StellarRat Posted June 22, 2012 Posted June 22, 2012 Not only does it allow this, it also completely messes the project at a valid base from what I can tell. In addition, it said I was making excellent progress, LOL. Quote
LeftyRighty Posted June 22, 2012 Posted June 22, 2012 did you have a lab built in the base? did the research progress and complete? you say it messes up the project at a valid base... did you install the same project in both bases? how did it mess it up? I don't think being able to assign a project to a built lab without any scientists on staff is necessarily a bug, it's not useful, but it's not really "broken". If doing that breaks things somewhere else, that's a bug Quote
spinaljack Posted June 22, 2012 Posted June 22, 2012 It should ideally pop up a message to say "You need a lab and scientists to research" Might confuse new players. Quote
Comassion Posted June 22, 2012 Posted June 22, 2012 Isn't it possible to collaborate across bases on research? I'm pretty sure it is, so it'd be fine to research projects from any base, but I haven't actually tried. If that part's not working, then it's a bug. Quote
StellarRat Posted June 22, 2012 Author Posted June 22, 2012 Ok. I built a base with no lab, no living quarters and no scientists were hired at the base. I forgot to switch to my first base (the one you get already setup) and I started "Alien Invasion". I immediately realized I couldn't assign scientists to the project at the new base. I tried to cancel the project there and go the "right" base. When I attempted select to "alien invasion" there all I got were "####" in the project name and when I added scientists to the project the counter turned red and wouldn't increment, then when I went back to projects screen (after leaving to the geoscape) it said I was making excellent progress with zero scientists assigned. Quote
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