Hey all,
Great to see input from others relating to this. Thanks too to erutan for setting up the github. Have to be honest I've never used that but I'll definitely look into it when I have a bit more time this weekend.
Xenonut; I was thinking the same thing about influencing troop recruitment via certain research options. Rather than limiting recruitment, I thought more about getting a better grade of recruit once research had been completed maybe. This could represent establishing a programme with the US government to recruit Vietnam vets, for example. Or with the Soviets, in 1979 their army were just about to be sent into Afghanistan, so I thought a research programme could represent a deal being struck where the Xenonauts get to recruit the top 1% of active troopers who had been training for the upcoming deployment. In game terms this could lead to recruits being hired at corporal level, rather than as privates, maybe?
And Quartermaster, I 100% agree regarding the RPG being a more mobile but less accurate launcher. I like your idea of setting the weight so it could be used alongside another rifle type weapon too. I'll definitely try that out.
And thothkins, thanks for those links, definitely plenty to think about in there! I really hope it's possible to mod the game in the way that I'm hoping. I was actually wondering whether Chris might consider including some research options similar to the ones we're discussing as stretch goals for the kickstarter campaign, as he seemed to find the idea interesting too.


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Kind of like those LAW antitank missiles.
