... https://www.dropbox.com/sh/px48nnlmrcqzzaj/0X8yhxdxvL V165_V17.exe - 16.5 to 17 V161_V17.exe - 16.1 to 17 UTTERLY NOT supported by Chris.. but I need the smaller size for use at a different location...so figured I would share (my mom would be proud!) [edit] I'll add these to my webhost when I am somewhere I allowed access Edited October 23, 2012 by tass Quote Link to comment Share on other sites More sharing options...
Gribbstar Posted October 23, 2012 Share Posted October 23, 2012 Starting with strange research options is due to the file: \assets\scripts\_basebuilt.lua having some initial values for some alien tech as well as various Laser tech being unlocked. UnlockKnowledge( "airplane.human.f17" );UnlockKnowledge( "airplane.human.chinook" );UnlockKnowledge( "AV.AUTOCANNON" );UnlockKnowledge( "AV.SIDEWINDER" );UnlockKnowledge( "AV.AVALANCHE" );UnlockKnowledge( "VEHICLE.HUNTER" );UnlockKnowledge( "Event.IcelandIncident" );UnlockKnowledge( "VEHICLE.HUNTER" );UnlockKnowledge( "VV.MACHINEGUN" );UnlockKnowledge( "weapon.ballistics" );UnlockKnowledge( "weapon.rifle" );UnlockResearch( "Researches.AlienInvasion" );UnlockResearch( "Researches.HeavyLasers" );StockItemForFirstBase( "Items.Alenium", 3 );StockItemForFirstBase( "Items.Alienalloys", 4 );StockItemForFirstBase( "Items.AlienPowerSource", 1 );StockItemForFirstBase( "weapon.AlienPlasmaRifle", 1 );StockItemForFirstBase( "weapon.AlienPlasmaPistol", 1 );UnlockManufacture( "ManTech.Laserpistol" );BuildAlienBase( 3853, 1600 );--UnlockFinalMission(); Previously the game used: UnlockKnowledge( "airplane.human.f17" );UnlockKnowledge( "airplane.human.chinook" );UnlockKnowledge( "AV.AUTOCANNON" );UnlockKnowledge( "AV.SIDEWINDER" );UnlockKnowledge( "AV.AVALANCHE" );UnlockKnowledge( "VEHICLE.HUNTER" );UnlockKnowledge( "Event.IcelandIncident" );UnlockKnowledge( "VEHICLE.HUNTER" );UnlockKnowledge( "VV.MACHINEGUN" );UnlockKnowledge( "weapon.ballistics" );UnlockKnowledge( "weapon.rifle" );UnlockResearch( "Researches.AlienInvasion" );--BuildAlienBase( 3853, 1600 );--UnlockFinalMission(); Quote Link to comment Share on other sites More sharing options...
kbunny Posted October 23, 2012 Share Posted October 23, 2012 Thanks tass, I downloaded your patch and it's nicely humming away. Seems like you even actually verified my version te prevent borking the install, awesome! Quote Link to comment Share on other sites More sharing options...
pl2003 Posted October 23, 2012 Share Posted October 23, 2012 Thanks for the update! My report on a Win7pro64 system: Selecting the soldiers screen for the first time pops up the ground mission inventory screen (known since v16.x) Alien Base bug like described some posts above (known since v16.x) More items researchable on start (v17) - btw, I like it Second mission, first farm map: CTD on first hidden moves round Quote Link to comment Share on other sites More sharing options...
Chris Posted October 23, 2012 Author Share Posted October 23, 2012 Ah, god damn it. I've left the old basebuilt file in there which spawns the alien bases. Quote Link to comment Share on other sites More sharing options...
Chris Posted October 23, 2012 Author Share Posted October 23, 2012 BTW are there still invisble civilians on the Farm maps for you guys? Quote Link to comment Share on other sites More sharing options...
Gribbstar Posted October 23, 2012 Share Posted October 23, 2012 I'm having bad luck on crash sites so have barely seen any farm maps. The couple I did play did not crash and I don't recall any invisi-civies. Was a very small sample though as they were probably 2 turns tops. Continuing testing. However I just experienced a new crash (for me anyway). My Hunter was destroyed by a Sebillian plasma rifle on a desert crash site map at which time the game hard locked and I had to kill the process. Quote Link to comment Share on other sites More sharing options...
Voidfoam Posted October 23, 2012 Share Posted October 23, 2012 Yes. I tried, farm map, invisible civilians, "shadow" tried to Jump fence, CTD. (V17) Quote Link to comment Share on other sites More sharing options...
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