ploertendoder Posted February 14, 2012 Share Posted February 14, 2012 As a long-time x-com fan I couldn't help but pre-order this game, and I must say so far so good. I do have some suggestions of which the most important by far is: -if a unit is set to reserve TIs for snapshot in turn 1, in turn 2 this option should still be selected. Other suggestions: -Key bindings for selecting the next/previous soldier -Planning a move can include crouch/face direction in adition to reserving TIs for a shot -quick save/load (I know, I'm more of a casual x-com fan, not hardcore) issues: -Soldier selection behind objects is troublesome Keep up the good work Quote Link to comment Share on other sites More sharing options...
Ziggarius Posted February 14, 2012 Share Posted February 14, 2012 A lot of what you posted will be addressed in an upcoming GUI update. I have not seen anything about a quick save/load being suggested or not. And the GUI may become a bit cluttered if we add in a reserve for crouch/face direction on top of reserving for the shot, so not sure how I feel about that personally. Quote Link to comment Share on other sites More sharing options...
gunnergoz Posted February 14, 2012 Share Posted February 14, 2012 I'm glad you mentioned the issue with the snap-shot priority not being carried over to the next turn. It is unnecessarily tedious to have to keep updating that when it should default to "keep the last state ordered." Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted February 14, 2012 Share Posted February 14, 2012 It is an incomplete feature that will be changed when the GUI to support it is added. It should remember your reserve setting between turns for individual troops then. Quote Link to comment Share on other sites More sharing options...
ploertendoder Posted February 15, 2012 Author Share Posted February 15, 2012 After playing a few more turns yesterday I found out that unless the game will be completely stable at launch, quick save/load is probably not a bad idea. Quote Link to comment Share on other sites More sharing options...
Gauddlike Posted February 15, 2012 Share Posted February 15, 2012 Few games are completely stable at launch but as testers that would kind of be our responsibility I can't see any reason why a hotkey cant be allocated to the save function though. As long as it is also disabled in the Ironman mode it has no negative effects on players. Maybe for the lower difficulty level it should also autosave at the start of every turn, probably rolling over two or three save files. Bit of extra help for the players who need it. Quote Link to comment Share on other sites More sharing options...
Chris Posted February 15, 2012 Share Posted February 15, 2012 Yup, the new GUI should deal with the selection issues and the persistence of the Reserve setting. Which reminds me, I need to chase up the coder and see how far he has got in terms of implementing it... Quote Link to comment Share on other sites More sharing options...
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