Man of Doge Posted May 24, 2015 Share Posted May 24, 2015 I've played the game several times now and am starting to find it stupid how Reapers can outright kill a soldier whenever you're forced into a confined space (even with a shield facing the correct way). Can we change it so they can only zombify a soldier by killing a soldier normally--or maybe a cooldown period before it can zombify again? Of course one could make the argument that I should avoid industrial maps with sebillians--but then again; I shouldn't have to avoid those due to extreme risk of losing a veteran soldier. Quote Link to comment Share on other sites More sharing options...
drages Posted May 25, 2015 Share Posted May 25, 2015 Even you are right, I think it's a terror fact for whole game. Even you are eng game geared something gives you horror. So for tension I think it's an important factor. Some soft coded things about this would be nice ofcourse. Quote Link to comment Share on other sites More sharing options...
Max_Caine Posted May 25, 2015 Share Posted May 25, 2015 MoD, have you tried altering the mitigation of a reaper attack from 999 down to 0? Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted May 25, 2015 Author Share Posted May 25, 2015 MoD, have you tried altering the mitigation of a reaper attack from 999 down to 0? Yep. Turned out zombification outright one-shots anything. Quote Link to comment Share on other sites More sharing options...
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