Grimples Posted January 29, 2016 Share Posted January 29, 2016 (edited) I never listen to music in games & this game is silent, it was driving me mad so i delved into the files & searched on google, i ended up doing my own mod. Ambient sounds for Night & Day Arctic, Farm, Desert, Forest & MiddleEast, i have not played a terror map yet. & of course it needs XCE, just drop the folder into your mods folder. If you decide to try dont look at the files, it will spoil first impression. Ambient_Sounds.7z - 31.5 MB Cannot wait for feedback - - - - - - - - - - - http://www40.zippyshare.com/v/azDyOpSv/file.html New version uploaded. Added new sounds & added soviettown & town maps. This mod will be forever a WiP as i keep adding new sounds & changing seperate volumes of the sounds as i play the game. Anyone trying/using this mod let me know if a sound is to quiet or too loud or just should not be in there. If you personally dont like a sound you can easily edit sounds_gc.xml & delete the entry, if you delete the actual sound file the mod will stall. I uploaded to the forum which takes me awhile & i get "Your file of 47.1 MB exceeds the forum's limit of 9.54 MB for this filetype". err... fubar! LOL. 5 attempts at sharemods failed, 5 attempts at zippyshare failed, i was about to give in & scrap this Edited February 23, 2016 by Grimples 1 Quote Link to comment Share on other sites More sharing options...
aajs Posted January 30, 2016 Share Posted January 30, 2016 (edited) Well here is the first bit of feedback. Well done, and thank you so much for you effort. Most things have now been modded and a lot of the new modders seem to be following the same loop and recreating what other modders have already done. Fun for them, but it does not draw people who have already played the more established versions several times over already. So its key to try and find something that has not been modded extensively before, and looks like you found something. So I have to take my hat of to you for that. I have just downloaded it and was very excited to test it out. I could not download from that site using my edge browser as it seemed unsupported, but switched back to IE and it downloaded fine. First Mission: farm yard mission, and have to admit I was impressed. As Xenonuats vanilla is definitely about creating extra suspense through the sound effects, your mod kind of needs to do the same to add that extra excitement. Less is definitely more, as they say and I think your mod keeps the suspense nicely, its not flooded with extra sounds but just a few here and there. I liked the sound of a fighter craft flying past in the distance at one stage, would be nice to hear the occasional air to air combat too, but you may have already done that. My only constructive feedback I can think to offer, is any cute and cuddly sounds like spring chicks and lovely robins chirping will kill the atmosphere dead. When birds are scared, the don't sing mating, or happy songs, they just tend to chirp warnings. Right cant wait to go try another exciting mission. Thanks so much for you effort in producing this. I love it, and think you could really take this somewhere. [EDIT] The crickets in the night missions are epic, that is such a nice touch. Well done for that. Edited January 30, 2016 by aajs Quote Link to comment Share on other sites More sharing options...
aajs Posted January 31, 2016 Share Posted January 31, 2016 Well played a whole bunch of missions now and every single one is improved and enhanced by your mod. I thought I would make a short list of any sounds that did not quite fit, however on conclusion I think they all work. I especially like the piercing cry of the panic stricken cow. Very nice touch. It not very often you crack a mod first attempt, however I must say I really like what you have done. Quote Link to comment Share on other sites More sharing options...
Grimples Posted January 31, 2016 Author Share Posted January 31, 2016 (edited) Thankyou aajs, am pleased you like it. I created the left/right versions of those files myself, did not sound right with all sound coming from centre, makes one helluva difference While i was looking for errors in sounds_gc i forgot to put Forest back in, here is a new sounds_gc. I do not know what town & soviettown maps look like yet, i keep on starting a new game after about 4 month. http://sharemods.com/tby1vjrll7kg/sounds_gc.rar.html (edit) I tried uploading the file here but i kept getting an invalid file popup. Just tried again using .zip & it worked, why is .rar not allowed. Edited January 31, 2016 by Grimples Quote Link to comment Share on other sites More sharing options...
EchoZeroJ Posted January 31, 2016 Share Posted January 31, 2016 Really great work on this! I will try this out tomorrow. Quote Link to comment Share on other sites More sharing options...
Jagg99 Posted February 17, 2016 Share Posted February 17, 2016 Hi Grimples! I cant download your last file ! Sharemods say "file not found". Can you upload in another page? Thank you in advance. Quote Link to comment Share on other sites More sharing options...
Lament Posted February 18, 2016 Share Posted February 18, 2016 Does this work with the X-Division mod Grimples? If so where would you put it in the load order? Going to give it a crack tonight. Looks good and can't wait. Quote Link to comment Share on other sites More sharing options...
Grimples Posted February 20, 2016 Author Share Posted February 20, 2016 I will upload new version tomorrow, any suggestions where too. If an Admin is taking notice of this can i upload to the forum? @Lament. i have no idea, i have not tried or looked at . If has not added any ambient sounds then the mod should be fine. Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted February 21, 2016 Share Posted February 21, 2016 I will upload new version tomorrow, any suggestions where too. If an Admin is taking notice of this can i upload to the forum? Feel free to upload it here on the fourms, you don't need an admin's approval in order to post or upload. Ah, nice mod BTW; it's been nice to have in the background while testing my recent mod development. Quote Link to comment Share on other sites More sharing options...
Charon Posted March 2, 2016 Share Posted March 2, 2016 Just a quick question: Do i merge the new file with the old ones or replace it? Because the new one is smaller than the old one. And what about mod priority ? Above or below X-Division mod? Quote Link to comment Share on other sites More sharing options...
Charon Posted March 4, 2016 Share Posted March 4, 2016 So i found out they only work above the X-Divison Mod. And for me the sounds are too low. When i turn up the volume the footsteps become unbearable loud. Is there a way to fix that myself ? Quote Link to comment Share on other sites More sharing options...
Man of Doge Posted March 5, 2016 Share Posted March 5, 2016 So i found out they only work above the X-Divison Mod.And for me the sounds are too low. When i turn up the volume the footsteps become unbearable loud. Is there a way to fix that myself ? "sounds_gc.xml" is the file you should be looking at if you're interested in changin somethin' Quote Link to comment Share on other sites More sharing options...
tml_ryan Posted March 5, 2016 Share Posted March 5, 2016 So i found out they only work above the X-Divison Mod.And for me the sounds are too low. When i turn up the volume the footsteps become unbearable loud. Is there a way to fix that myself ? I've been having issues with the sounds and sounds_gc volume controls seemingly not working properly on my end as well (for my music mod), so I'm not sure if this is fixable in-game. I've set some volume controls to 0 without it doing anything, for example. If anyone finds a way around this, I'd like to know. Quote Link to comment Share on other sites More sharing options...
Grimples Posted March 6, 2016 Author Share Posted March 6, 2016 @ Charon. The mod is smaller because i removed the unused sound files, delete old mod, new mod has more sounds. To increase the volume open Sounds_gc.xml & increase all instances of volume="0.6". I have not tried or even looked at X-Division so i dont know. Zenonuats has been put side for now, i am doing other things. Quote Link to comment Share on other sites More sharing options...
Charon Posted March 6, 2016 Share Posted March 6, 2016 @Grimples Thx for the help. I really want to say that i appreciate your mod. When i heard the alien sound i almost wanted to quit Xenonauts. I really think that enhancing the game through sound modding is the way to go and u have done a very good job. Quote Link to comment Share on other sites More sharing options...
Policenaut Posted September 18, 2016 Share Posted September 18, 2016 I really liked your mod, so much I decided to build upon it with even more sounds and doing some adjustments of my own. I even added some sounds to the alienbase, finalmission and xenonaut base tilesets. I'm especially satisfied with the new terror mission soundscape with screaming crowds, air raid sirens and battle sounds.  I hope you don't mind and here's the link to it as well. http://www.nexusmods.com/xenonauts/mods/20/? 2 Quote Link to comment Share on other sites More sharing options...
Charon Posted October 3, 2016 Share Posted October 3, 2016 On 18.9.2016 at 1:05 PM, Policenaut said: I really liked your mod, so much I decided to build upon it with even more sounds and doing some adjustments of my own. I even added some sounds to the alienbase, finalmission and xenonaut base tilesets. I'm especially satisfied with the new terror mission soundscape with screaming crowds, air raid sirens and battle sounds.  I hope you don't mind and here's the link to it as well. http://www.nexusmods.com/xenonauts/mods/20/? I would encourage you to make more. Sooner or later i will have the time to test and then i can give you my final evaluation. For now the sounds sound pretty good and have a high quality. Quote Link to comment Share on other sites More sharing options...
Grimples Posted November 19, 2016 Author Share Posted November 19, 2016 @Policenaut. I dont mind at all, its a mod, do what you will with it. Quote Link to comment Share on other sites More sharing options...
Lobuno Posted October 12, 2022 Share Posted October 12, 2022 All download links are dead, can somebody post a new link, please??? Quote Link to comment Share on other sites More sharing options...
p6kocka Posted October 12, 2022 Share Posted October 12, 2022 Most likely there isn" t much you can expect here. Most of the mods on this forum are dead (download link not working). You can download the Ultimate sound pack from Nexus. Quote Link to comment Share on other sites More sharing options...
Lobuno Posted October 14, 2022 Share Posted October 14, 2022 (edited) Yeah, thanks. I already have the Ultimate sound pack (and lite) but both crash the game a lot (I think) so I wanted to try this one. Cheers Edited October 14, 2022 by Lobuno Quote Link to comment Share on other sites More sharing options...
p6kocka Posted October 14, 2022 Share Posted October 14, 2022 (edited) There is a workaround. You have to: Load the game from the main menu ONLY  and Load only a save which was made on the Geoscape. That means you can't save in the tectical missions because when you load such save you will experience a crash. It's totally playable, you have to save right before mission on the geoscape and in case of failed mission you have to quit the game to the main menu and load the save (which was made on the geoscape) from there. I haven't experience ONE crash. And I am using 4 or 5 ambient sound mods at the same time.       Edited October 14, 2022 by p6kocka Quote Link to comment Share on other sites More sharing options...
Lobuno Posted October 15, 2022 Share Posted October 15, 2022 Yeah, I did read something like that in the past, but I do use a lot of tactical save/loading so not an option for me. I'm using Ambience Forest and Sounds of Pain mod for years without issues so I'll stick to those. Thanks anyways... Quote Link to comment Share on other sites More sharing options...
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