Quote Originally Posted by Chris View Post
Though it doesn't make any sense that people wouldn't look out of the windows of the dropship when it was landing, it does make the game a lot more tense and atmospheric. In a nutshell, that's what we've kept those mechanics - a lot of the fun of X-Com was the limited sight range and the LOS mechanics and the tension that generated. I think the game will end up a lot more like a conventional strategy game without the slight...almost horror game element, I guess...
I agree that the LOS creating tension is important, going into a mission with limited map knowledge and vision creates tension that makes the game exciting, you end up creating strategies around this in order to keep you soldiers safe... or not safe