82 posts in this topic

What about the fjords then? Dont you want a fjord tileset??
Having played World in Conflict, I would actually love to see a "Nordic fishing village" style tileset :P .

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a) More localized tilesets - For example Asian towns, Deep forest, Jungle, etc.

b) MOre geoscape feedback of the world - lots of "minor events" to investigate that you can choose to ignore with not much of an impact, but add a little something if completed (i know there are terror missions already, these would more to add to the feeling the world is at war).

c) More interaction between funding nations and xenonauts (on the monthly feedback each nation provide feedback on their feelings)

d) Underwater missions (i know, i know...)

nothing more realy, game already seems lots of fun.

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a) More localized tilesets - For example Asian towns, Deep forest, Jungle, etc.

b) MOre geoscape feedback of the world - lots of "minor events" to investigate that you can choose to ignore with not much of an impact, but add a little something if completed (i know there are terror missions already, these would more to add to the feeling the world is at war).

c) More interaction between funding nations and xenonauts (on the monthly feedback each nation provide feedback on their feelings)

d) Underwater missions (i know, i know...)

nothing more realy, game already seems lots of fun.

a. Yes I would this too.

b. That would be nice to see.

c. This is something important as well. Im sure it will be in the final game.

d. That would be so cool, why not!

I glad the game is fun in its testing form. Im super excited!

Edited by Snozy

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mmm i noticed their was no sign of proximity mines in the demo? these were really useful for me when i played the original x-com.

And how about subway maps or including subway levels in main urban maps as underground levels ?

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http://www.goldhawkinteractive.com/forums/showthread.php/714-Suggestion-Fog-Of-War-cosmetic-polish.

The Fog of War need to be made to fade in and out, and generally capture the EU / TFTD feel as that added a lot of atmosphere and creepiness.

Similar to this: http://www.goldhawkinteractive.com/forums/showthread.php/1243-V9.1-Ground-Combat-Fog-of-War?p=15507&viewfull=1#post15507

I wonder if Chris is still interested in the FoW suggestion or not..

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Came across this looking for another post. Over a year since I posted this. Even so, it was pretty late in basic development development, so how many were in the developers plans?

Increased Map variations
- More as the builds have gone on, including community maps. Yes
Enhanced Geoscape events...within the funding nations as the invasion progresses.
- Nope, the cold war backdrop remains as was intended, a backdrop.
Training ... to ensure that you don’t ...(have) cookie cutter soldiers.
- Training almost gone, so no.
Variation between funding nations
- much like the geoscape events. Nope.
A more detailed Geoscape with more cities on it.
- Yes, and more were added just recently.
Female soldiers
- Ah the days of Xeno-misogyny. Thankfully gone. Yes
Enhanced solder screen
- Yes. This was enhanced and will be again shortly. Still no notes though :(
Enhanced alien artefacts – more to their culture/goodies
- Yes. Recent post suggest alien props would be added.
Being able to track alien influence on funding nations
– Yes. Hinted that it would be there at some point.
Remove soldier from selection and force onto next soldier
- TUs can be easily seen from the UI, so that counts as a yes by default.

Seven have a yes. Just shows the large number of new features and changes the devs have put in over that time. Now, another 10 things I'd love to see in Xenonauts ... :)

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