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v12 - Able to target non-existent enemies


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I was having this bug a lot in the pre-kickstarter build, and it's still present.

The issue seems to mainly happen around the crash site. After engaging a visible alien, I frequently encounter a bug where I can target an adjacent tile to him, as if there were a second enemy there. The crosshairs go red and I get a 'to hit' % display. Firing at this phantom target has no effect, but if I fire at the actual target, the phantom can often absorb the shots.

It's a really annoying issue that crops up at least once in most ground missions I've had since v10. Anybody else get this, or do any of the team know of the issue?

Cheers all.

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I occasionally find invisible enemies who have a shadow but not body. I can kill these and they leave a visible corpse so I guess it might actually be an enemy with cloaking power if the game didn't just highlight them anyway. Makes invisibility a bit pointless.

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